I speak on behalf of the Truffula Trees and the Brown Barbaloots.
How do you think blizzard got to this point? Hereâs what I think. Those in charge of this game saw what they considered, âexploitative and automatedâ game play. We donât know what that means but blizzard had a list of what they considered exploitative game play tactics and automated game play tactics. They brainstormed about what they could do about what they saw as a problem. Someone suggested a daily dungeon cap. It was discussed and decided this might work. They didnât toss numbers into a hat and pull out â30.â They looked at the data and decided 30 was small enough to have an effect on âexploitative and automated game playâ but large enough to not affect the vast majority of what blizzard considered legitimate players.
We donât know many things that blizzard knows, they donât release the information, data, or detailed explanations but that seems like a likely scenario. What do you think happened?
I find that to be, kind of a problem personally. Specifically the âdetailed explanationsâ part.
Oh, I fully acknowledge that this is likely a case of âCrap, we gotta do something⌠but what!?â
I can totally accept this as a stop gap measure, but it absolutely should be temporary. Reasoned through, it totally will cut down on this exploitative behaviour⌠in the short term. As many others have pointed out by now though, this is a momentary setback for those operations, who can simply spin up other accounts on other servers to rotate between.
It cuts their profits down, but it seems enough people are willing to pay money for this stuff (*sigh*) that it remains a lucrative business that will likely adapt to these changes. This leaves the regular player base to simply deal with it. It does change the nature of how some folks play the game, and it absolutely changes the nature of how many folks think about the game.
Honestly, had Blizzard come out and said, âDang guys, this one is tricky! We need some time to work on this, so weâre going to slap a 30 instance limit in place as a bandaid until we can figure out what the crap to do!â, I think people would have had a lot more understanding.
As you said, those are your thoughts. These are just mine
I agree. What Iâd really like to see is the number of subs broken down into classic only players, retail only players, and players of both. But I do think the blizzard devs in control of classic are trying to produce the best game they can within the monetary constrains management sets.
We donât know what goes on in the minds of blizzard devs. I donât know and I agree with Mayatua, I wish they gave us more detail explanations about how they view the game and why they make their choices.
But you know, thereâs a statement made out in the world about practically everything. Conservative say it, liberals say it, businesses say it and so do their customers. It said so often itâs become a cliche.
Of course x is ok, but thereâs a limit.
Itâs possible that is exactly what blizzard is saying now and they decided 30 is that limit. Of course 60âs can boost lowbies in low level dungeons and they can even charge gold for it, but thereâs a limit. Of course 60âs can farm low level dungeons over and over again, but thereâs a limit. Of course you all can do x, y, and z, but thereâs a limit.
All these things happened in vanilla but they were a small part of the game then and have become the dominate part of the game now. So we decided thereâs a limit for the greater good of the game and the vast majority of the players. That limit is 30.
Again, I donât know what happens behind the closed doors at blizzard, but that seems at least possible.
You really think 3.4k posts and a hundred or so likes is any kind of measure for a majority⌠You must think the playerbase of Classic is less than 10,000 then⌠or even lower.
A lot of you seem to think that you paying $15 equals you deserve the changes you want. No. Blizzard made a change and a lot of us are happy with it. Thanks!
Mind telling me why you are happy with it? Since I have yet to read a decent explanation for people to be happy with this change.
Blizzard kind of sees giving too much information and specifics, because many players tend to play internet lawyer and transform into mental gymnasts when they do.
I cannot blame blizzard for being vague as hell now.
I wouldnât say Iâm happy about it but Iâm not unhappy about it. People resetting an instance more than 30 times in a day sets off my suspicion alarms. Yes Iâve heard all the arguments about farming such and such. My personal feeling is that the type of behavior this is curtailing is likely something that was unintended anyway.
Iâd like to thank you Misadventure for helping keep these thread anti-30 day threads up and alive. I appreciate your efforts in making sure the discussion stays alive and on the front page. #icantinstance
I disagree having the freedom to instance all day couldnât be more blizzard like well old blizzard. New blizzard eh.
