I missed all but the last month of legion when M+ where introduced. The only thing I could think about when my guildmates introduced me to Mythic was it felt like we ignored the point to Crendor’s go go go guy and made it a thing.
From TBC up to legion I loved tanking. Once I was introduced to that I just lost my passion to run through things at breakneck speed.
To those who love it I am glad. But the fact it became a DeFacto way to gear up AND the negativity that things like your score introduced. No thanks. I will just run raids with my guild.
I’ve done that. You know what happens? The high IO rush rush people join anyway and then leave when it turns out we’re actually not planning on timing, thus killing the group.
I’m not sure what spec has to do with it. But hey, want to prove your point? Show me a Shrine log with zero deaths on your part and four or less deaths for the party overall. I pick Shrine so you can’t cherry pick through a bunch of runs with lots of deaths.
Why did you take high IO people for a mythic+8? You didn’t need them, why not bring folks who might actually get an upgrade out of it and will also enjoy the “challenge” of the experience as opposed to people who outgear it and are going to rocket through it?
Because you wanted to get it done quickly, that’s why.
You just exposed yourself here.
I’m confused why you quoted the whole thing to literally only point out the spec inclusion? You literally don’t refute one point and instead make some weird log request?
No, because if there is a bonus for beating the timer, the “meta” (misused as that word is) would become “mandatory to beat the timer” and we’d be right back where we started from.
People will not roleplay pretending easy dungeon is hard, if it’s hard they will plan the run (which does happen, contrary to GD’s belief), if it’s easy they will bulldoze through it.
If you threw polymorph in a +15 key i will use judgment to break it, don’t have time for that nonsense.
So I heard. I never really got a group to do so, my guild is mainly about Raid and M+ progression and you know how high the chances are of an LFG group going wrong, but admittedly, I always wanted to try it out.
My fear is that they use Torghast as the barometer for testing this sentiment, and then fail to deliver any meaningful rewards in Torghast, then get it in their head that people actually don’t want this once Torghast flops. It really is a good idea
They could incorporate it into M+
Completing a dungeon outside of the timer rewards loot from -5 keys below, but key stays the same rather than depleting. So you can spam +20 keys and take ten hours if you like to get that sweet +15 loot at the end. Would anyone complain about that?
I think it’s a terrible mechanic. They should remove the countdown and use a “x deaths” instead. Having a timer absolutely keeps me from running more because of the anxiety is encourages. If it was a death count it would be a lot more reasonable and probably appeal to more people.
Never been a better time to try it, with people being as strong as they are due to Corruptions, and as bored as they are due to it being the tail end of the expansion.
Yeah, but then again, I got to that point again where my motivation to log in WoW has been pretty low. When not playing Dragon’s Dogma, I have been just spending time in PTR making sure I want to main mage at least in the first patch.
Do you have a suggestion for another mechanism of incremental challenge outside of a timer? Simply harder mobs with a death counter to prevent crews from wiping on every trash pack?
And how to add a strategic component over brute force, because M+ does have that. Thats where the short cuts and “strategic pulls” come from, vs walking the dungeon, and pulling everything.