Brewmaster just isnât tanky enough at baseline and itâs healthbar functions too much like a DKâs without quite as much self healing. Windwalker is actually decent albeit has the monk problem of just being a little too complex to play.
Mistweaver suffers from the same problem as the other low representation healer â missing a good strong group utility option. Most of mistweaverâs utility was deleted with the change to stops unfortunately. We do at least have a soothe and some mob control but itâs way less useful than it used to be.
I think the class either needs a combat res or lust. One of those two things would help the representation quite a bit. Another option is to make mystic touch a general buff to a stat rather than purely physical damage to help out. Probably needs both honestly to be comparable to something like a resto shaman if weâre using that as the benchmark (doesnât seem quite balanced though).
Monks have come a long ways from where they used to be, and are in a significantly better position than they were.
But so are many other classes.
At the very least, I love how much more solo-friendly Mistweaver is due to the introduction of Jade Empowerment and Rushing Wind Kick in 11.0.5. Having options which allow me to lean much harder into a damage profile (even if theyâre not the best for healing) is fantastic.
While generally the monk community love playing monks, comparing them to a similar class like paladin makes them feel very disadvantage in many ways.
Brewmaster to Protection- While both seemed to be âsquishyâ and damage output are near the top 2 for tanks. Protection sheer volume of higher quality personal utility (defensive, cc, and healing) makes brewmaster fall short.
Windwalker to Retribution- While the flow of windwalker is a selling point to most, having Fist of fury stop its cast to interrupt is very disheartening for being a Key spell. That being said, being a KEY spell, I feel like more damage can be placed into it and in return have a non-changing higher cd of usage (and preferring to be able to interrupt and still keep casting). Alas Ret out shines with a smoother flow and more meaning full button usage.
Mistweaver to Holy- Now this is the closest we are in terms of power vs utility. while both specs are able to perform and are not âin metaâ right now. They both display urgent healing as well as aoe healing. while both can not do everything holy does have the edge with better cooldowns as far as survivability goes.
I hope, Brewmaster and Windwalker gets a quality of life adjustment to better suit TWWâs dungeon and Raid pool that they are to come up with. I know that Tier can sway how specs perform and hoping for a better tomorrow.
This kind of should end IMO. Tier should make a class better, but its been making Brewmaster work depending on the bonus for that season. The class should work out the gate.
I enjoy the speed and power my brew brings. But I have to manage and do a lot more on my monk to live Vs my other tanks. Which feels really bad. Then the community view on us is also so tiring.
better position ? we went downhills during shadowland we were pretty strong in Dragonflight it went horrible ea patch we were behind ( As ww I reminder S2 we were doing Tank Dmg as St nobody was willing to bring us in Raid until they buffed it 2-3 week )
A big issue right now is How they revamped M+ stun/cc/ect cant interrupt(silence skip) mob cast. you will say well that for everyone That true but with class like Dk/enh Pumping some 10-20M Burst aoe Deleting a Whole pack which Help the routing of the dungeon alot They also have Nice defensive cd / utility/buff/bres/lust which we have nothing except Dispel poison and disease. I think right what really hurt us is We dont bring any utility and The Dmg profile is Not great for the current content
I Miss the OG monk from Pandaria or Shadowland . They should give us back The OG zen mediation it would be such a Nice skill to soak Dmg from team mate (aoe sac pretty much)
I canât recall a single moment where I wish I had a monk in a m+ group.
The challengerâs peril affix really doubles down on group comp or âmetaâ - where itâs mandatory to have a combat res and lust. Nice to have party buffs like fort/mark/mastery etc, or even party wide mitigation.
