We don't even need RDF lol honestly

Ah ok so they’ve just gotten more rogue like then minus the whole bear thing. I’ve always enjoyed the difficulty of play so sounds good to me

Feral is still super energy starved after these CDs and feels bad. They also do bad dps without the CDs up unlike rogue. I’m sure feral gods can do top DPS but the average player is gonna suck still.

Meanwhile the average Assasination rogue will be topping meters.

Kind of like rogue I guess? Bear weaving is simple, you burn all your cd’s and your energy in cat, go to bear, get a maul/mangle off, go back into cat. Your energy should have regerated a little while you’re in bear, and bear still hits hard in full DPS gear.

That’s not entirely true. Shred isn’t going to be spammed like it is now, bleeds and auto’s are going to be the majority of our dps. While we are going to be energy starved, we’re still doing dps from our bleeds.

Yeah but that hasn’t changed since Classic started XD

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The average feral player will do 1/2 the damage of the average rogue. Yeah they are still bad.

You mostly still spam shred in between dots.

Half of the people are just happy with it because it’s a divisive topic and they can victory lap on people who didn’t get their way, and the rest of the people just aren’t playing the same game we are. They’re somehow convinced that we’re back in the '00s with the same players with the same priorities.

LoL if that’s what you think it’s no wonder you did junk damage as feral.

The rotation is priority based. You keep up dots and spam shred with excess energy. It isn’t rocket science.

Except people WERE gatekeeping in TBC. I can’t tell you how many times I’ve personally seen rogues turned away from some heroics early on. Or how often a tank turns away another warrior or pally in fear that they may roll on their plate gear.

If you think there was not gatekeeping in TBC or original classic, you were either blind to it or you have very selective memory.

I agree with you, but here is another point of view.

Botting and RMT (people who buy their gear, levels and achievements with a credit card) go unpunished and so because of that the most effective way to level, gear and even get achiementd past phase 1 in the minds of the average person is swipe that card.

As a result the way the game is “played” isnt the same… You can’t even call them players, they’re payers and it’d be for this one reason that I want RDF so that normal player activity can persist…

Tho, this does come with the caveat that bots will infest RDF… SO, whats a guy to do about a game where the rules aren’t enforced making the game way worse.

How much are you willing to lose over this?

I won’t lose because it is true. People are lazy so they want the features that make things easier which is teleport.

So prove it.

I don’t need to because it is human nature. The thing is, it is the jobs of the game devs to not allow the community to ruin the game.

Making people run through the world to dungeons is a good thing. Instantly teleporting everywhere and not talking to anyone is bad game design.

This is why you don’t listen to complaining even when people think they are correct.

You should go listen to one of the last true game developers explain this. Kevin Jordan used to stream (not sure if he still does) but he would explain actual game design. Not the developer based garbage in retail. Actual game design from a game designer.

You have to force interaction in games or people won’t interact because it is more convenient for them to do everything themselves.

Don’t strain yourself moving those goalposts there!

I explained why but you are too lazy or incompetent to read it.

Then why does Blizzard allow us to fly over and thus avoid the world?

If it’s human nature to be lazy and choose the teleportation option, why are you actively advocating against it? Are you not human?

How do you explain posters like me who would gladly give up the teleportation and so many of the other “bonuses” of the old RDF just to keep the matchmaking feature? Oh, that’s right. You don’t you try to deflect it on to some other game designer streamer (appeal to authority much?) so that you don’t have to prove your claims.

Get lost troll.

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Flying was a bad decision lots of people hate. The game would be better without it.

If people could do raids themselves and get raid loot themselves without anyone else, they would.

You have to force interaction and social experiences even if people think they are bad at the time. It makes the game better and people don’t realize it immediately.

If you need to add friction to routine and trivial content, it’s poorly designed. Making it more inconvenient to run things that aren’t anyone’s definition of “endgame” is admitting that there’s no better route to go based on compelling gameplay. Sure, having things like raids and high-end PVP be hard and less accessible is fine, that’s actually the highest level of the game, but making running dungeons a friction point is just creating more problems than it solves.

Sorry, this isn’t the player base from 2008 and a slightly more accessible version of the game (on the margins) is closer to what this breed of gamers is interested in.

You would be a terrible game designer if you think this. Good thing you can’t make any decisions about this game.

So solitaire and all single-player games are inherently bad because there’s no interaction, huh?