Here’s another fact: even with RDF you can manually form every dungeon group. You can pick exactly who you want to group with. Just friends if you want. Just guildies if you want. Or anyone else you happen to see in the world.
So this argument that RDF decreases social interaction is factually wrong. It simply adds another option to form groups. And, as you say, it will lead to far more dungeon groups. Meeting far more other players.
Tell me did the social structures of wow break down before or after rdf was implemented?
Tell me are people more likely to be friendly and social able if it directly increases the likelihood of them being able to do something they want to do.
Tell me, are you more likely to value others around you if they dont feel as easily replaceable?
The lack of rdf encourages people to be social. No it doesnt force it, but it does encourage it. This is a fact based on human nature. If someone thinks it will benefit them, they are more likely to do it.
Given that classic failed to recreate the original social environment of WoW despite not having RDF for years we can safely safe RDF was not the cause of any changes.
RDF also wasn’t the only changes that occurred around wotlk that heavily affected the social atmosphere. As far as we know it was achievements or ilvl scaling that broke the social environment, or youtube finally becoming the better medium than warcraftmovies. Maybe it was simply WWS or WorldOfLogs that broke your social experience as people were finally discovered as being bad players.
RDF didn’t single handedly breakdown the social structures of wow. As far as I’m concerned it didn’t even negatively impact them, but its taking the heat for all the other factors.
Or maybe RDF was not the cause of anything at all.
The reality is that even before RDF was added back in the day finding dungeon runs were already a problem. RDF was a solution to a problem not a cause of one. The rose colored world you pretend existed where everyone said hello, good day, and had tea and discussed their life goals and became BFF’s before running a dungeon never existed.
Maybe the reason people are less social is that they simply learned they don’t have to be social to accomplish anything in wow outside of mythic raiding and top 20% arena brackets.
This is an example of an actual straw man argument. This argument means nothing because you can form 5 man groups and then queue with the random dungeon finder and get the exact same rewards. The argument for or against implementing RDF comes down to how the group is formed and you are trying to make an argument that has no impact either way. If the RDF system has rewards solos or 5 mans can get them. If the system doesn’t have rewards, neither solos nor 5 mans can get them.
I hope this gives you a better understanding of a straw man.
RDF obviously killed WoW, which is why the modern LFG tool filled with selling boosts, arena ratings, gear, raids, for RL money and Gold is obviously the superior social interaction!
Oh good so we agree, RDF requiring votes and only being a 30min lockout is better than the current version that requires 0 votes and leaves the player saved until the next day.