What is your Tinfoil Hat WoW Conspiracy Theory?

I can see that being awkward.

“Draenei friend! Welcome to the Horde!”
“Hi, thanks! how do I get to the Orc quest hub?”
“Well, see, you just head down this road and-”
“Road?”
“…”
“…”
“Look, we apologized for that already.”

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Blizzard was pressured by Activision to make WoD in order to reintroduce old characters that would end up being in the Warcraft movie, essentially serving as an ad for it.

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This makes so much sense.

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Allied races were added to boost character service sales. And it worked.

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DUDE.

I… you’re onto something man.

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If I recall, that wasn’t exactly a controversial opinion to hold when it was current.

No idea, honestly.

My theory is that Vol’jin doesn’t really have children.

The moon . . . beautiful.
The sun . . . even more beautiful.
Oh yeah!

Hard to argue with that logic!

I would love a red-skinned option for a Draenei shadow priest I’m leveling.

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They purposely slow down the game: lengthy travel times, low RNG drops, closing a specific raid difficulty instance for a week, rep grinding for pathfinder/AR’s, daily/weekly limited activities/quests, etc. only to keep subs. The longer it takes you to achieve something, the more likely they’ll end up with another 15-20$

If you could farm Astral Cloud Serpent for hours, and eventually get it in a day you may run out of things to do… and Oh No’s you unsubbed :scream:. Whereas limiting it to once per week would only allow 4 attempts per month on a single difficulty (or 15-20$ in there books)

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My other theory, voljin wasn’t so much fighting for the horde as he really just wanted to troll garrosh just to be trolling and the purely accidedental byproduct was garrosh to be dethroned as warchief.

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the weekly m+ chest is coded to give you the exact worst thing it could give you at any point in time tinfoil

No one on the dev team plays feral druid. It’s why they don’t know what to do with the spec.

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I think the point behind tabards being removed involving reputation gaining was to impact a hard ceiling upon the player base rather than bring forth initiative involving grinding and earning something.

In other words, something Blizzard has been doing constantly throughout the later expansions is limiting how much progress someone can make toward something in a day. We see it now even with things like story lines where you can only complete one step a week.

Tabards provided players with a limitless ceiling, however. There was no limit on how someone could grind reputation and how much one could grind in a day so long as one didn’t enter too many instances within one hour. Which was a simple solution of go watch a TV show and then come back and grind some more reputation. I think Blizzad felt fear involving the capabilities of people who would be overly dedicated complaining about not having enough content, and thus got rid of tabards to eliminate that issue.

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We are all trapped in N’zoth’s endless Dark Vision replaying the same loop everyday.

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I believe there is a hidden modifier for drops. The more critters you kill the worse your drop rate.

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I would love for us to have been in a vision all along for the next three expansions.

My tinfoil hat conspiracy theory is that certain characters have some sort of “luck” disability as far as “RNG” content is concerned, and that in fact, the “RNG” capabilities of the WoW code base is somehow either mistakenly or even willfully biased in many cases.

I will never be disabused of this notion, no matter how many times it is denied.

As a form of possible evidence, I submit “The Wi Flag”, long denied by the developers of “Asheron’s Call” (1999 to 2002 to be exact), but finally discovered to be a form of miscalculation that exposed certain characters to exaggerated “threat” due the character’s “ID number” being at times a part of the calculation.

wi flag: Long denied, admitted, fixed. RNG failure: Wow, long denied, never admitted, not fixed. That is why I think it may possibly be intentional. These Blizzard guys seem too sharp to allow a “mistake” to go on for 14-15 years. But as a way to extend player time in game…masterful.

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I think Blizzard is moving towards getting rid of all open world content and making everything end game content.

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I mean… it would finally give them some direction? At this point, they don’t really need levels at all. The game is a glorified lobby for a multitude to instanced activities rather than an actual online world.

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