What’s the point of grinding in Wrath if Cata is coming out?

No pandas. No worgen. No mechagnomes. Pre-cataclysmic Azeroth… everything is better in WotLK.

What the point of grinding when we all die in the end?

I mean, I think wow could actually have been really well done as a horizontal progression game. I have a whole idea in my head about how you could utilize the talent trees, skill systems, and reputation systems to have a classless, factionless, horizontal progression version of wow that I think would be pretty cool. Expansions would, instead of releasing more powerful gear, would isntead release new skills that people could use, and different weapon types to match. You’d have a limit on how many skills you could access at any given time so there’s not a massive amount of skill bloat, and maybe expanison skills won’t be usable with skills from other expansions, just so balancing doesn’t become infinitely more complex (expansion skills would only need to be balanced with the core skill set, rather than every previous expansions skills ontop)

I think the main issue is that themepark MMOs are just a more safe choice, and also just the issue that so many MMOs just fall prey to monetization issues and end up becoming terrible because of it. Ashes of creation is very promising though, and looks to be a somewhat horizontal, and somewhat sandboxy fantasy MMO that’s being privately funded, so won’t have to deal with greedy publishers.

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level 10 dwarf shaman, why even reply to this troll lol

We all need to pitch in and buy you a subscription to one of those humiliation kink websites so you can stop endlessly stroking one out on the forums.

I gotta say, all that sounds way harder that re-coloring enemies and bumping some numbers up lol!

But, even without that, I guess that’s just not the particular line this game comes from. WoW is ultimately spawned from D&D. D&D to online MUDs, then to UO, then Everquest, then WoW, now FF14. It’s a pretty direct line All of those games have some kind of class/role system because that’s what D&D has. Games that move away from that might be better, but they don’t feel as familiar as the games I listed. Almost like they provide a bit too much freedom.

The same can be said about any expansion, or even any game. "Why play this game today if a new one comes out tomorrow?

Please go back to the retail forum.
:axe:

Seems like a troll post but in case it is not (but I’m sure it is)… I have a question for you…

You do know how games work and expansions work right?

lol i wish i was this thick. I bet I’d notice a lot less and have a lot more fun.

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Oh, no, I totally understand WHERE it all came from. I actually loved a lot of the very dnd-esque things about classic, like fire elementals actually being immune to fire, or ghosts having really high dodge chance (simulating the old "ghosts have a 50% miss chance when attacked by corporeal creatures). I can appreciate all that.

The issue though, is that dnd is a curated experience, and characters are retired after their story is completed, they don’t just carry on ad infinitum fighting bigger and badder enemies (for the most part anyway, i know SOME people who play dnd like that).

That’s why I personally feel that level and class systems in general are just outdated holdovers from old games that just no longer fit into today’s medium, but people are just so stuck in their ways, the want to see number-go-up, and are addicted to the dopamine hit from getting gear, rather than actually wanting to enjoy experiences for what they are. It’s a pretty sad state the games industry is in right now.

Imo ppl where excited for classic because it was going to be a living museum, which we hoped could be attended and played whenever; blizz didn’t do that, so, now we gogogo then next expansion. Wait, that’s retail🤔

It’s for the glory my friend. It’s a fleeting moment that doesn’t last forever. It’s kind of like how life is, What’s the point of living if were just gonna die and lose everything.

Because living is enjoyable.
Because collecting gear and growing is enjoyable.

Besides if the game froze at sunwell everyone would get bored and quit eventually. I mean i would personally gear out every class but once there’s nothing left to do, You just quit.

Wow is a waste of time no doubt, Seeing it as pointless just means you’re maturing as an adult.

You know I remember when WoTLK was released and this dude who was in our guild was running dungeons and raids and then he stopped rolling no loot or progressing. We asked him why and he said, well why upgrade my gear when I have to throw it away on the next expansion. :face_with_open_eyes_and_hand_over_mouth:

I never understood this kind of thinking. It is the way these games progress.

This hurts to read in all honesty. This is what it should have been. Classic was what really felt special. TBC and wrath were just re-hashes of stuff we can go do in retail right now. Like, sure, its not quite the same, but it’s all THERE. The quests, the zones, the raids and dungeons. Classic on the other hand, it was something that was lost to time.

Okay, whose alt is this lol

It doesn’t HAVE to be though. People are just so conditioned to readily accept the hamster wheel and mindlessly grind away their time, while consistently throwing their money at blizzard for this and that. It could all be so much more and so much better, but it won’t change until people stop accepting bs as a gourmet meal.

So then what would be your idea? How would you keep players interested in playing the game if there was no more gear to get?

This is what an MMO is, a hamster wheel. Its the same way on retail. You play hard for the next tier/xpac to invalidate your current gear.

Wha