We need an Evil Faction

I can see a true evil faction playable in WoW, but it kinda needs to follow a few things:

  1. smart enough to realize to keep their targets, and the world to do their evil in, they need the other faction/s to remain in some decently powered form,
  2. Pragmatic enough to see factions like the Legion would end them just as easily, and willingly, as they would the other faction’s
  3. to really be evil, they can get a story about joining the enemy faction (say the Legion) only to pull the classic backstab (think Kefka to the Emperor in FFIII/VI)

In essence, the only way an evil playable faction might work in WoW is if the faction can take the “I hate you, and want to end you, but I want to be the only one to do so” and “I’m evil but these guys are even worse then me, as they went to end me too”.

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Ahh, so you’re a sockpuppet. Good to know. Onto the ignore list with the rest of them.

It’s super obvious it’s like a bowling alley with the lanes up.

Never let anything get too bad or extreme or upsetting. Your favorite character will never be in trouble they will always survive.

The good guys always win and it’s never in doubt.

Melatonin storytelling

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So your argument is ‘the villains aren’t effective enough’ which, fine, one could make that argument. The problem though is they are still going to lose in the end, because we need to have a world we can continue to expand in the future. It’s why Arthas went off to Northrend in TFT and didn’t touch anything until Wrath, and Illidan self-exiled to Outland and we had to find him. Hell, modern villainy has a higher body count than the classics; who’d Arthas kill in Wrath? All I remember is he showed up like Dr. Claw and promised he’d get me next time, then we blew up his sword and stole his horse. Illidan? I was, in fact, prepared for his idiot attempt. Kael’thas? Let’s see if death is a setback.

Villains are destined to lose, full stop, and I can’t imagine being forced to lose as an ‘evil’ character would feel any better than being forced to lose Darnassus as an Alliance player or Undercity as a Horde player.

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No I’m not saying that

It’s not even translating in the slightest bit and you think your 4 paragraphs mean you’re right about stuff.

In order for a story to be good there has to be STAKES

STAKES = IT FEELS REAL

STAKES = IT ACTUALLY FEELS LIKE EVIL MIGHT WIN

Here’s an example:

Microsoft announced this morning they are considering shutting down world of Warcraft.

There’s a headline that would grab your attention.

Is it being shut down right now? No

Are you worried? Yes

Good storytelling makes you feel like that I’m sorry if you have never read any

The only requirement to make someone feel worried about the game is to BE A GOOD STORYTELLER shocking I know

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Did you feel like Arthas could actually win in Wrath? Everyone knew it was his time to die and he did his duty and promptly dropped dead.

There can’t be stakes because the narrative has to allow the world to continue existing, and if Arthas had somehow won the Horde and Alliance would be destroyed.

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Little kids playing, Cowboys and Indians, had a better idea of conflict than adults today in a game built off of Orcs vs Humans.

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He literally kills your whole raid group before you kill him so the first people on earth to experience that thought they wiped

So yes🤣

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And then a Deus Ex Machina revived the whole team and revealed ‘actually you’re all okay’.

Arthas was never going to win.

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I’m done explaining it to you lmao

Lazy company doesn’t have compelling writing and I’ve dunked on you like 4 times

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Flailing around and going ‘no but this was REAL evil’ is apparently ‘dunking’ nowadays. How droll.

All you want is an evil team which is not going to happen, and WoW is not a narrative where villains win. You’ve never been a villain unless you literally had zero choice in the matter, you always become heroic in the end.

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Of course, it would be a blood elf. :dracthyr_comfy_sip:

Because if there’s one thing I know about man’ari and Sylvanas fanboys, it’s that they’re great at cooperating!

So… what has Arthas done that every WoW villain hasn’t? I mean, he killed a bunch of people and made some vague threats and talked in a ridiculous deep voice, all clear signs of evil, but not really things that stand out from the crowd.

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To be fair, Sylvanas did employ Dreadlords, so it’s not entirely out of the question. Whether Legion-ites would be chill with it though…

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In 2024 he’s still not overshadowed by anyone new

That’s the reason he’s being discussed

They haven’t written a better character

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The motive of an “evil” faction does not have to be to end the world. There are many more forms of “outlaw” and “clashing interests” than that.

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He’s a legacy character that had two expansions (TFT and Wrath) and influenced the base game of WoW. He’s had exposure and time to build up hype.

Yes, there is a problem with WoW’s narrative that villains can’t easily establish themselves because they immediately run up against the Big Heroes and get crushed within a raid patch, but that doesn’t mean their destiny and Arthas’s destiny were any different from one another. Both were always destined to lose, because the world depends on them losing.

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So the Forsaken loyalists, Legion loyalists, and Scourge remnants all band together to, what, kick puppies or something?

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It’s a video game with disney graphics, how real is it supposed to be?

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Maybe more try to destroy a kingdom, say Stormwind, and while they might succeed at that, they only do so in the sense that the physical kingdom is no more but the people survive to rebuild.

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I mean you are technically right

Retail world of Warcraft is the best video game on earth if your standards are low enough

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