Layering was created to distribute players in a way as to make the server resources not strained to the point of failure.
Layering exploits are when a player sees a Black Lotus node, farms it, then immediately shifts to another layer, farms it, then shifts to another layer, farms it, ad nauseam.
This is a clear exploit of the intended design. It should be immediately bannable.
We recently developed a hotfix that restricts frequent layer-hopping, without impacting those who simply wish to play with their friends. Following realm restarts earlier today, this hotfix is now live in all realms in the Americas and Oceania region.
Now, each time a player moves to a new layer, there will be an increasing amount of time before that player can move to another layer. If a player moves between layers multiple times over a short timeframe, the cooldown can increase to a duration of several minutes (or longer) before they can change layers again. The cooldown will then decrease over time for players who donât change layers.
This hotfix will become active in other regions following their next realm restarts.
Its not. All of the original servers are still mostly full at peak times, 70% of the player base is still under level 40. Its packed for most players.
I have a level 21 character as my highest classic alt, and youâre going to accuse me of abusing layering? Iâm confused what draws you to an MMO, let alone forums when you canât be a decent person through even 2 sentences.
Having lower populated shards that allow you to quest more easily get your quests done is taking advantage of something that should not be in the game.
No thank you. I still have queues on my server.
And layering is GOOD for people who use AH to get 1-2 missing matts. Prices are low and I can finally afford these leathers needed for blacksmithing.
Youâre just not reading anything anyones saying. There isnât anything about questing in lower zones that is easy right now. There are places you have to find where a mob respawns and camp it so you can actually try to get a tag because the competition is that high. Removing layering makes this problem worse and has the added down side of increased log in times. You donât really understand what youâre arguing for.
And its worse with unique named quest mobs. Took me forever to kill the Defias Messenger in Westfall, 40 people standing around, all trying to kill the same dude who spawns in 1 place. Its like watching a train wreck.
Weâre at just over two weeks ATM so if you asked me they have at least until monday until few weeks is officially triggered and even then the definition of few weeks is vague enough to give them additional wiggle room. Also who says they already havenât reduced?
Or we could just recognize that just because they thought layer reduction would be feasible in weeks that after launch theyâve reevaluated the need for them and will keep them on longer than initially planned.
Well, you are being near sighted to the fact that you experience one thing, and not taking in to consideration that other people, on other servers, may be experiencing a much worse time of it.
Just because you arnt having issues, doesnt mean they dont exist.