There is âinstancing all dayâ and there is âabusing the reset mechanicâ
I cannot blame blizzard for being vague as hell now.
Yeah, Iâd like more information but I understand why blizzard doesnât give it. Better to deal with the backlash from not giving out info than the backlash over anything they say. It doesnât matter what they say, some group will be pissed off about it.
You casuals actually disgust me. If anyone is trying to get SGC or HoJ and does it for 6 hours a day at 5 resets an hourâŚafter that they canât play the game the way they want for 24 hours. What about people that work 5 long days a week and have 2 days off to grind their life awayâŚHe can only do that for 6 hours then his weekend is over? Anyone that is ranking on a hardcore server is playing 12 hours+ or was during the start of Classic. The equivalent dedication towards pve is unachievable now. Blizzardâs that one dumb blonde with all the bad ideas.
Dear Blizzard, we urge you to repeal the recently introduced cap of 30 unique instances per day, per realm in World of Warcraft Classic. If you do not take the time to consider just how malicious your negligence is in the implementation of this change, then we the players must combat it via action on all fronts by whatever means necessary.
Feral druids in Classic are reliant on the Manual Crowd Pummeler drop from Gnomeregan. This drop makes us competitive. With instances already capped at 5-per hour, feral druids already have to carefully plan Gnomeregan farms when their schedules allow. Some of us with the time to do so might spread these farms out over a week, locking out twice a day, spending 30 minutes across two lockouts to get some pummelers. Others might only have time on the weekends, spending under two hours farming the mace over 7 or 8 lockouts. What is the Feral Druid who farms Gnomeregan only once or twice a week to do, given the recently introduced cap of 30 unique instances?
Although Iâm a Feral Druid, Iâm not here to discuss just my spec. I could be diplomatic and demand that the drop-rate of the Manual Crowd Pummeler be 100%, in order to replicate the rate at which I collected pummelers before this change was implemented. But I will not do that. This goes for all of us. I speak too for the mages selling boosts or farming ZF/Mara, for the hunters farming Tribute runs, for the pre-bis casters looking for Jed over in Blackrock Spire, even for the DME jump runners who cannot find a better path to riches. That Feral who only farms Gnomer over two lockouts a day likely has alts too: Should they abandon leveling in SM? All of us will suffer here, in World of Warcraft Classic, with oppression at the hands Blizzard, with the economic exploitation of our wallets over the broken promises #NoChanges.
If you, Blizzard, do not repeal this change soon, I think youâll have to agree that weâre going to be forced to unsubscribe.
you only speak for the privat servers bot cultur⌠you clearly dont speak for the old vanilla players who see everyday how classic is not vanilla and how vanilla is destroyed by the privat server sh** mentalityâŚ
You casuals actually disgust me. If anyone is trying to get SGC or HoJ and does it for 6 hours a day at 5 resets an hourâŚafter that they canât play the game the way they want for 24 hours. What about people that work 5 long days a week and have 2 days off to grind their life awayâŚHe can only do that for 6 hours then his weekend is over? Anyone that is ranking on a hardcore server is playing 12 hours+ or was during the start of Classic. The equivalent dedication towards pve is unachievable now. Blizzardâs that one dumb blonde with all the bad ideas.
the problem is more classic is based on a complet casual playerbase, all the playerbase do is to search how to make the content easier at any cost for herase the content in a casual time playâŚ
vanilla 2005 was never casual and too many frustrated casual destroyed what vanilla was with the privat server mentality and retail oneâŚ
if we want a vanilla xp what blizzard do is not enough in restriction⌠the playerbase is completly full of baby crying and casual players in 2020âŚ
they need 1.12 + full strat from 2005 + bis list for to do an easier version of the content and pretend to be better ?
all you can see in classic is a huge carry and a bot cultur from privat server whow as never controlled and certainly not vanillaâŚ
I am in favor of reversing the instance cap limit. Strongly degrades my will to play classic. This was not there in the beginning and should never have been implemented.
30 instances per day is too many imo
Make it 10 and tell the complainers to get a life