This isn’t any sort of focused ‘agenda’ type of post. I’m just curious if there were any aspects of raids that folks would like to see changed — whether it’s a really big or really small difference!
- Make raids smaller, but have more of them
- Remove the raid loot lockouts
- Reduce the raid boss mechanic bloat
Single player option with AI generated raid members for raid finder.
Undo the nerf to drop rates.
In a group of 20 people in a raid, it’s perfectly fine to get 7-8 drops per boss.
More boss weapons.
We should’ve had Shalamourne and Remornia as transmogs. That Remornia pet is an insult.
lmao.
I’d add some kind of “Story Mode” where a single person or up to 10 friends could do a raid just to experience the story and fights. It could also be used for completing quests and certain achievements that aren’t skill-based. I don’t know/care what drops or rewards it would have (if any), the purpose would just be to allow people who, for whatever reason, can’t/won’t/don’t want to join LFR, to do the raids and progress through the expansion story or complete story related quests.
What’s your ideal number of bosses? 2-3?
Would a ‘tier’ be one small raid or, say, multiple over the course of a season?
Would this be LFR difficulty or a new sort of difficulty? What sort of rewards would you hope for?
Would you consider that to be the optimal amount?
Would you want significant boss mechanics to still remain, or for it to be pretty straightforward boss fights?
In LFR: Do not lock loot drops until you have won something that week. 1 piece from each wing. Raiding in lfr feels awful because you’re carrying half the team and if you do normal or above you cannot rely on the vault to get mog appearances.
In actual raids: make trash meaningful or get rid of it. They’re just zerged down anyway and turn into a mosh pit. It makes me miss molten core and BWL where the raids were actually an adventure and every pull had a strategy to it.
I think having mechanics would be good, and maybe even be a place to learn the mechanics and practice them, but the bosses themselves wouldn’t do much damage so messing up mechanics would make the fight last longer but not cause a wipe. Maybe instead it might reset the fight. I think if the fights were too challenging, then people wouldn’t do it. They’d just continue to do LFR and get carried.
I would say multiple raids per season with some having 1 difficult boss, while others have 3 or 4 medium difficulty fights.
Ideally, clearing a raid should only take 1 to 1.5 hours to allow players more flexibility
Release all LFR wings at the same time. Just put prerequisites on the “higher” wings. Must complete wing 1 before queueing for wing 2.
Do whatever FFXIV does with their raid design: keep the bosses complicated and compelling, but make it take less people and less time to do them.
Quite literally the only reason I don’t raid in WoW anymore is because it takes up too much time to do and the roster of people you need to do it is too large to keep up. I’d rather be doing M+ any time I step into a raid, even if I find the bosses, mechanics, and raid zone/lore itself interesting and compelling.
I’m not 20 years old anymore and I can’t sit for a 2+ hour long period playing a game with maybe a ~5-15 minute break window in the middle. That just isn’t feasible for most people with lives and loved ones.
A better balanced progression tier of bosses. Heroic Ab is so weird in that heroic Zskarn is this monster (especially pre nerf) and fire Hydra is practically a free kill. In fact fire Hydra is even easier than the 1st boss.
Mythic raiding would be stat template characters balanced and tuned to the literal stat point (even including the single point differences races can have differently). All racial abilities and perks are disabled too. The mythic raids reward no power progression of any sort as they are purely challenge modes. No need for consumables or anything either meaning all a mythic raider would need to do is log and prog.
I would even go so far as to say that in a mythic raid, all addons are disabled but that probably means the raids don’t get cleared.
- Remove pointless (no RP value) trash.
- Respawn at the boss after a wipe.
- Make bosses individually skippable after killing them.
- No more spreadsheet bosses.
- Flex-scaling Mythic up to 30.
- Less trash.
- Double/triple loot drop rate to bring it on par with M+ on a per-person/time basis.
- Remove the raid lockout to address the M+/raid lockout disparity.
- Remove Great Vault, or change it to be an insurance system like it was originally meant to be.
If you wipe on the boss and you release, you are at said boss. No more running back, less wasted time.
I’d make 10 man standard for raid seasons.
I’d also add mechanicly simple 40 man events that are queueable and can rotate as events similar to how timewalking rotates.
Being able to do individual bosses through premade and able to queue normal (raid leader can still kick bad players). Also able to do just one boss.
Remove dps checks and hps checks from most bosses… maybe not the last one… Remove raid wiping mechanics that delete the entire raid if one person messes up.
If a tank and a healer and three dps can survive let them carry the raid.