What, if anything, would you change about the raiding experience?

More loot from bosses so M+ spam isn’t as mandatory early season.

Also halve the weekly cap on crests so you aren’t done gearing week 3.

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Remove loot lockout, and make raids queable except for mythic raids.

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This part would probably be a disaster.

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So… we just spam kill each boss, until raid is full bis? It sounds fun chain killing eggnog and council until 30 people have ring and icon? Yikes.

Cut out the middle man. Just mail raiders bis. Solves the problem of above.

No lockouts.

Just that the gear throttle would be an ilvl cap on the gear drops that increase week by week.

This way if you run ahead and infinite grind you just get depreciating returns that you’ll have to refarm over anyways the next week.

Maybe, maybe not. I like many people use to raid but stopped due to many different reasons, so for many reasons queable raids could succeed because former raiders who stopped due to life could que without committing to a schedule for a video game, or waiting hours for the group finder to not be declined or nobody joining your group for whatever reason

So… dungeons? We have Mythic +

So… people can just farm raids all week? I’m sure you’ve seen how people complain about having to run Mythics all the time for gear. This wouldn’t work out the way you think it would.

What bloat? The further you get into a dungeon, the harder each boss needs to be. If every boss was a tank and spank, people wouldn’t either not bother with the raids because they would be boring, or likely wouldn’t give much consideration to raids because they would be “too easy”.

I’ve mentioned this before as well. Seems silly to give people raid quests, but not allow a way to do them by yourself. Even if it’s just a “light raid” option (similar to a scenario) just to finish the quest, that would be fine.

I want to be able to raid with just one other person.

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What makes you think a queue would be more successful than the current in-game group finder?

Because nobody would be able to gatekeep people’s progress for any reason at all. I don’t pay the same fees as everybody else to be told you can’t play the game because I player 1234567 says so. It’s blizzards game and they should be the ones dictating who can access content, not the playerbase

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Few things I would change with Raids:

  • Release LFR at the same time as the other difficulties. No more time-gating.
  • Set LFR’s loot lockout to be per boss and only when you’ve gotten something from the boss.
  • Current loot lockout remains for Normal, Heroic, and Mythic; but bring back Valor Points to buy raid gear from a vendor if they’re very unlucky on the loot rolls.
  • Remove the limit on battle rez’s.
  • Lower the amount of trash in raids to only one or two 5-mob packs between each boss.
  • Releasing after dying puts you right outside the boss chamber instead of the raid entrance.
  • Long duration buffs (food, Battle Shout, Fortitude, etc) persist through death.
2 Likes

Normal raid tiers, like LFR, that make it easy for pug raids to start and stop throughout the week. Make it a lot easier for a pug raid to do a tier or two each day, easy to find a raid that starting at “tier 3” or whatever, encourage that kind of structure so its not always all of nothing, or having to spend 2 hours killing bosses you already killed in the hopes the raid doesn’t disintegrate before you get to the bosses that you want.

It’s how M+ gearing works.

I can’t say for sure but there’s way too many people that go entire raids without a single drop that don’t have better gear.
RNG is exciting when you actually get drops. Right now, it feels like they balanced drop rates around the vault and that doesn’t work imho.

If you looked at my next response, you would see that I suggested about double the length of dungeons. Requiring people to devote 3-6 hours a week in large time blocks to clearing a raid makes raiding impossible for many players.

Sooo you think it would be bad if people had the ability to farm raids and M+ instead of only M+? That’s silly.

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-Forcefully implant brains in my group as they accept the invite.

-Thanos snap pugs that leave every other pull.

-Have someone in game tell my character it will be okay as he tries to jump off a cliff to his death after a rough pug

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It’s technically how raiding works. Just do splits and you have almost exactly what you want.

It very much would be. Remember cataclysm heroics? Most of normal is harder than those.

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So… Mega Dungeons?

People generally don’t like those, which is why they end up splitting them in half.

They already do this. You’re talking about letting people endlessly farm RAIDS. That’s a bad idea. That would lower participation across the board.

Yeah that probably wouldn’t work out well either.

Remove M+. It would eliminate raiders feeling like they need to do this content to improve gear for raiding and prevent guild leaders from forcing them to do it to stay on the team.

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