Youâre assuming that Iâm only talking about comments/replies we can find on the forums today.
Which is not what Iâm doing at all.
Yes sure, todays discussions/arguments tend to, most of the time, involve the subject of ranged vs. melee.
The thing is, Iâm also talking about players/hunters that very much like the ranged aspect(especially in the form of the hunter) but they have no interest in dealing with DoTs or any form of non-physical damage(as little as possible).
The first time I saw someone who stated that they did not like what was done to Survival(turning into a type of DoT spec), that comment came in the pre-patch to Cataclysm. Which was also the patch where they took a major step in re-focusing class and spec design to be more about respective identities. At that time, it wasnât an argument about ranged vs. melee. Not even close.
Technically, you could choose talents during WotLK that allowed for a lot of the old SV theme. Though it wasnât as defined as it became later on.
Hunter class design is at the whim of the developers.
And some decisions made by them, such as the removal of ranged SV, were made entirely based on the mindset of the devs themselves. The amount of posts requesting a melee spec for the Hunter class at the time were nearly non-existent. Sure, there were a few. But only a few.
Not entirely sure what that reward is.
But I agree, account-wide essences or even AP levels(and similar) should NEVER become a thing. From a player standpoint, it might be favorable to some to have such functions implemented. But from a gameplay standpoint, it makes no sense whatsoever.
As far as the game is concerned, what your Night Elf Druid does in the world and what your Troll Hunter does, are completely different things altogether. In the world, your characters have no connection. And having things like AP scale account-wide or having perks like Essences unlock for multiple characters on your account at the same time, no matter what character you play, doesâŚnotâŚmakeâŚsense.