What, if anything, would you change about the raiding experience?

So… just so I understand. Nearly everyone complained about WoD’s lack of content. That raid logging was boring.

So, in Legion, they added many different forms of content. They tried new things in BFA and SL.

But WoD players have spent the last 3 xpacs complaining until nearly everything has been removed.

Your solution is to remove the last thing they added? How would the game be any different than WoD?

So… just so I understand. Nearly everyone complained about WoD’s lack of content. That raid logging was boring.

So, in Legion, they added many different forms of content. They tried new things in BFA and SL.

But WoD players have spent the last 3 xpacs complaining until nearly everything has been removed.

Your solution is to remove the last thing left? How would WoD 2.0? be any different? Are we ignoring that there are players already complaining about lack of content?

Did the same people complain in Mists? No? Did Mists have M+? Oh, again no?

You don’t need M+ to make a fun game with lots of things for people to do.

Yep,rather have one considering folk can’t wait .A big god button.

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I guess we are pretending that MoP did not lose nearly 4 million players.

https://twitter.com/Ghostcrawler/status/585506594458316801

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You didn’t have M+ then they just started having M.

I’d make them much smaller, or at least broken into smaller parts that have their own entrances. This way it’s way less time consuming and accessible to a lot more people.

I’d rework the loot system too. It desperately needs modernizing.

What is this supposed to show?

I agree they should be smaller or even sectioned into 4’s ,no more long hour raids .

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A significant portion of that player loss was due to the setting.

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No. You could argue that setting/ pandas were why mop was the slowest selling xpac. Pet battles being the big “feature” would fall under that too.

10ish million people bought it. Knowing about pandas. Why would they buy it? As a weird protest? Buy then don’t play?

Once could just as easily argue that MoP fell off due to how prevalent/required dailies were.

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The actual premise wasn’t the problem. The goofball stupidity with which Blizzard handled it was the issue.

Pandaren could have been cool. Instead, Blizzard made them clowns.

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And players complained. They removed the majority of the dailies for WoD.

Then players complained about having nothing to do…

But WoW has never really had a great story. Suddenly it mattered in MoP?

Yes and no. WoW has always had dungeons. They just stopped being relevant after a few weeks. For a huge investment to create them. It makes sense to scale them in the same way they added lfr to justify raiding.

They have tried adding so many thing since legion. If they attach player power, raid loggers complain. If they don’t attach player power, people give up after a week.

No more bosses dropping powerful trinkets/ weapons or other very powerful effect items in the same loot table as wrist, waist, back, or feet.

Looking directly at you, Sarketh. Multiple kills acrosss multiple characters with 15-20 sized group and havent seen a single beacon drop

Compare the atmosphere of MoP (especially early MoP) to Vanilla, BC, or Wrath.

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Dailies wasn’t an issue it was pvp ,this started alot of problem at that time. Wod,is was flying (as usual) then realms connections and sharding,do we go on ,and on ?

Probably unpopular opinion, but flex mythic. Or at least some flexibility. 25 man rosters that leave people on the sidelines not playing the game is kinda sucky design. But, you also need the extra members in case Timmy the tank is working late one day.

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We don’t get sub numbers anymore, but I rarely if ever hear that they’ve gone any direction but down over the last four xpacs, which have had M+, this supposedly popular feature. Perhaps it’s only popular to the remaining playerbase that can’t seem to extricate themselves from the gear carousel.