Considering how hard SoM flopped?
Fixed this for ya.
nobody felt QA20 is better than AQ40.
Right so like I said itâs just a matter of tuning not that 40 man Naxx actually had anything that made in intrinsically harder.
I will laugh in all the Classic Try-Hardâs faces when SoD population is rocking along just fine with MC 20 as we remember how SoM failed miserably at that point. It will be glorious.
I bet heâs the kinda guy who blows up the raid with baron geddon gotta put down that pretzel and beer bro
You use three different characters to talk crap about a game you told everyone you wouldnât play
Id seriously stop throwing rocks Mr glass house.
Youâre an embarrassment.
I thought it was nice that in vanilla raids were a bit more than glorified dungeons
Vanilla raids literally have the same amount of mechanics as UBRS
Personally I would want to do them as 20 man to make them at least a bit of a challenge. You donât need 40 people to clear those.
SoM crashed and burned.
To be fair⊠SoM had terrible timing. They released it after a lot of people had been burnt out from Classic Already. Then it was paired with the release of TBCC. Releasing Naxx and Sunwell at the same time also didnât sit well with a lot of people.
Also, increasing raid difficulty without adjusting classes just reinforced the existing meta. If you think your class wasnât getting invited to raids in Classic, there was an even less chance of getting invited to them in SoM.
Had they released SoM now, and added even a small amount of class tuning, I think it would be a success.
But I guess people rather have trash mobs that pose zero dangers and reliable loot.
Guess everyone will be decked out in full bis epics after a few weeks in every phase.
I thought it was pretty well documented at this point that the vast majority of people who play Classic want easy content that rewards them the best stuff.
The Classic community is downright hostile to difficulty increases.
20 man SoD MC is not going to be a challenge
I thought it was pretty well documented at this point that the vast majority of people who play Classic want easy content that rewards them the best stuff.
no, thatâs retail players with their ez mode raid finder raids
IMHO Raid size does not matter. It is how the dungeon and encounter is designed that matters.
The question is can they convert a 40 man instance into a 20 man instance and make it still feel as epic.
Also as somebody who actually did 40 mans all the way through naxx I can tell you there is nothing special about them compared to the smaller raids in BC and onward.
NoChange is thatta way â>
What raid is that?
Classic andys seem to forget the game did nto stop after vanilla. So four total 40 man raids and there is a reason for that. 20 man will be so much better
no, thatâs retail players with their ez mode raid finder raids
LFR doesnât give you the best stuff though. It gives you loot on par with heroic dungeons.
SoD population
Already cut in half and actively plummeting daily, but live in your copium dream that making changes that make players quit in masse is a good idea. lmao
yeah well, a retail playerâs dream is to get the best loot from LFR. and thatâs what blizzard intends to deliver with SoD it seems
To be honest even if they were 40 man with the runes we have and gear you can probly 20 man them wih as hard as we are hitting
Amazing way of putting it. Theyâve finally realized that Classic players donât care for Mythic difficulty of content, but I donât think theyâve realized that Classic players also like the work they put into characters to feel like an investment.
The biggest reason I despise Retail is the whole idea of changes. Every few months, everything changes. Imagine if the NBA or NFL came out with new rules and conditions for playing the game. Instead of Blizzard constantly trying to change things for the better, work on the things that are going well and stop molesting parts of the game others love.