Excluding that is part of the game experience regardless of if you think it is or not. Playing the whole game from Orgrimar, er in the case of Wrath Dalaran is not actually good for the community or the game itself.
is it better than sitting in org all day not doing dungeons?
The dungeons are the whole game?
And i really wouldnât bring community into this, canât even tell you the last time Iâve gotten someone to respond to typing in a dungeon.
Communties are your guild and your friend group, people donât talk in dungeons for the most part.
I mean if you canât find a single dungeon group over the course of a day, that isnât the games problem to fix.
sounds like it is though because if a player isnât finding groups theyâll quit
I am not opposed to LFD, I am simply pointing out that the teleport to dungeon component is one of the most toxic parts of it.
LFD on its own is not a bad feature, but that its got some aspects such as teleport to dungeon that is not a good thing; also Cross server also not a good thing.
I feel that tempering LFD with some more early wow traditional values would go a long way in making for a better and more positive experience.
They have a choice. Improve their ability to form groups through the means available to themâŚor donât and be satisfied with the result.
If that means they quit, thatâs on them.
so whatâs the excuse for the toxicity now?
Why are mythic+ toxic in retail? You canât queue for those
Except itâs not âtoxicâ thatâs a misuse of the word. In your opinion it is antithetical to the experience, but itâs not âtoxicâ
If you had said crossrealm grouping, I would have agreed more.
This is kind of ironic, given the massive outcry over LFDâs removal that they quite clearly donât mind.
Oh that outcry would be worse than LFD by miles. Most people donât care about LFD truly, but you start messing with peoples Achievements, mounts and loot?
Btw they have actually said theyâre still open to feedback on LFD.
a dead game is not better than a lively game with matchmaking
You keep on trotting out this dog-water argumentâŚ
Basically youâre trying to diminish the negative impact of the feature so as to make it seem like its effects on the game were arbitrary and thus thereâs no sense in not adding it.
The âsocial aspectâ of WoW isnât propped up on one single element. Itâs propped up by a large number of tent poles. Does adding RDF completely obliterate the socialization tent of WoW? No, but it is one significant tent pole removed from the overall puzzle that makes up social interactions in WoW.
RDF did exactly as the developer stated yesterday, it contributed to the erosion of the classic gamesâ social framework. It simply contributed. It wasnât the sole arbiter of the destruction of social interaction in the entire game. It contributed. It was one contributor.
Theyâre simply reducing the contribution towards that eventual destination, because inevitably, the very design of the game will shift to the point that it is, indeed, destroyed in expansions to come, with no amount of tweaks able to âfixâ it.
#somechanges
Except thereâs no social fabric now.
How it goes now:
Inv
Say hi
Afk til group fills
Do dungeon
GG
Leave
Retail is still social, join guilds, join communities, make friends. There is nothing in retail keeping you from being social. But guess what, most people donât want to be, gamers tend to be introverts.
They are not.
Theyâre not as toxic as people like to paint, but theyâre still toxic. As someone who plays both versions, it seems like you donât pug M+
I think that depends on your group, you gotta zone in with a pre-made group, I do not play with turds so⌠there is that.
Nice anecdote.
Sure, sometimes runs are quiet and straight forward, but they arenât always.
RDF, especially cross server, had a large impact on the vibe of server communities. This really canât be deniedâŚ
so youâre not actually interacting with the community to do them
I mean, thatâs like 90% of my groups.
I try to strike up conversation, people donât respond.
The mindset has changed, nothing can change it back. But from vanilla til now your guild has always been the number one source of community in this game, nothing has changed with that.
BTW, there was a very smart guy who pointed out a reason WHY things have changed, forget who it was but:
Back in the day when wow launched an online game where you could talk to other people was HUGE, you got struck constantly by the fact that âwow these are other peopleâ
Nowadays most games are online, its nothing special, people tend to stick more to their group of people and not venture out.