What is the number 1# thing that made you quit? or makes you at the verge of quitting?

I can see some justice in this. CRZ and sharding both negatively influence the cohesion of server communities, and axiomatically diminish the incentive people feel to treat fellow-players kindly and invest in overall improvement.

And the apparent disconnect between player concerns and developer priorities strains player investment in the game as a whole. It’s easier to be nasty to others without consequence, and player frustrations get vented on the easy target - other players - all too frequently.

On the surface, we were talking about different immediate concerns, but they are connected, and feed into a growing disaffection with being in-game. I think all in all, players are less toxic than the worst used to be, but also less kind - less of a community.

Lack of a currency system for m+ and the RNG-must-be-core mantra…

I already re-rolled, but I don’t see this lasting that long. It will get too frustrating as the gear is soooo slow.

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Absolutely no communication. If I felt like any of my issues with the state of the game were being addressed, discussed or even acknowledged, I’d likely stick it out.

There’s been a lot of feedback about the state of Mistweaver monks for example, yet there’s been no hint that they even care.

The last communication for monks at all came in 2018, and it was an opinion piece. Monks! Are you fun? - #19 by Ythisens

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The last time I was on the verge of quitting was TBC when all I did was dungeons and arenas. The game was so tedious doing instanced content over and over and over that I didn’t even bother getting WotLK collector’s edition.

Then the game got better with more things to do outside of dungeon every Xpac and I didn’t think about quitting again (although Cata had me tempted…)

I quit for over 2 years because the game was no longer fun anymore.

Also got kicked out of my own guild. It happens.

Perfectly summarizes my experience.

Being arbitrarily gimped in the arena because my best raid covenant is bad there.

Nothing, I love Shadowlands so far. It is not the everything is new. During BfA at this point I was already bored out of my mind.

Level squish and unprune is killing it for me

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For this expansion it’s my class. Warlocks suck to play, I’m not an alt guy, and this isn’t an alt-friendly expansion.

All 3 specs are in the bottom 10 for actions per minute, Destro and Demo rock bottom in DPS, Can’t pvp because mobility is king, warlocks are less durable than mages but no damage or mobility. Boring mindless rotations. I’m out when my time expires.

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Broken catch up mechanic making leveling and gearing alt an nightmare and Eye of the jailer time gating garbage.

I just never seem to be able to find the right guild. That’s on me.

And without that guild, you hit a wall where you can’t queue for anything and have to brave the PUG community.

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This hit right in the feels, and now I’m realizing the grind in the game takes so much time that I just want to get it over with as painlessly as possible, which means instead of taking those five minutes that I would have fifteen years ago to help someone because why not, helping feels good, I tend to just keep slogging away at the grind.

… it almost feels like the game design itself doesn’t want me to care about other players anymore.

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Well that’s a society based issue. People cry at the second content can’t either be beaten blindfolded or soloed.

People desperately want a sense of community while also having a solo player MMO.

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I’ve only stopped twice: once after Cataclysm’s launch and again after Legion’s launch.

I flat out didn’t like the story or the new zones in Cata so I quit until MoP.
For Legion, I had just bought a house and every penny counted so WoW had to go. Was able to come back when Argus went live.

I think the kick in the pants is there’s plenty of opportunity for quick collaborative open world multiplayer play that would be easy for solo players to join in and out but the game isn’t encouraging that type of set up these days.

Instead it’s like have a pool of mixed monstrosities gong show…

The state of Death Strike relative to PvP.
Currently i dont intend on renewing my subscribtion until my drain tank can actually heal itself more efficiently than a level 30 Fire Mage, or a level 10 Paladin can.

  1. Grind. Grind. Grind. And then you get some POS reward. I was hoping SL would have have less systems to grind than BfA - not more.

  2. Class balance. If you want to be completive or hell - survive (in PVP) you are almost forced to roll certain classes/specs. And to make it worse, this expac is VERY unfriendly to alts.

  3. Crafting. I mean, why even bother? The mats requirements are ridiculous for nothing. I can remember when potions or crafted gear meant something.

This game used to cater to all play styles… riders, pvp’ers, casual, solo, etc, etc. Now its basically raiders or rated pvp. Which basically turns this game into a second job. Gone is the community, the wonder of the game.

And finally, Blizz’s silence. I’d rather pay a company who is actually active with it’s community of players.

I’ve already quit the game. Subs runs out on the 28th.

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@Ithill - Crafting really is a massive flop in this expansion. Its abysmally terrible to a point its not even worth worrying about.

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I’m not on the verge of quitting, but there’s probably two annoyances i’ve really experienced in SL so far.

Crafting professions feels pointless. Just let other people do it for you, drop the 1 time gold, and sell your mats instead.

I really loathe world bosses now. I finally just caved and bought stygia to upgrade my covenant conduit because after 8 weeks of not getting it I just gave up.