What’s the point of grinding in Wrath if Cata is coming out?

Have you heard of the concept of “emergent gameplay”? (this is not a facetious statement, it’s not something super common for people to know)

Are all 1142 posts of yours the same? Just constant complaining about the game and seemingly everything about it.
You’re complaining about an expansion that won’t be released for 1.5+ years. I assume you’re not going to be playing DF then right- because another expansion will be out eventually, what’s the point right?

You thought wrong. Everything about this game has been solved. Classic isn’t meant to give you a fresh WoW experience. It never was. It was meant to try and give an experience of what it was like back then. (Or at least try but #somechanges). How grindy it was compared to current game. What it was like with no dungeon finder or when gold mattered more. When some classes were broken and others just completely sucked.

When making friends and communities was actually required to achieve most things in the game.

If you’re worried about the grind being wasted, then you don’t belong in any video game. Single player games eventually end so why play them? Mmo’s release new expansions so why play the current one?

I think the better question is why are you playing video games? That will answer your question as to why you should or shouldn’t play Wrath.

With your mindset you may as well ask “Why play any game at all?”

Well the let us understand how you would change it? I mean, if you believe there is a better way to do things - I’m all ears and so are others?

It is abundantly clear to everyone, except yourself apparently, that WoW Classic is not for you. I would highly recommend finding a different source of entertainment.

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The Grind while grinding is not always enjoyable much like work isn’t always fun. The reward is the accomplishment and the LOOT! Enjoy it while it lasts as NOTHING is forever…

I think they work, but they work best in single player games that have a defined end. Like you said, D&D is based around your characters eventually finishing whatever their story is, and for players to start another adventure with new characters.

An MMO could work with a skill based systems like you said, or maybe some kind of point buy system. But, how would that work in practice? Is it as casual friendly as something like WoW is? Would you be able to respec? IMO, it feels like a game like what you’re describing would have a higher skill cap than WoW, but one of the main appeals of WoW is that it’s relatively easy to be competent at the game.

I actually have a pretty extensive list of ways wow (classic in particular, i generally consider retail a lost cause) could be retrofitted into more of a sandboxy, classless, factionless game through the use of the skill system (the same ones that govern weapon skill and professions) and the reputation system, along with various ways to implement classless design through the use of selectable talent trees.

Imagine: players can swap between that grant abilities, armor proficiencies, and class utility that one might expect from said tree. Imagine being able to pick any 3 spec talent trees from any class in classic and making that into your “class”. You could access any tree you like, but only 3 at a time, and each has to be levelled up individually. Getting any 3 to max level wouldnt be all too difficult, but if you want to unlock more talent trees, you need to work on leveling them up, or maybe tie certain trees behind raids or other content (like, if you beat nax, you can unlock death knight trees).

I could go on for days honestly, but I’m on my phone in bed right now

Well, the hallmark of a good game is easy to learn, hard to master. How much that is the case I think would come down to the nuances of the design, which would be hard to really figure out without actually building it and fine tuning it, seeing what works, what needs to be changed, for example, I would have a set of “core” talent trees, and then “hero” trees that cant be combined with one another, just so you dont have n^N possible combinations that you need to balance together, each new talent tree would only need to be balanced against the core trees

Oh, and yes, you’d be able to respec. Not sure where I’d draw the line on it, definitely would be free, but I also wouldnt necessarily want people just being able to swap entire skillsets mid dungeon/raid? Again, one of the nuances youd have to test and play around with.

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Well, this sounds interesting, but it does not address the perceived core issue…After you’ve obtained your “3 max levels” - it will just be the same old game. Same content, same gear, same everything. People tend not to “like to level” but rather raid and do 5, 10, 20, 25 man content, not level up in Howling Fjord 10 times on the same toon. Yea it might be different specs and looking gear but that would get old very fast. if you don’t address this perceived core issue, you lose your audience quickly and you’ll bleed more users than you’ll gain at some point.

Much like in life, you have to continue to progress, challenge, change, and even work in order to move ahead.

Your idea have merit, but not sure it is much different.

It’s still grindy, dude. It just depends on what you want, or what you need. For instance, ways of making gold? Grindy for sure. Is for me at least.

Rep grinds? Still grindy! In fact, it was easier in wrath to get the main rep needed for enchants etc. Just put the tabard on and do heroics. Now? Not the case. There are ways to speed, but no tabards and dungeons anymore.

Leveling, however, much easier then days past. I’ll give you that!

If they don’t let us choose to stay on wrath servers I’ll be done with Wow. Simple as that.

Retail actually isn’t that bad. Just content stale at the moment. But later this year that will change at least for a bit.

This was a 10/10 troll post.

Yes. And thanks for sharing your thoughts.

Honestly I’m with OP on this. Part of the allure of private servers was that they would sit on a particular game client for a long time. Im sad they removed the TBC servers, though I can understand the multitude of reasons why they made that choice.

The problem as I see it is there are two competing priorities influencing player’s decision; the novelty of progressing through Classic with the crowd, and the novelty of playing through a particular expansion’s content/mechanical systems.

Personally, i would like to see perpetual, international, progressive servers that stay on one client after we finish with WOTLK Classic.

Because Classic doesnt invalidate your progress EVERY PATCH, you get an entire expansion. You literally shouldn’t do anything in Retail because it catches you up, and the end game is literally just Dungeons on an infinite treadmill going nowhere anyways.

it sounds like you’re not enjoying the game. If you’re not enjoy the game there is no point in any of it. if you are enjoying the game, well then it should be clear that’s the point of the game.

Who said Cata was next? Is that a thing?
If blizz is stupid enough to move classic into the same garbage era as retail… Well I think that will piss off more people that it’s worth.

Something tells me all you people talking about Cata all of a sudden are bots blizz sent out to get our thoughts. And if that’s the case:

-Stop at WOTLK. And keep the 2 separate.
-start doing seasons for vanilla classic and add things like new abilities or classes. Or do something like D3 and completely shake up the meta. Do this for only a few servers for the seasons. And keep WOTLK running.

Gives people choices to stay in the popular eras they choose, and something old with a hint of new for people craving new content, but hate retail.

It was smart bringing back talents to retail. I myself am finally going to give it a shot after many years of retirement.

I don’t think blizz is stupid anymore. They are trying. Stop complaining so much and pick the version you want.

another famous post from this level 10 toon