That’s what I’m saying. Why is a tank taking 2.5m damage solo when in a group they instead take 1m? Why is a Healer taking 2m damage when in a group they take less? Why is a solo dps taking 22% more dps than when in a group?
Bring it all down to what they’d have to deal with in groups now and lower the hp for all solo players.
One thing that makes me worried is why tanks, healers, and DPS take wildly different damage. They obviously had this made and in the works, all supplemented with zero communication with the community.
Oh, so by doing them solo as a tank I’m making mobs twice as strong as if I had a dps friend afk at the start cool game dude holy Actually embarrassing
ridiculous. Group players want a game mode that trivialize mythics? there is no point in running m+7 or lower as the gear is the same in delves, and way easier.
I love that we were all gaslit into thinking that Blizzard wouldn’t crap all over their own parade, as they have been doing for the past decade.
Lol the leadership is absolutely rotten within the development team itself and it shows. Kotik is gone and the bullheadedness is still prevalent; to think they also gaslit us into thinking he was the problem.
Have all rewards in the delve be first come first serve, no shared loot at all. whoever clicks it first gets it and only they get it.
If your buddy clicks all the loot in the delve then sorry, you get nothing.