Whatever happened to slow and steady dungeons?

There’s a literal timer now.

I push 20s. What does that tell you?

And you think this environment would be different in a scenario where positioning and CCs are even more important and mobs are even more difficult?

If you know your group’s messing up and that the version you’re playing is a longer dungeon, why would you stuck around?

That you’re planning out your attack, CCing enemies, and using strategy to progress.

Not as often as you might think, to be honest.

I’m with you but that ship has sailed from wow. Sorry. The best you get now is dungeons like 8.2 Mechagon which is sort of what you are looking for, for the start of one patch anyway.

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Mythic 0 is incredibly easy after a certain point and obviously all players want to gain better gear and face more challenges.
I don’t feel like I’m forced to rush through each M+ I do. But there’s a meta to skipping mobs, pulling large packs optimally, taking the best and strongest specs and classes for M+ in particular, and rarely do I ever even have time for a chat with my fellow players in an…mmorpg.

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Companies do not target those people anymore. They do not target people looking for a well-crafted experience that you take your time with to enjoy the sights and sounds. Companies today target ADHD addicts who CONSUME at all costs. Companies today target people who need their fix ASAP, people who need that reward RIGHT NOW. This has fostered the “gogogo” mentality that is a cancerous blight upon video games.

This just how it is now. Get used to it, move on, or play old games.

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I literally don’t get it. He has to be trolling. TBH even in a +20 you can legit wipe once or maybe even twice and STILL make the timer. Like really, the timer is there so you don’t just afk everything.

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Doesn’t hold up with the esports devs at Blizzard so everything is GOOGOGO MAX DPS. It would be nice if they put some thought back into them. Make people interact a little beyond blitzing the place.

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But you have to do this even with the “go go” mindset in M+.

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That’s where pre-planning comes in. Have you heard of Method Dungeon Tools? You can pick which mobs you want to pull and which ones to skip before you start the dungeon so you’re not sitting there before every pull dazed and confused.

Could you imagine clearing a M+15 Black Rock Depths with an hour on the clock?

I mean, I spent a long time leveling on classic, and pretty much every conversation even in Sunken Temple and BRD was as extensive as any before an M+ run.

“hey”
“hi”
“hru?”
“not bad”
“me too”

Like, no offense, but if I’m pugging a group, the last thing I want is to stop and chat in the middle of a dungeon for a long time.

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Ugh, single player.

It’s not “single player” it’s, “I’m here to clear content, not have small talk.”

I join guilds and communities for friends. I pug to clear runs.

Don’t pretend like it was any different on classic, because it absolutely wasn’t.

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we still do this in m+ today.

it’s not “sap square, trap moon” or whatever, but we do hard CC targets when necessary.

m+ is so much more than that. There’s a lot of thought/planning that goes into the well-done excecution of a m+ dungeon. it’s not a mindless zerg.

And, I hate to break it to you, but those who don’t want a fast paced dungeon are in the minority. Have you leveled a character lately? you’re not gonna go slow in any dungeon, and if you try, the rest of hte party will quickly make it known what they think of that, by pulling more.

Additionally, when the devs gave us more difficult non-timed 5 man content, players collectively complained so hard, it was nerfed within weeks.

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You either have a solid group to run with or you are very lucky with pugs.

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Wow. I don’t think you understood my wording at all.

The mindset of those who do and enjoy M+ enjoy the fast pace. Those who don’t participate in it much, as I am to a degree, could easily be much more welcomed to it without the timer function. So, the acknowledgment of the player base to go fast is to those who already frequently enjoy M+. To the others I mention, they may be more interested to join those players if a timer-less system was implemented. There’s a whole gameplay style (Not SKILLBASED, mind you) that I think lots of players would gravitate towards instead of a rush through it quickly as possible style.

You’re really really on edge here, man. I didn’t even give anyone crap, or make a claim to change anything but implementing a way to get even more of the player base into challenging content that doesn’t have the rush through it mentality. That isn’t skill based either. Many would welcome a tough challenge that requires strategy and staying for a while. If that’s not you, FINE, but my god man, you act like I insulted your family.

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It’s still a single player mentality. At least in classic you had to get the group together first.