What’s the point of grinding in Wrath if Cata is coming out?

Yeah, but I think guild wars 2 has it’s own issues of cosmetic progression (which is the only real kind of progression in the guild wars franchise even since the original one :stuck_out_tongue: ) boils down to: Farm gold, trade gold for cash store currency, buy cash store cosmetics. Alternatively, skip step 1 and 2, and just buy cash store cosmetics directly. Little to nothing is actually earned directly in game, which is a real shame to me.

I don’t own toiletmaster 2000. The all in one toilet. Hell, I dont even know how to use a bidet. LOL.

You actually think they’ll go cata classic? I thought that was just pure diarrhea by the end.

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They said this about TBC and Vanilla too haha.

Yeah this is true, honestly them being F2P is why they do it otherwise I don’t think they can manage to fund the game which is unfortunate.

Grab a $30 one off Amazon, it’s easy to install into a regular toilet. It’ll change your life, trust me.

I don’t, no.

Classic has era servers, dead as they are. TBC is just far less popular than either vanilla or Wrath.

Yeah true, guess we gotta see the plan for that. Do you plan on playing Cata?

Yes. 10chars

You were mistaken then. It was never promised to be different. In fact they went on some rant how it was the same game full of things we’d have forgotten and that we’d regret it.

I don’t think we’ll get a Cata classic, and I wouldn’t play it if we did.

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I gotta say, if this is how you feel, MMOs are probably not for you. You should be playing single player games.

I mean, in it’s current state, that’s certainly true. The issue a lot of people have is, without too much effort, it COULD be for them. Wow doesn’t HAVE to be a corridor-with-enemies simulator, it can actually be a WORLD of warcraft with non-raid/non-pvp endgame pursuits to follow. And no, reputation grinding is not an endgame pursuit.

FF14 has crafting and gathering professions that are genuinely fun, and a whole fishing log that people spend years filling out, palace of the dead and heaven on high, procedurally generated dungeons that you get an incredibly rare title if you manage to complete solo, they have housing and apartments, they have gposing, which is like screenshots on crack, and they have sooo much support for roleplay. That’s not even mentioning the “endgame” zones of previous expansions which are still fully playable and relevant content. There are people who genuinely play that game for hours upon hours, and never even touch the endgame.

People in wow have just been conditioned to accept a hollow game where raiding and pvp is the only valuable pursuits

yea i mean this op sounds like he just started playing MMO’s yesterday tbh?
maybe op should try FPS i heard theyre a nice game you can crit it and quit it.

You have to find you’re own enjoyment like everyone else does.
It might not be playing this.

I want to like MMOs, I’ve played them more than any other genre but man it’s just so cyclical now a days it feels like all the time I spent just gets invalidated a year later once something new drops and it just sucks to feel like that because yeah I might’ve had fun but all that progress is also gone.

I feel like this is more pronounced in Classic.

So you don’t like the guilds that smartly give out their gear and require good performance… but it’s why they don’t fail at the easy content. Sounds like you just want to get carried.

All of this does mean something. It means being the best player you can be when doing this group content. People rely on each other to not waste each other’s time… so you get loot council and performance requirements.

Call it easy all you want but if the the dad guilds are failing then maybe your judgement isn’t accurate.

Shun boring gameplay, get into RP, make your own content, never worry about doing the same thing ever again.

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That’s because it does. That’s simply the nature of genre. You have a certain amount of time to reach the peak. Whether you do or don’t, eventually a new peak will be added and you’ll have to climb that one, too. That’s how they keep people subbed for 15 years.

So, either play single player games where you can get a 100% save file and actually permanently finish a game, or accept that the only constant in the world (of Warcraft) is change.

BTW, this is why Classic players insist that the journey is more important that the destination. In a perfect world, it should be the people you meet that makes all this worth doing. Kind of similar to bowling. Even if you don’t love bowling, you do it cause you get to hang out with your friends, and you still like it well enough. MMOs, especially old school ones like this, generally aren’t something you play for super engaging game mechanics. If you want that, retail is probably more your speed. Although that might start to change since Ion admitted that trying to keep up with the world first guilds has effectively left the bulk of the player base behind.

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Incorrect, see above for examples otherwise.

Do not mistake your conditioning as a requirement for the genre.

The issue with wow is that the change invalidates previous work. That’s not a requirement of change. Horizontal progression is a thing.

This salty dwarf whines every damn day about something new, just ignore him until he unsubs and moves on to another mmo to cry and complain about

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Yeah, you’re right. I honestly forgot about games like Eve.

That said, from what I know, most horizontal progression games tend to lean pretty hardcore don’t they? I mean, does anybody play Eve casually? The only possible exceptions I can think of are OSRS, and maybe Guild Wars 2, but I don’t know a whole lot about any of these games so take this with a grain of salt. I only bring that up to say that part of the reason that Vanilla was as successful as it was is because you could play casually (for the time) and still make it to max level at a decent pace.