Whatever happened to slow and steady dungeons?

You think this wouldn’t produce anxiety? I know a lot of healers who would absolutely hate this!

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I don’t check IO when I invite, so I don’t take high IO people on purpose. Checking the IO site now, the only +8 I’ve done this season had nobody in it at 2000 IO or above, so if I invited, which I probably did, I wasn’t taking high IO people even by accident. I probably took the lowest three ilvl DPS who applied, exactly because they might get upgrades in their caches from it. The healer was a guildie.

We did time it, but it was Freehold; that’s pretty difficult to avoid timing even if you try.

So you can’t come up with a log where you were careful instead of rushing? That’s what I thought. The timer forces people to rush instead of being careful.

So why would you join in the first place, when the listing said they were planning not to make the timer?

Not that it matters, since it just proves my point that making such a listing doesn’t actually result in a careful run.

Great idea, actually. Give us both Fortified and Tyrannical, instead of just one, in exchange for not having to make the timer.

Worked great in BC, when subscriptions were still rising.

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I don’t see another way for Blizzard to do it. A slow dungeon crawl isn’t something I’d personally find challenging. Which is the point of M+ cause they want to keep dungeons not only relevant, but reward players for clearing keys.

BC Heroics were challenging without a timer before anyone had raid gear to outgear them. Make dungeons like that and scale them like M+ and you’d have scaling content that didn’t need timers to be challenging.

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I have to agree with OP,a no key mythic dungeon for those that want a low and steady dungeon,sounds good for those with body problems.

Being able to consider the fights and not rush rush rush worrying about running back, power usage, food, buffs/etc… I am coming at this from a healer perspective and timed missions are far more anxiety ridden than a mythic raid.

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I still wouldn’t find that challenging personally. To me if there’s no timer then really there’s no risk or determining factor that’s adding pressure to each run.

There’s the risk of not completing it, like there’s the risk of failing to down a raid boss. You might not enjoy that, but you wouldn’t have to do it.

I don’t think you get my point. I know a lot of healers that would find death count to be just as anxiety ridden as you do a timer if not more so! They would feel they were the reason the group got a poor rating for the key. It’s amazing how other people can have their own perspective, huh?

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Yeah to me that’s not really a risk that’s going to add pressure to each run. I’m sorry but I don’t agree with the dungeon crawl idea.

You won’t get anywhere on these forums mate. Any deviation from the current status quo will be met with extreme hostility and closed mindedness.

The current developers lack imagination too and are stuck creating content that has to fit into their time played metric formulas. M+ was like a home run as far as time played metrics go.

I’d suggest checking out Pantheon Rise of the Fallen if you want a more classic dungeon experience.

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They tried this in Cata, GC got a flak for it because 99.99% of the playerbase can’t handle something that isn’t faceroll easy.

That is the problem with so many WoW players these days. They don’t have any imagination for anything other than what is shoveled out by the current developers. No offense here either. I usually agree with most of your posts.

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There just can’t be a slow and steady when you’re dealing with a timer and random people. People want their “content” done with minimal time/effort spent. It’s just the truth. If any problem arise they bail just like in real life hence they are where they are in real life.

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None really taken. If any notice is taken from me on my posts is that I agree that the devs lack imagination with a lot of their design. I see a lack of it in M+ but I don’t think the timer is a primary issue that needs to be removed.

Does the timer even matter anymore? You get one item whether you beat it or not in SL right? So why is it even there? Just for the key upgrade? Just upgrade all successful runs and remove the timers. It adds a layer if toxicity and offers no benefits.

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I’d aruge it wasn’t the difficulty of dungeons people really hated, it was the difficulty of dungeons, stacked ontop of the fact they decided to completely overhaul several systems, including a complete overhaul of how healing worked, which put alot of people off.

Cataclysm dungeons were fine tbh. I don’t really have an issue with them, it was the dungeons mixed with the unnecessary changes that really made things dumb.

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And then WotLK introduced us to 15 minute, instant queue dungeons and that worked even better when subscriptions rose even faster. Then we went back to 45 minute dungeons with CC and a slow pace and saw queues go from instant to 30 minutes as everyone quit. Who the **** wants to spend over an hour doing a basic dungeon?

i am run out of like , this like it