We’re playing out one of Medivh’s horrible visions of the future. Constant conflict and no peace.
We’re not actually done with the old gods. what happened in Ny’alotha was exactly as N’zoth wanted to bring back all other old gods… or a reason for new ones to be sent to us.
What is supposed to some of the strongest entities azeroth can face have been mere footnotes in all expansions they are featured.
Nah. People who don’t like the game are going to leave, even if you go out of your way to try to force them to play in some way they don’t like but takes longer for no reason but exploiting you for numbers bloat.
The Astral Cloud Serpent is a perfect example. The same week I got that, I got the Thundering Cobalt Cloud Serpent, Spawn of Horridon, and Clutch of Ji-Kun. I was feeling lucky and decided to farm for Rivendare’s Deathcharger, which can be spammed like any normal dungeon. I got it in one weekend.
According to your logic, every person who gets lucky will declare victory and quit the game forever.
You couldn’t be more wrong. But it is an easy trope to repeat, “If they make you play longer to get less reward, you’ll do it.”
Nope. Lots of people have had it up to here with the devs’ insistence that players should be playing this game as a job with a strict taskmaster who keeps changing the rules to spite the employees he hates.
By the way, anybody who runs MSV only 4 times a month is not remotely serious about getting that mount.
It’s a ‘Tinfoil Hat Theory’. Get it?
No reproductions is right.
The RNG system is weighted to keep you playing… WoW is one big carnival game.
The loot system has an intriicate alogarithm used to grant you loot or lack thereof.
COme to think of it - and I’m not actually suggesting this bc frankly wow is just a minor part of my life - but I wonder if Video games could be forced to publish loot statistics, odds, etc like casinos and lotteries do.
Using third party websites like wowhead is not the same. I’m talking about Blizzard (or other games) being forced to publish the data. Would be fun.
For in-game story content?
I’ve given up on expectations for Blizzard to be able to weave anything complex or nuanced into their story. I think any conspiracy theories about the lore is giving them way too much credit.
Last I checked, they did?
Unless that didn’t make it through the site revamp.
It’s less that there’s a lack of competence in a fixed group of writers, and more that some writers plant seeds, and then other writers come in and don’t like those seeds so they just trample on them.
It’s the JJ Abrams -> Rian Johnson fiasco. JJ set up the mystery box, Rian Johnson decided he wanted to “subvert expectations” instead.
Blizzard devs want to delete rogues and keep nerfing them every expac so less and less people will play them until ultimately nobody plays them.
My theory is that the only reason they relaxed the xmog restrictions on fist weapons at the start of the expansion was that a dev who mained DH really wanted to xmog his Twin Blades of Azzinoth, but was only getting fist weapons to drop.
/tinfoil hat on.
Shadowlands is one gigantic Beta-like testing ground for 10.0, or WoW’s hard reset that includes a time skip.
We go back to Azeroth after being in Shadowlands and everything is rebuilt, and we are basically starting over in Azeroth because no one knows who we are or what we have done (due to the time skip).
- Covenants are a test for a complete faction overhaul
- Testing to see if a slight un-prune is received well
- Soulbind trees to test a rework for the class talents
- Conduits are a test for a complete gem rework
- Legendaries are a test for class set bonuses to return
I believe in 10.0 they are going to completely reset the game.
/tinfoil hat off
That’d be cool, but didn’t Ion overtly state that there wasn’t going to be a timeskip?
No clue. Even then, it doesn’t necessarily have to be a time skip in itself, it can be something similar. Tinfoil hat theory still remains that Shadowlands is one gigantic beta test for 10.0, which is WoW’s hard reset.
Fair point. It’s pretty much uncharted territory we’re in. Very few games have this kind of longevity, and fewer still have active development attached to them.
I see this as the other way around. JJ Abrams did whatever the heck he wanted with 9, and boy, was it all over the place.
JJ set up a story, Rian Johnson decided to “subvert” the story, and JJ decided to ignore Rian Johnson’s subversion. I don’t have a problem ignoring 8. Having said that, I haven’t actually watched 9, I’ve only heard things about it.
Side-note, I’m still salty that they screwed over Mark Hamil’s character. He could have been a wise and powerful Jedi Master, like his character Knightfall or his character in Kingdom Hearts, but instead Rian Johnson totally dumped on his character. I think I need to stop talking about this because I may actually get triggered by it, loll
Luke’s character was ruined from TFA. I don’t understand how people don’t see that. It’s one of the reasons I hate TFA. Like I really despise the horrible rehash of Ep 4. Johnson did continue what was going on in TFA. He had to freaking explain why Luke, amazing and wise Jedi that he was, became a freaking hermit and ran off to hide from the world. That’s no small feat considering it’s NOT LUKE. Luke would NEVER do that. That said, Mark Hamill CARRIED that movie. He did a fantastic job.
Abrams could have continued what happened in 8, but didn’t. He basically ignored it other than that weird connection thing between Rey and Ben, which I still think is weird.
I’m okay with stopping because I’m actually already irritated. I wish the sequels got deleted.