I was also thinking about ts’s interaction with divine hammers vs if cssa even have interaction. Something worth testing for a crit centric build with herald.
Templar Strikes is not a competitive talent, no matter how many mac trucks you think it equates to. Go log a dungeon with one talent, then run it again with the other and see how your damage changes; not this feelcrafty napkin math. AOW procs mean more emp hammer uptime (your 2nd/3rd most damaging ability btw).
I’m looking at Turalyonn’s best parse that has a WCL and your EH uptime is <70%, where you should be close to 100%. That’s why you’re only doing 600k DPS.
I wonder what kind of build you used. I played some of the patch, and became kind of disappointed in “healing” talents, at least in BGs. Have to sacrifice some nice choices to get those passive heals. Which is a pity. I know it’s mostly padding, but it kinda felt nice to know that my auto attacks healed some poor soul and saved some healers cast over the course of couple of minutes.
They might be more useful in raids where sustained raid healing is more important.
Besides, there is obvious builds that works for csaa, and other builds that works for TS, with different stat weights for those builds.
TS builds tends to favor crit more then haste, where as CSAA builds favors haste more then crit.
The differences is also with talent choices too, where CSAA builds normally choosing 2 charge nodes more then TS builds.
Then there is oppurtunity loses/ gains between the 2. Divine hammers appears stronger with TS/base CS then with CSAA builds. EP is also notably weaker with CS as well.
I do want to note that it seems that CSAA and TS proc stuff seems to be bugged on multiple targets, with CSAA art of war/seal of crusader proccing more in AoE situations as with TS proccing EP more in AoE situations as well. These are obviously not intended and needs to be fixed.