Whatever happened to slow and steady dungeons?

Well, no, I didn’t, because I was five. You people are really weird with your condescension though, as if this moment in 2005 was so significant.

It’s… a video game, man.

1 Like

Truth be told you can still go slow and steady. :stuck_out_tongue:

I’ve done fun runs with guildies on my main a lot. Just make sure you’ve got the right gang.

It’s possible via pug but it’ll be harder.

[/quote]
You’re asking for a new system competing with M+, one which offers absolutely nothing not available now.
[/quote]

13 upvotes in 20 minutes or so and enough replies already, plus many in my own guild (where I got to taking about this) that would say there’s players out there who don’t do M+ for the timer mentality and/or would enjoy a separate dungeon queue experience where like-minded players could accept they’re not there to zerg it, but to make friends, enjoy the experience no matter the length of time, and understand that it’ll be a challenge but without the mentality of losing the timer reward which for others can be the goal. I can’t stress enough that you’ll all have that option still and enjoy it all the same, but there’s many others who simply don’t like the gameplay style of the current iteration.

2 Likes

Wow, thirteen upvotes on a game of several million. You’re winning, man.

1 Like

just throwing it out there that i would much rather do things quick get my gear or my IO drops and get out. Just feels like a waste of time taking things slow when i could get the dungeon done faster and move onto something else or a second dungeon.

When you play a game long enough, you can see trends and design philosophies shift.

Retail is far more convenient and accessible compared to Vanilla back then. It’s a pretty big transition if you really think about it.

Yeah, I’m not denying that. Still weird to come at me with some sort of derisive “You’re a single player” comment framed as an insult, all because I said I’m not looking to become your best friend when I join your M+ pug.

I agree. I’ve pretty much given up on M+ because of the “LOL meters ignore mechanics” attitude the timer encourages from DPS.

1 Like

That’s the whole point of my post. That’s great you prefer that. Some don’t. That’s… that’s the point.

It is, though. Avoiding the MMO just makes it a RPG.

Go do HM Mechagon. It’s a slow and steady dungeon.

Until then, no pudding until you’ve eaten all your meat.

2 Likes

I’m not avoiding the MMO. I’m… actively taking part in it.

Believe it or not, I’m looking to play the game when I join a pug, with other people, not to use WoW as a virtual chatroom.

BFA was doo doo. Worked hard on personal life things and skipped a lot of the expansion.
That said, I enjoyed the look of the mechagon dungeons and such. Was cool.

Its a harder difficulty goal to design against

All Dungeons are designed to be beaten relatively easily and the difficulty comes purely from the pressure of doing it under duress caused by the timer.

Its probably the best way to go about it as making Dungeons with +20 difficulty in terms of raw hps/dps needed would just end with players unable to beat dungeons at all, which is likely are far worse feeling then missing a timer while completing a dungeon.

Atleast with timers you give the group the satisfaction of completing the content, remember you have to keep in mind your designing for a spectrum of player skill.

If you actually believe that this is the mentality of any player who does mythic plus above a +7 I’m calling BS right now.

No, sorry, your strawman doesn’t work, mythic+ players do mechanics to, in fact they do mechanics (gasp) WHILE FIGHTING THE MOBS as opposed to waiting for party leader to put icons above mobs heads while they get told what enemy to hit with their polymorph or hex. M+ requires understanding when to use stuns or even a poly as a pseudo-interrupt, or typhoon to move mobs out of sanguine during combat.

Again this mystical notion that sheeping the mob you were told to sheep is some kind of elite gamer move just shows either you have no experience with m+ or in fact you are one of those “ignore mechanics” types you claim to hate.

4 Likes

You’re using ‘I’ a lot which frames for me that you’re not aware of any player base out there that thinks or plays different than what you enjoy most.
Some do like to do that. I play on an RP server for instance, where that’s the norm often, so a challenging group content for players who wanna take their time, chat and enjoy the ride would be lovely.

1 Like

You’re butting into a completely different context.

I’m using I in this conversation because I’m responding to the vanilla troll’s personal comments towards me.

Also, I moved to Area 52 about two weeks ago; until then my entire tenure on WoW has been on MG and WrA, and I guess I just mean to say, you can stop the whole “I speak for the community, while you speak for yourself!” approach.

2 Likes

you cant skip cc on mobs that 200% more damage LOL. let mobs get a cast off that does 2/3 of a party members hp. not sure how the ignoring mechanics thing is a thing some people think

1 Like

I think people run into the pug fools in like the 7-13 range and think that’s reflective of the mentality of people who actually do M+ more seriously.

2 Likes

Okay. The content is there, it’s up to you to do it though.