No, the title is not clickbait or exaggeration. Those exact words were said by Blizzard in their 11.0.5 overview video.
When the new class tree was initally revealed i was really worried Ret’s off healing was going to end up stupidly strong, and some testing on the PTR confirmed this. I can do roughly 300k sustained hps on the PTR without lossing any dps. Meaning zero uses of FoL, WoG or LoH.
Feels like this is going to kinda break the game? But apparently it is intended?
I don’t mind doing some non-targeted healing as retribution as long as it doesn’t reduce our DPS. I know there are already talents to heal with Divine Storm (Lightforged Blessing) and Consecration (Golden Path), but I’m not going to using Word of Glory or Eternal Flame on others when the Holy Power could go towards making the enemy dead.
I love the idea. In my mind what separates a paladin from every other dps is healing and protecting others. The updates to our class tree really put emphasis on that. I’m very much looking forward to it.
Agreed. In the context of M+, my favorite moments in WoW are when I save a wipe by offhealing everyone either because the healer needs some help or because they died and they’re running back to the group. That and putting Blessing of Sacrifice on the tank to help with mitigation and pairing it with Shield of Vengeance to get some added DPS out of it. It’s those special moments that make me feel useful!
If you’re getting healing above and beyond what total healing + comparative utility value other DPS can put out, producing it should reduce your DPS to below what other DPS put out.
It should be more a matter of choice in talents and button-presses than free flavor atop fully competitive primary output, tbh.
Just like a Holy Paladin’s, Disc’s, and Mistweaver’s combined net healing and net damage produced (i.e., having already accounted for what extra damage they may take or resources they may consume or damage/healing/utility opportunities they may waste by taking up melee space) should not be noticeably over that of other healers — the modest difference then being forgivable due to added difficulty and/or lost control (since we sure as hell can’t call Mistweaver exceptionally difficult) — Ret shouldn’t have wholly competitive damage + better-than-average utility + best healing.
Sure, but that’s not the topic of the OP’s discussion. Rather, that added HPS is nigh passive, rather than being expressive of any skill.
I remember it fondly. But, at least that came with mostly commensurate cost.
2 charge on 45 sec CD and heals 3 ppl. That was pinnacle meaningful off healing.
Actually made us useful. Then it got change to the current 1 target 3 hopo cost.
Then wog get nerfed progressively over the years to the… sad lump of offheals today. Still useful in PVE but no longer as crucial when saving yourself and another 2 guys all together (Fol + WOG + LOH).
Offhealing because of lightbearer and lightforged blessing may look good on the meters but its meaningless. Good healing can only come frlm strong wogs and that we dont have. Literally meani gless comments
I will feel like an offhealer when my wogs are strong
Well thats my point. The OP anf the video he li ked are wrong. Nobody cares if I do lots of padding healing and small ticks over a 25min dungeon. That wont save anyone. A strong wog would save people and that we are not getting.
I also made comments here as soon as they showed the new tslrnt tree thst, blizzard mistakenly unnerfed lightforged blessing and that lightbearwr would have to be nerfed because it will pad the numbers and get ret nerfed in their active meaningful healing even further due to the passive healing being added. And that will for sure happen.
For pvp lightbearer and lightforged are of zero use that at least I can be safe from nerfs
We are already back there. But this time it is more of a problem with healers being weak than dps specs having too much off-healing.
The video is from Blizzard. You may think it’s wrong, and that’s fine, but Blizzard clearly wants Ret to do a lot of offhealing. Which is surprising since they previously have said that the defensive/healing potential of dps specs are already too high. But here we are.
It’s not Lightforged Blessing or Lightbearer that is the problem. I mean, sure those two are going to contribute a lot of padding. But it is Seal of the Crusader and Judgment of Light that are the real culprit. These talents “cleave” with Blessed Champion, and the healing they can do in these scenarios are absurd.
Selfless healer is also very strong for Ret. Makes FoL heal for about ~1m (non-crit).
Do you in combination with cssa? I would assume it depends what triggers the heal, the attack or the damage. If the attack triggers it, then the programming would most likely stay as single target heal then an AoE one. If the damage triggers it, then adjusting would need to be done to insure it don’t become an unintentional aoe.
I like it. It’s one of my favorite parts of Prot Paladin too - throwing giant chunky WoGs on people on the brink of death. You can really easily be an off-healer as a prot Paladin, which just leads to your healer being able to do more damage anyway.
I disagree. Consistent small ticks of healing can make a difference over the course of a long dungeon or raid fight. It won’t saving anyone from getting deleted, but it helps a lot against unavoidable aoe and rot damage. It can also help the healer when the whole group is taking damage and one individual gets hit hard. That’s a tough situation for any healer.
I would rather have all my healing be active on demmand than these meager numbers o er a long fight. Sadly whoever is developing paladin as a whole has no clue.
Back in SL golden path also did lots of healing over a long peroid of time… it never saved anyone. Id rather have shielding words over golden psth anyday anytime