What do we think about Ret becoming a "support healer" in 11.0.5?

Yes, that’s why 2X BoJ is superior to 2XHP BoJ.

Has 0 to do with filling your gcd’s, why even mention this…

I prefer playing the game, not staring at when the next ability comes in.

That’s because you want to use your utility with no downsides, but it’s only in your mind, because you’ll rarely benefit from those open gcd’s.

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I was also thinking about ts’s interaction with divine hammers vs if cssa even have interaction. Something worth testing for a crit centric build with herald.

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ts only lives in builds cause its bugged to do double damage, this isnt something we should consider a feature

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Damn. I didn’t even think about that. Well done.

Other than the Empyrean Power bug, how so?

Please tell me you hate ts existing without saying you hate it’s existing.

I do not think they would design it with such a bug and not patch it in a few days.

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dot portion of TS is doing double damage and strike is doing more than tooltip i believe

Templar Strikes is not a competitive talent, no matter how many mac trucks you think it equates to. Go log a dungeon with one talent, then run it again with the other and see how your damage changes; not this feelcrafty napkin math. AOW procs mean more emp hammer uptime (your 2nd/3rd most damaging ability btw).

I’m looking at Turalyonn’s best parse that has a WCL and your EH uptime is <70%, where you should be close to 100%. That’s why you’re only doing 600k DPS.

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scratch that, ts is dead again :smiley: fixed a hour ago

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Can you link the blue saying it was bugged?

Even then your still choosing a AA changer that is far weaker then ts (losing out on AA damage + skyfury) Depending on your build that is.

blueposts dont mention every bug they fixed, even if they should. TS was bugged since beta wher eits dot portion was doing double damage

the AA changer still sims higher and oftens more rotational flexability. slightly downtime once every boss if you play correctly.

you still gain the stronger portion of skyfury which is the mastery bonus.

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Then how do we even know a bug existed other then heresay?

You lose out on free melee swings that was originally present in windfury. So you lose out on it.

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Wait…where are you getting that the DoT from Slash is doing double damage?

And Strike is doing exactly what tooltip states.

This.

Or…just maybe, since I’m older than most of you, that my reflexes aren’t what they used to be.

I’m not here to convince anyone to use TS, all I’m saying is that the power it puts out for a mere point makes it more than a viable alternative.

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Aren’t we also forgetting of the auto attacks lost in CSAA that also adds to the TS damage choice?

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I wonder what kind of build you used. I played some of the patch, and became kind of disappointed in “healing” talents, at least in BGs. Have to sacrifice some nice choices to get those passive heals. Which is a pity. I know it’s mostly padding, but it kinda felt nice to know that my auto attacks healed some poor soul and saved some healers cast over the course of couple of minutes.

They might be more useful in raids where sustained raid healing is more important.

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Besides, there is obvious builds that works for csaa, and other builds that works for TS, with different stat weights for those builds.

TS builds tends to favor crit more then haste, where as CSAA builds favors haste more then crit.

The differences is also with talent choices too, where CSAA builds normally choosing 2 charge nodes more then TS builds.

Then there is oppurtunity loses/ gains between the 2. Divine hammers appears stronger with TS/base CS then with CSAA builds. EP is also notably weaker with CS as well.

I do want to note that it seems that CSAA and TS proc stuff seems to be bugged on multiple targets, with CSAA art of war/seal of crusader proccing more in AoE situations as with TS proccing EP more in AoE situations as well. These are obviously not intended and needs to be fixed.

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Yeah…but hopefully Blizzard will take their time. :wink:

through testing and logs? this is what beta nad ptr is for…dude come on

also blue post posted? i didnt think we need to get spoon fed everything

those melee slings dont add up compared to a auto attack that scales with mastery and other holy damage increasing things

through logs and testing things in beta and ptr. also ago, blue post posted

Uh-huh.

Heresay.

Yeah… and we don’t have to beleive everything without evidence either.

It does when you add it to an ability you press. You lose an pressed ability swapping to cssaa.

Can you link it?

wowhead com/news/upcoming-class-tuning-on-the-weekly-reset-warlock-and-warrior-buffs-348781

go to paladin section. or do you want me to phase through my computer and scroll down for you too?

Actually, they said it’s now working as intended. From where, we don’t know. It doesn’t say if it was over or under performing.

And we’ve had this conversation on how beta and logs aren’t necessarily accurate data.