Its fine, great if you know what you are doing. However the ones who let the tank die dpsing always crack me up.
Sometimes you canât even save ppl so may as well get some dps in and kite and pop defensives and pots with the rest of the pros instead of wasting globals.
Really this game needs more variety to comps. Let ppl roll two heals 2 dps 1 tank. Let them run 5 tanks. Or 5 dps. Or 4 dps 1 heals. Or 3 tanks two dps. Whatever they want. Only class fantasy should matter to an extent. Within reasonable limits.
Someone wants to run 5 frost mages? Let em. Someone did an all tank bfa raid for nyalotha. Check out the vid. It didnât end the world that day. Again all the power to them and all good fun. Let em.
Same thing with raid comps, your guild has 5 tanks, 7 healers, and 6 dps. That should be fine. Iâd be in that guild even if they only did lfr with that comp.
Not to mention how often I see tanks and healers above dps these days in the meters. That isnât our problem. And we shouldnât be punished for being good and having the tools and using them when other ppl cannot even do their primary role. Not that I care. Im here to carry both hps and dps as much as I can within the confines of my spec. Whatever that may be.
Heck i have been the dps heal in raid comp only there to cover the big damage windows and help speed things along and get through dps checks. That to me is a lot more fun than being trapped as hard dps or hard heals and where specs like disc and hpal really usedto shine b4 the big nerfs.
I love this video but my wife was giving me the side-eye when we watched it the other day.
This might be how Iâm playing my Half-Orc Cleric in D&D right nowâŚ
And she keeps getting knocked out on her Rogue every big combat.
I canât really see how the two are related though
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Annnnd i still find plenty of time to dps or cc even in big messy overpulls. Especially since I had that divne hym buff and mastery going before the massive damage.
I try to heal avoidable or not generally in pugs anyway because Iâm a nice guy. Especially in content I outgear. Iâm there to help anyway as most healers have this mindset.
When it wonât wipe my group.
And I still find time to dps a little even if itâs a cringe sub 1k. Like 989 dmg per sec.
Heal, harm macros. ) both icyveins and wowhead and that other priest site have a whole default kit of them you can copy paste.
I have plenty of macros.
I love these guys. ![]()
Make some useful ones then.
Also yeah in 252 gear you arenât going to be doing big dps. So who cares? Just do you. Itâs not like youâre doing 10s.
No one who is honestly any good and or nice will care if you dps in mythic 0s (now dropping 268 btw) or normal and lfr raids.
Itâs totally unnecessary to dps as a healer.
BTW on herioc and fated herioc I donât really dps much either out side of burn phases that have absolutely nothing else to do and thereâs a good OG healer that doesnât often do incredible dps either. No one complains.
Set your bar higher for groupmates and content and ignore the other 252-270 ilvl ppl telling you how to play or heal. You donât have to play with them the way they want you to.
My door is open for a heals only m0 tho )
I wonât even make you dps in it ) heck ill go kyrian and 4 other ppl can just heal me ) you can keep all ur dps spells off your bars. And even mouse click for all I care. Ill have fun anyway and weâll definitely find something challenging we can do. Iâm for real serious. Im going to try and do this grp now ⌠tomorrow at 9am EST good? Lmk.
Very true itâs what roles are supposed to be if we wanted to dps we would be that role.
If healers âneedâ to do damage because itâs so important to the party/raid dynamics, it should be a pure product of healing. The healing role should never have downtime.
If the healing role was difficult/constant enough to never have downtime, most people playing healers would not be good enough to fulfill that role.
Fortunately healers only âneedâ to dps at the highest ends of challenging content. If a person doesnât want to dps, thats fine. They just have to accept they will have a tougher time doing the most challenging content that expects all players to use their full toolkit.
I mean, with some specs like Disc and HPal, doing damage is fundamental to how you keep your group alive in those âoh crapâ moments.
And other healers like shaman deal a ton of DPS solely through flame shock + lava burst procs which costs at most a few GCDs.
Part of high level play is finding ways to squeeze out damage while pumping out the heals.
There are multiple specs where their damage is tied to their healing.
Yes it should lol. There are plenty of times where your party is not in any danger and thereâs no point in wasting mana when you know youâll need it later on. Thereâs no form of content and no level of play where healers have exactly zero down time â and healers tend to have more down time the better the group is, since a significant amount of damage, especially in dungeons, is avoidable.
Even in raids, there are plenty of bosses that arenât stressful for healers, and I donât think itâs good game design for every boss encounter to be a heals check.
How? How is it possible to have 100% healing uptime? Is it designed around ilvl 230 fresh 60, or is it designed around 300 ilvl max gear? Is 100% healing uptime required in normal, heroic, or mythics? If healing is anything BUT a finite requirement, then it is exclusionary to so, so, so many people. I wouldnât be able to play the game anymore, because Iâm not a perfect playerâŚand I definitely get hit by avoidable damage on occasion.
Itâs deranged, right? How would that even be fun?
I just donât think people really consider the ramifications of what theyâre asking for. There is just NO way for healing uptime to be 100%. It would mean damage would need to scale with healer gear, so healers would just NEVER see gear again. Itâs justâŚI donât understand how people can think like that.
You have not played enough FFXIV. We have even more dps tools as healers in WoW.
The ramification of zero healer downtime is that healers are provided with game play that is the primary focus of the class.
And the way that is achieved is for bosses/trash to always be pushing out unavoidable damage with pseudo random targets or game play mechanics that deal unavoidable damage according to some paradigm.
When a meme topic has run its course