Monks provide none of these at all
A poison/disease dispell is nice, but you can bring a priest/paladin. Heck bring another Paladin since having more paladins scale better in a group. An enrage? Grab the hunter or druid instead for the lust/combat res
And this is generally the problem in both M+ and raid right now. There really arenât good reasons to bring any flavor of monk. I think this is the most fun class in the game, but I am about to shelve mine again because the class just keeps getting neglected.
probably this is the reason why a lot of Races to World first uses Monk Tank since tank monks are decent for raid since you donât have any spiky incomming damage
Actually I would assume there that they are using it because they are trying to min max every single buff and actually want Mystic Touch and have calculated that the place where it is least harmful to get it from is a tank. They donât want to lose the higher dps or healing cooldowns if they had brought it elsewhere.
Itâs not that I donât like monks if thatâs what you are thinking. Quite the opposite. Thereâs just a reason why the class consistently has low representation. Itâs been left a mess design wise most seasons.
I think they need to go back to the drawing board on Brewmaster. If stagger is so hard to balance completely remove it and do something different. The spec is clunky and bloated.
They need to have the fire mage dev work on brewmaster
Ignite functions similarly to Stagger but just on the tank instead of enemies.
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IMO the best changes that could be made would be to slow the spec down as itâs currently too button mashy. Just buff all the baseline stuff, because it plays mostly well without a rework but the tuning is a bit off.
In the case of a rework, it would be interesting to see stagger a lot higher but a lot harder to purify, and incorporate more stagger â damage output options as well as giving monk some better control options to compete with DH / Paly AoE interrupts.
Like how cool would it be if you could dump your stagger damage onto enemies as a way of clearing it via a cooldown? Build up an insane dot then quickly pass it off to enemies.
Need some fresh inspiration form Fire Mage dude
Right now the âstagger cycleâ is on the order of 1-3 seconds, but this makes it so that talents which affect stagger duration or amount donât seem to have a large effect because stagger spikes and falls so quickly
If stagger was on the order of 15-30 seconds it would be more interesting to manage the DoT but right now itâs literally just a worse version of blood dk mechanics.
You could then add some more interesting 30s or 1 min cooldowns that interact with stagger rather than just Niuzao, which is an incredibly boring CD and the stomp interaction is lack luster
You say âdifferentâ as if we have one to begin with, and quite frankly Iâm not convinced we do. I donât think weâve had one since SL, and even thatâs iffy.
I think itâs gotten to the point where the spec needs a full blown rework. Iâm talking from the ground up. Keep keg smash, tiger palm, breath of fire, stagger, the brews, and literally dump the rest and rebuild the whole thing from scratch. The spec needs a focused direction and class fantasy. You can tell it all started with the drunken master archetype, but itâs strayed too far into too many other things since then. If I wanted to do kicks and flips I would play windwalker. If I wanted to piss green mist all over people and meditate about it I would play mistweaver. I want to get plastered to the point I canât feel pain anymore and break a chair over someoneâs back.
I guess I would probably assume the same. But what I mean is that we donât have a balance problem we have a Blizzard staffing problem, because Monk specs have been bad for as long as I can remember which is not true of other classes.
I think the smallest change they could do is give us a desirable buff in place of Mystic Touch, which might fix mythic+ only, and work on class balance instead of things like⌠I dunno⌠Player Housing⌠Codex of Chromie⌠Awakening the MachineâŚ
From a WWâs perspective, our class lacks its identity. We donât have ST. We donât have burst. We should be good at cleave but are so under tuned it doesnât show.
Utility wise we are easily overlooked. our raid buff is weak with most of the classes in the game not dealing much if any physical damage. Leg sweep is strong and RoP has it uses but everything else other classes do better and bring more. Tigers lust is decent at removing roots but freedom can be precast to just avoid the mechanic entirely.
We dont have a lust (probably shouldnt) or a Brez (probably should).
They did a good job to make the flow of the rotation feel fun to play but we need our shiny niche. I feel like blizzard should just send it all in on making monk a sustain cleave class. Give back the BoK we had towards the end of dragon flight where it hit hard and spread MotC. Make DCJ feel stronger even if they need to tune down base SCK. Let SotWL and Conduit do sqrt damage instead of even split.
Also please do something about Bug earth and fire. Xuen the weakest tiger.