What limitations for Addons?

That was the original mod. It’s primary function was to cast buffs when someone whispered you. Super automation. When it got nerfed during the Spell cast control changes in TBC, the invite method got moved to a number of raid mods, so it might have been one of those.

We had far more powerful mods for “playing the game for you” in Vanilla than anything that came after.

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Oh I’m aware lol

I never used much other than RP addons, but I know plenty of people in my raid groups did.

So it allowed you to auto-invite to a raid when someone whispered the command?

I’ll keep waiting while you try to remember the name of the LFG add-on that grouped a tank, healer, and 3 DPS together for a specific dungeon without interacting with each other at all.

We all remember sitting in trade chat in capital cities spamming for groups for our health then, right?

Ok, help me understand some of this please. Back in 05, I wasn’t coding whatsoever, compared to today where i now have a moderate level of C+ coding under my belt. I may try my hand at an addon or two, but im waiting until release to start examining the API etc.

What are the major changes between classic compared to 2005 in the API, and why is this justification for having powerful addons in todays game ?

Edit note : sorry I was typing this post from my pad, so akward lol. I mean no offence, and am genuinely trying to understand why people keep using “we had XXX in Original” as justification to keep obviously broken things available.

Blizzard have had the time to iron out the bugs and see what people exploit in negative ways, surely we want those benefits to be a priority or are we really arguing to keep game breaking things there for people to exploit ( because people are people and all…) ?

It’s cute how you keep having to get more and more specific as your questions get answered.

I’m not trying to build an LFG tool, and never claimed to be. I don’t want to use, and never was going to use, the one that got blocked. The problem is that the only real solutions for preventing the aspects of that tool would require a slash and burn of the API.

So I’d like to know Blizzard’s thinking on what features or functions they would shut down, in order to prevent the Addon from simply renaming itself every week. If they’re planning on preventing addon communication between players, we need to know so that we can either look for alternative methods to implement other addons unrelated to LFG but that require communication (RP addons, Damage Meters, Remote Inspection are adons that come to mind from Vanilla).

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Todays addons are not as powerful as some they had in Vanilla, specifically the 2 i think about are Decursive , which autotargeted and cast your dispell, and Healbot which healed something like that(did not use it), and they changed the api so that you had to click cast, I am doing a very poor job at explaining the tech side sorry:O(

Macroes and scripting are others that had some powerful versions as to what you could do with them.

Blizzard has ironed the bugs so to speak and restricted those addons, and people just made more sophisticated versions of the ones that Blizzard said were ok.

It’s cute how you still haven’t acknowledged the fact that Blizzard doesn’t need to answer your question though…

Why’s that matter when at least the mrgm video I saw passed around what, yesterday, about why this addon was so horrible was just the whisper thing? I mean you can see in the chat that the person who got invited had whispered “Invite please” to the person running the add on, it’s not like it’s choosing a group, it’s just blindly sending out an invite to anyone who whispers for it.

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If that’s what you want to make your Classic experience complete, knock yourself out as far as I care.

Ok, so in Vanilla, the LUA scripting engine was unregulated. You could use every single command whenever and however you wanted, with full language syntax and even to the point of if statements and complete scripting functionality. Even without addons, you could make a macro that would decide what attack to use based on how many combo points you had, what buffs you had, what debuffs the enemy had, and how much energy you had. There was a well used rogue macro that basically played the game for you on the Vaelstrasz encounter, and you never had to make a single decision, just spam it. For healers, a mod called Decursive would change the target of a unit frame, without user intervention, so that you could simply spam one button and remove magic/curse/poison/disease etc.

In TBC, they implemented Secure frames and Macro Conditionals. This meant that while you had far easier shorthand for a lot of stuff, addons were far more limited in their active capabilities and decision making while in combat. What spell a button cast, could not be decided on in combat except with preconfigured limited conditionals. Addons could not affect a Unit Frame in combat.

Those are the big changes between Vanilla and the modern API in terms of functionality. In Vanilla someone could have easily written one of these LFG mods and there were some with rudimentary features. However, the community of developers was far smaller, and less experienced.

The biggest difference between now and then, is the same change in the players. We know far more, we’re far more experienced, and we are far more capable than we were back then.

Calling out in Trade Chat was not what made the community strong back then. Vanilla would not have been damaged by a global LFG channel, and in fact for part of the time we had one. The community was built by people interacting, but the majority of that important interaction was inside the dungeon, not trying to get your voice heard in Trade among all the noise.

That’s why part of the uproar about this LFG tool is misinformed. The things that made the Blizzard LFG bad, were its cross-realm capabilities, an instant teleport to the dungeon, and the facelessness of the members of the team, since dungeons were made far simpler to cope with the lack of team cohesion.

The LFG broke the server identity because you were matched cross realm. It broke the roleplaying element, because you were instantly tranported in and out of dungeons instead of having to ride across the landscape to get there. And it broke the community because you didn’t have to rely on your own server community to get into dungeons and later raids.

This tool would have affected none of that, but the massive uproar because it was called LFG and didn’t put 5 rogues in a group together like Blizzard’s first attempt at an LFG tool, has made Blizzard consider breaking the Addon API in ways that have far reaching effects well beyond the kneejerk reaction about LFG.

I’m not worried about that addon. I’m worried about how much other unrelated stuff they’re going to break because of that addon, and I’d like to hear their thinking on what aspects to break, before it’s done, so that the community can weigh in with an informed response, instead of having to claw back the Vanilla experience we had from an overzealous management team.

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This explains it somewhat better but still…the only information they have on it currently, has already been given in the Blue post. They appear to be conscious of the impacts whatever change they make will have on other mods, and it looks as though they haven’t even worked out completely how they are going to sort it.

I can’t see what info you’re asking for from them, considering they don’t have it yet.

Just be consistent, you acted like the whisper response invite add on from vanilla was no big deal and then pretended that that’s not exactly what the big bad scary add on has as its auto-invite function.

And hell, with the amount of streamer spam some servers will be getting, it’d be nice to actually be able to have something to expedite the start of the communications of a group. Can’t talk to people and form a group if you never get the chance to see their post because the chat’s flying.

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Precisely. Anyone who thinks that Vanila’s strength was having to spam Trade for groups, wasn’t really there.

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I just hope that for once, they are more surgical with any changes they do make.

I mean, one of my tales of glory was 2.5 manning stockades at level with a friend as two dps and a bear. But I’d really have rather not spent the hour or two fruitlessly trying to put a group together while doing nothing in SW.

I would assume they have some idea of what/how they want to limit.

They said they had looked into the addon. It would be pretty silly if they didn’t have some basic idea of what they were planning on doing. If they don’t then it really was just a hollow post to calm down the masses.

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Appears I was mistaken in my understanding of the “LFG” add-ons functionality. I can admit that.

See, I kinda hope that make it in, not for usefulness, I want to hear the stories of the adventures of horribly composed parties put together solely by virtue of who whispered the party creator fastest.

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You can just use the meeting stone/innkeepers for that. :joy:

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It almost sounds worse than if it was actually a matchmaking tool…five rogues…da fuq?