What Else is being Cut from Wrath?

Excluding that is part of the game experience regardless of if you think it is or not. Playing the whole game from Orgrimar, er in the case of Wrath Dalaran is not actually good for the community or the game itself.

is it better than sitting in org all day not doing dungeons?

The dungeons are the whole game?

And i really wouldn’t bring community into this, can’t even tell you the last time I’ve gotten someone to respond to typing in a dungeon.

Communties are your guild and your friend group, people don’t talk in dungeons for the most part.

I mean if you can’t find a single dungeon group over the course of a day, that isn’t the games problem to fix.

sounds like it is though because if a player isn’t finding groups they’ll quit

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I am not opposed to LFD, I am simply pointing out that the teleport to dungeon component is one of the most toxic parts of it.

LFD on its own is not a bad feature, but that its got some aspects such as teleport to dungeon that is not a good thing; also Cross server also not a good thing.

I feel that tempering LFD with some more early wow traditional values would go a long way in making for a better and more positive experience.

They have a choice. Improve their ability to form groups through the means available to them…or don’t and be satisfied with the result.

If that means they quit, that’s on them.

so what’s the excuse for the toxicity now?

Why are mythic+ toxic in retail? You can’t queue for those

Except it’s not “toxic” that’s a misuse of the word. In your opinion it is antithetical to the experience, but it’s not “toxic”

If you had said crossrealm grouping, I would have agreed more.

This is kind of ironic, given the massive outcry over LFD’s removal that they quite clearly don’t mind.

Oh that outcry would be worse than LFD by miles. Most people don’t care about LFD truly, but you start messing with peoples Achievements, mounts and loot?

Btw they have actually said they’re still open to feedback on LFD.

a dead game is not better than a lively game with matchmaking

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You keep on trotting out this dog-water argument…

Basically you’re trying to diminish the negative impact of the feature so as to make it seem like its effects on the game were arbitrary and thus there’s no sense in not adding it.

The “social aspect” of WoW isn’t propped up on one single element. It’s propped up by a large number of tent poles. Does adding RDF completely obliterate the socialization tent of WoW? No, but it is one significant tent pole removed from the overall puzzle that makes up social interactions in WoW.

RDF did exactly as the developer stated yesterday, it contributed to the erosion of the classic games’ social framework. It simply contributed. It wasn’t the sole arbiter of the destruction of social interaction in the entire game. It contributed. It was one contributor.

They’re simply reducing the contribution towards that eventual destination, because inevitably, the very design of the game will shift to the point that it is, indeed, destroyed in expansions to come, with no amount of tweaks able to “fix” it.

#somechanges

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Except there’s no social fabric now.

How it goes now:

Inv
Say hi
Afk til group fills
Do dungeon
GG
Leave

Retail is still social, join guilds, join communities, make friends. There is nothing in retail keeping you from being social. But guess what, most people don’t want to be, gamers tend to be introverts.

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They are not.

They’re not as toxic as people like to paint, but they’re still toxic. As someone who plays both versions, it seems like you don’t pug M+

I think that depends on your group, you gotta zone in with a pre-made group, I do not play with turds so… there is that.

Nice anecdote.

Sure, sometimes runs are quiet and straight forward, but they aren’t always.

RDF, especially cross server, had a large impact on the vibe of server communities. This really can’t be denied…

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so you’re not actually interacting with the community to do them

I mean, that’s like 90% of my groups.

I try to strike up conversation, people don’t respond.

The mindset has changed, nothing can change it back. But from vanilla til now your guild has always been the number one source of community in this game, nothing has changed with that.

BTW, there was a very smart guy who pointed out a reason WHY things have changed, forget who it was but:

Back in the day when wow launched an online game where you could talk to other people was HUGE, you got struck constantly by the fact that “wow these are other people”

Nowadays most games are online, its nothing special, people tend to stick more to their group of people and not venture out.

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