Your situation is that of the pug life. Your guild doesn’t have a consistent raid team yet. Once that is dealt with, worry about loot.
The first one I got excited for. It felt like I made it into some cool illuminati club.
And then I remembered the real illuminati are kind of mean.
Impossible to not read that in Jerry Seinfeld’s voice.
“Before we bestow this dagger to you, Human Rogue, with a sword spec…tell me about your mother…”
Yeah. Not that kind of council
Loot council is a great way to funnel loot to friends and bootlickers.
Our guild does loot counsel. We run 4 raid teams. It works just fine when it’s distributed fairly.
Yeah, of course I see the flaw. That only happens if your council is braindead and doesn’t actually think about the decisions they make. No competent loot council just gives the first drop of BiS items to the same person over and over and over again without thought (except their tanks). A lot more goes into than just #s on the meters too. The numbers matter a lot, but so does raid prep/time investment/dedication to the guild/etc/etc/etc.
The other rogues WOULD overcome if they were actually playing better, since a competent council would notice their performance and account for something like them having pre-bis blue weapons and the other rogue having Vis’kag. And there’s also a point at which for the raid’s overall performance, it’s more valuable to spread the loot out rather than continue stacking that one lucky player and good councils will recognize this. It’s not black and white (and if it is, it’s a terrible council which is not what I’m defending here). In the guilds where they use loot council to this level, if they’re using LC with the right motivations, I GUARANTEE YOU they have officers digging through raid logs nonstop to see who the actual best performers are, which involves a lottttttttttt more than just the numbers on the damage meter
No the problem is you dont kick that “healer” or “dps” out of raids because you need another warm body. Dkp or loot council under performers should be removed if you dont plan on/want them to get gear.
I wonder how many loot council guilds funnel all the say warr dps gear to 2 guys when they have 6 then ask the other 4 why their under performing as the gear gap grows?
4??? You guys rock!
I was ina previous guild that used this and it was a pretty fair system with our leadership at least. Personally though I favor dkp. I make it to all the raids and I put in as much effort as I can. I don’t want someone else dictating whether I can have a piece of gear or not. At least with dkp I know whether I can afford a new piece of gear without worrying whether shaman a or b will be rewarded the gear because they need it more. Might be a bit selfish but I feel dkp shows actual dedication where loot council simply try’s to get the raid equally geared despite actual attendance.
My guild does a loot council divided up by class leads. Each class has a lead that discusses the loot priorities of each guild member of their respective classes and tries to determine an order to distribute loot depending on what people need/want.
Certain items will simply be rolled on between selected players and certain items have set in stone loot orders.
Our guild also makes each member distinguish themselves as either pvp or pve focused, depending on your choice it will effect the priority on certain pieces of loot, this makes it so that items that are best suited for pve like items with + hit are given to pve focused players first and items that are really good for pvp will go to pvp players/rankers first such as 2 handed weapons ect.
The system has worked very well for us, the guild aims to maintain a team of about 50 raiders with a core team of 40 so all of our loot gets pretty evenly distributed and isn’t stretched too thin, as a result our entire raid team is very well geared accros the board, with minimal drama.
Loot council is THE best loot system, its just unfortunately extremely easy to abuse
Loot council is probably the best for loot distribution, dkp is probably the most fair… each have their issues,
Lucky you have a choice.
We use LC and it’s worked for us so far.
People keep using this Democracy vs Tyrant argument. You know the problem with Democracy? Even idiots get a vote.
A good LC means loot is going where it needs to. I’ve heard horror stories about bad raid leaders funnel gear to crappy friends and lovers, but I’ve never seen it. Not once. So wither I’m lucky with guilds or it’s not as big an issue as people make it out to be.
A game like Classic where we know exactly what loot is going to be available and in what order, and what is best for us, LC just makes more sense for an organized group. Let the people who will get the most use if an item have it.
Otherwise you end up giving Strikers Mark to hunters.
My guild is loot council and we try to be as fair as possible. One of my friends is in a dkp guild where they forced a warlock to spend dkp on at item that wasn’t bis and wasn’t even better than prebis. I’ve never seen once been in a corrupt loot council guild. Loot council guilds care about clearing content and less about gear. Gear comes with time. I’m always happy to see another rogue get gear. Means the team just got stronger.
That isn’t why Blizzard went to personal loot. It was the fact that everyone rolled need on everything because it was a lfg cross realm pug, and it had no impact on your reputation as a player.
I used to run a loot council guild close to 10 years ago now. LC is bar none the best for progression raiding. In the 3 years that we raided there was only loot drama a few times. Our goal was to be extremely fair. Being the guild leader I frequently did not even request loot on the first drop knowing that it would drop again. We always had two core raiders join to help with the decisions every week. As already stated there was next to no drama. We also had a really tight core and like 20/25 people with 100% attendance.
The guild I am in now is uses LC only for legendaries which is fine. Otherwise it’s SK +1.
There are corrupt guilds out there using loot council so you have to watch out, but for fair and healthy guilds it’s great.
All in all, loot council is good for progression guilds with DPSer/Healer/Tanker carrrying the raid. Problem is there no need to have people carrying the raid because MC/Ony/World bosses/BWL are pretty ez with 40 people pretty much zerging the raid. Loot council atm is pointless, should just be rolls
Not if you’re gearing up for bwl server firsts.
Sometimes loot isn’t sure which career path to take and requires counseling.
Perhaps the best way to understand loot council is to recognize that it’s basically an inefficient form of DKP.
Whomever is on your loot council is mentally adding some degree of ‘credit’ towards purchasing that item. They’re just doing it less effectively than maintaining a spreadsheet of rewards for exact actions.
On the flip side, they’re also deciding for you how to spend your DKP on the premise that they know better than you how to rank gear.
Or, to put it another way, every loot council system can be represented by some DKP system. As a result, loot council can never possibly be better than a DKP system at satisfying some arbitrary loot distribution cost function.
In terms of people’s attitudes towards it, it tends to boil down to whether you’re on the ‘inside’ or the ‘outside’ of the loot council. If you’re on the ‘inside’, you tend to see it as rewarding people like you. If you’re on the ‘outside’, you tend to see it as a way for an in-group to funnel loot to themselves.
In my own experience, loot council also leads to far more drama than DKP. With DKP, you normally know what to expect long before the drop occurs. You can see what everyone else has, what you have, etc. With Loot Council, you get to experience the disappointment in real time - and generally for vague reasons (if any). Why was Mage X better than Mage Y for the Mageblade? You have no idea. You can’t understand what you might need to do better. Ultimately, you tend to look at loot awards as favoritism even if they’re not.