Whats with the massive gear gap in BGs?

Because it’s a new shiny, I’d rather a better stat than a higher ilvl.

Just because you equip it doesn’t mean it’s going to affect your game play.

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Also 1v1s don’t matter, don’t @me.

I win most of my 1v1s, come at me kid.

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Think of legion templates. Weapon had a huge impact on health etc. Take away the weapons impact but leave the 10% ish difference from max geared to no geared. The benefits are there (getting more haste gear to cast faster for example) but over all the ilvls are throttled.

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You’re not serious are you?

OK, I can buy that ilvls may be throttled to some extent - therefore HP and damage done are somewhat normalized - but there are still azerite traits and trinkets, and how they work with different specs, that are probably causing disparity.

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ATM, azerite traits have the biggest impact just like your weapon did in Legion. That said, people with low item level also tend to have poor azerite traits.

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I’ve said this a million times. Blizz does not care what I think, but that said:

  1. PVE rewards are far superior to PVP rewards.
  2. PVP rewards are RNG. In other words, you cannot “buy the gear you need”, you get stuck with the same crap over and over while PVE players almost always get what they need.
  3. As much as Blizz tried the template, that is BS. You should get the same rewards as PVE in Random BGs. Not everyone can make a team, not everyone can get invited to a group Rated BG. Not everyone likes 2s or 3s.

In other words, to win in PVP, you have to PVE and to me that is most HATEFUL aspect of this game, hands down.

I HATE PVE, I WILL NOT PVE PERIOD! I play this game for PVP only, so I get punished for that.

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The rewards are very similar actually.

Casual content you can solo queue for is pretty much equal (random bg’s versus random queueable dungeons).

More “serious” content that you need a group for is similarly equal (rated vs keystone). You just have to win to push rating or key level.

And PVE is just as RNG. I don’t know how many keystones I got AP in the chest at the end. And I think only one time did my M+ cache have a viable item. If anything the odds are stacked against PVE as the item pool is far larger.

Good luck getting a particular trinket in the weekly cache that pulls from all possibilities in the expansion.

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" More “serious” content that you need a group for is similarly equal (rated vs keystone). You just have to win to push rating or key level.

And PVE is just as RNG. I don’t know how many keystones I got AP in the chest at the end. And I think only one time did my M+ cache have a viable item. If anything the odds are stacked against PVE as the item pool is far larger.

Good luck getting a particular trinket in the weekly cache that pulls from all possibilities in the expansion."

I don’t want to PVE at all. Not any type of dungeons.

As for RANDOM BG rewards, the best I’ve seen is a ton of 340 pieces of crap. I don’t want to do rated BGs as finding a team and keeping them together is difficult. I don’t want to do 2s or 3s.

Why not just reward people who consistently, day in and day out, run random BGs and work their A$$ES off to win get the same rewards? You spend just as much time as anyone in rated or dungeons. Why punish them for choosing a different route?

And bring back PVP vendors. That would solve 1000% of the issues and get people on a more equal gearing level so if they do 2s or 3s they are not at a severe disadvantage?

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Well then you’re just as limited as the people who just run normal and heroic dungeons.

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Then you agree that Blizzard wants to force us to play the game the way THEY want us to play it and not the way we feel comfortable playing? Because as a business, this is a terrible model and why the game has lost so many players.

RNG has killed this game.
Removal of PVP vedors has killed this game.

In fact, Blizzard has said as much “We do not like PVP”. Yet I would say at least 50% of the base players focus on PVP.

It’s like when a business starts making a political stance. You automatically alienate 1/2 of your customers. I’m frankly surprised WOW has lasted this long. The good PVPers have left and Blizz has decided that’s the paying base they want to cater to.

Not to those of us who have been around since 2004 and watched this game literally implode due to alienating PVPers.

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It’s how business and jobs work. They need people to do what they got paid to make or their business and/or individual jobs are at risk.

This isn’t some magical utopia where they can just do whatever, and we just do whatever, with no intersection.

To be fair, that person’s posts are facetious. Of course 1v1s matter. A good player locking out a key player from the other team easily turns the tables.

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Depends on the situation. A cyclone or sap then moving on can be just more effective than giving them a free ride back to their base to defend their flag carrier.

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You’re right, I should have expanded on that more. I was just reinforcing that saying 1v1 doesn’t matter is asinine.

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rbg teams DO play with green gear actually. I’ve seen it in spades. Same for arena players.

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It’s the difficulty involved. For example in RBGs or rated arenas winning matters. You only get good gear if you are rated highly. If you don’t win you don’t get the gear.

Random BGs are the same. To me, they are proving grounds for Organized PVP. Why should you get participation rewards equal to players who are better (proving it through rating) and are winning?

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Why bring the way we smell into it? :angry:

Gear does matter. I question whether PVE skills matter much in PVP, when we’ve seen that even within PVP, arena skills, for example, can be counterproductive in world PVP.

I agree with much of what you say. However, I would point out that 340 gear is what you get in Raid Finder as well. This stuff is junk at this point because it’s participation gear - you don’t actually have to have skill to get it.

If you actually win random battlegrounds, which requires some skill on your team, you collect Conquest, which provides 355 gear, and later 370 gear. This is equivalent to what one gets in Normal and Heroic Uldir.

You are right that there’s a greater variety of traits available in PVE, but that could be fixed by making sure all secondaries are available within the choices on Conquest rewards.

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