What current Class/Race combo makes no sense?

Well hello there!

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This has been a fundamental problem I have with Druids in the lore until Zandalari Dinomancers and Kul Tiran Thornspeakers were brought in to the game with BFA. I don’t like the idea of my Horde characters havin’ their identity overridden by the Alliance, and vice versa. The fact that the Tauren and Darkspear Trolls were “taught by the Night Elves” was enough of a turn off that I practically never touched Druid until Legion/BFA. That and I’m not a fan of how the class plays in general except for Resto.

Now that I have the option to play a Druid who is NOT taught by the Night Elves and is NOT part of the Cenarion Circle, I have more interest in the class.

I feel the same about how they’ve written Paladins and Shamans. For the longest time, playin’ a Horde Paladin or Alliance Shaman just hasn’t felt right due to how one-sided the aesthetics are. The options are more open to me now with Zandalari “Paladins” and Dark Iron “Shamans”.

But those are just my opinions and feelings.

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The Tauren were taught by the night elves and by Cenarius. Cenarius was the one who taught the Night elves.

I’m not saying it couldn’t be relearned, in a future content update perhaps there could be a quest similar to night warrior. The worgen lead by Celeste or one of the other worgen druid npcs could made seek out knowledge about their heritage which leads them to Goldrin or Ralaar Fangfire.

But it is unlikely that the night elves would ever teach anyone how to use the pack form.

Personally, I just would’ve had the Worgen, Tauren, and Trolls not have been taught Druidism from Cenarius and the Night Elves in the first place. Give them more of their own identity instead of just takin’ it from the Night Elves.

But it’s too late to change it now without massive retcons or makin’ an entire new story line of them “going their own way” away from the Cenarion Circle. Who knows what the future holds. I’ll just be happy with my Dinomancer and Thornspeaker.

Vulpera getting warlocks but not Zandalari is honestly so strange to me.

Dwarf warlocks were added to symbolize dark iron dwarves joining…

Undead monks.

Highmountain druids… they show zero examples of druidism in their entire zone.

Kultirans getting druid and shamans but not Paladins.

Worgen warlocks.

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EXACTLY! You took the words right out of my mouth

Why would the elements work with a race that pollutes and blows up the planet?

Goblin Shamans are my biggest Race/class combo question in the game.

They Pollute (Water and Air)

They blow up (Earth)

And abuse (Fire)

I think ARs have pointed to some race/class combinations which are much better suited to the AR-dwarf warlocks (should be dark iron), Nelf mages (void elves).

For me though the combination which does not fit is Draenei shaman. I realize why they were added but they have been a stand alone story with little interaction with the rest of their race. The focus of alliance shaman story-wise has squarely shifted to dwarves. They are very much a dead end story wise.

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Orc Mage
Orc Rogue (kind of)
Tauren Priest
Gnome Warrior
Undead Monk
Pandaren Rogue

Edit: To be clear there’s probably lore to support these combos, but when I think “Mage” or “Rogue” or whatever, I don’t envision that race as one that would be the class.

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Troll Priest
Also I believe Undead Priest were retconned.

Pretty sure that in lore, all Troll Priests are Shadow, and it’s just how it is because you can’t really restrict specs by race…

Also, really? I distinctly remember an Undead Priest playing a pretty large role in their order campaign…

Gnome warrior is the worst thing

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You know what they say…

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They all make sense and are explained. You not agreeing doesn’t change the fact that they make sense to the people actually creating the lore in the first place.

Pretty much all of them make sense if you know the lore.

But for me the ones that feel off are Tauren + Zandalari Paladins.

Primarily because the lore behind them doesn’t match up with what’s presented ingame. Like Tauren Paladins are basically Sun Druids but in gameplay it’s all Silver Hand themed. Same thing with Zandalari and them getting their Light from a loa.

Though that problem would 110% go away if they implemented glyphs that let you change the spells so they fit the combo. Like having the Judgement hammer be changed to a axe for Zandalari and/or a tribal mace for Tauren.

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Goblin Shaman
Tauren Paladin
any Troll paladin

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Nah, if I remember correctly. Troll priest are one of those that has a lore explanation that isn’t really matching in the game play. Like Tauren Pallys. They aren’t suppose to be “Priest” necessarily more like witch doctors. They’re Loa worshipers. I guess it’s all still a form of worship with different dieties.

Most priest = Naaru/Light
NElves = Elune
Trolls = Loa
Tauren = Sun

Most Undead priests are shadow users since the light burns them when they use it, but there has been in game examples of forsaken wielding the light in spite of this.

Edit: To be fair, you really could go back to any troll available class and go “because Loa”.

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I’d have to say LFD Death Knights. Literally, wtf? The Light leaves them when they die and the two ‘magics’ are opposed. If they aren’t in a constant, enormous amount of searing pain… then they’re in a constant, enormous amount of searing pain.
It’s supposed to hurt a lot (a HECK ton!) when a forsaken channels it, I cannot imagine being ‘forged’ in Light and undead.

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My headcanon for my Nightborne warlock is that she learned fel magics from the Legion, but after Suramar was liberated, she was looked down upon and took to adventuring. She makes the shal’dorei look good, so they begrudgingly accept her.

Add a glyph that replaces hammers with totems and I’d faction change to tauren. Just imagine Totem of Wrath.

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Its super hard to actually notice while playing, but the hammer used for Judgment is actually the Doomhammer, which technically already fits the more shamanic Sunwalkers better than the Light focused paladins.