Super simple indeed! It wouldn’t take up a bag slot either.
When you are using the strider to cross water- you could be doing story line quests, dungeons, WQ’s etc. It allows you to do different things faster. Whereas if you are gathering herbs, you are simply gathering herbs… and thats even if you have herbalism as a profession. The strider is a much more versatile mount.
And no one that are for keeping the water-strider wants to take that away from you. We only want the strider to retain it’s ability and to make it exempt from use of the equipment. Just as they are doing with the Golem.
Surely you can support this as it would have zero impact on your ability to ride a charger off into the ocean sunset should you choose to do so.
I would not accept this because it sets a precedent. I do not want blizzard messing around with the special abilities of mounts. People worked to get those mounts for the special abilities and to take them away is wrong.
A Blood DK is much more versatile than a strider. Perhaps they need a nerf as well?
We are comparing mounts, not specs to mounts so this ‘clever’ little response of yours makes absolutely no sense and doesn’t contribute in any way, shape or form.
Why doesn’t it? One could easily argue that because Blood DKs have water walking and anti-daze they have a huge advantage traveling around the world than the rest of the classes. If we are going for the “make everything equal” argument then they should be nerfed.
This is what the mount equipment is for. The only reason it’s being implemented is to slow us down. The water walking equipment does not even work the same as the strider. Again this is to slow us down.
A extra 20 seconds played here and a extra 20 seconds played there is all they care about. It adds up to hour and hours of extra time played, then blizzard can say “See activison they love what we are doing they are playing longer and longer with each decision. WE are doing a awesome job.”
This will never happen, because if they did DK’s they would have to do Shamans. And we all know who plays a Shaman. Never gonna happen.
I agree with you. But the change is happening whether we like or not (which we obviously don’t) My acceptance is with that in mind. If we HAVE to deal with the water walking removed from the strider, they should at least give us a free, non-consumable water walking piece of equipment.
Agreed… but seeing as how they’re going forward with this rip-off anyway, it’s the -least- they could do to make it less of a complete swindle.
It’s gonna take a heck of a lot of “20 seconds here and there” to make up for the 20 HOURS LESS per week that I’m playing because I’m no longer interested in any:
- progression raiding because my team quit playing
- mythic+'s because my team quit playing
- soloing legacy raid
- world tour mount hunting
- world quests/emissaries/paragon rewards
- holiday events that take longer to get to
I’m so cranky over Blizzard’s “Take stuff away” design decisions that I really should probably just quit entirely and come back when I’m less burned out, because there’s no way the two new zones are going to impress me when my attitude is this sour.
I am sure it will because this time they are not getting the flack they did when they tried this before. Their strategy is working.
That’s because people are blinded by what they think is going to be all this great mount equipment …
20 sec X 1,000,000 players = 20,000,000 seconds played.
20,000,000 seconds / 60 seconds in a min = 333,333.333 Minutes
333,333.333 Minutes / 60 Minutes in a hour = 5,555.555 hours.
Seems to me they made up a lot more than 20 hours by getting just 1 million players to play 20 seconds longer.
Real life “water striders” aka any of the family of insects known as Gerridae in particular Aquarius remigis (which the artwork for the water strider is no doubt drawn from) have no parallel to the fantasy version in this game as although the Azure and Crimson water striders appear to walk on water they “splash” indicating that it is speed running across the water that keeps them on the surface rather than the nominal weight transfer ability of the pleuston animals which is how Aquarius Remigis stays dry. Gerridae family insects typically walk on the surface because their overall average downward pressure is not enough to break the air-water interface.
By themselves the Azure Water Strider’s overall Body Size Mass Index Equivalent would be enough to exert a downward pressure sufficient enough even given their unburdened size to penetrate the air-water interface (surface tension) which at 21.5 degrees C is 72.86 +/- 0.05 mN*m^-1 (72.81 - 72.91 miliNewtons per meter).
We know this because the average Gerridae male is about 1.2 cm long (not including the legs) and weighs about 10 dyne (thats 0.010197162129779282 grams)
If we assume a rider and the mount itself has a mass of 42.0 kilograms (i’m being facetious here most humans weight somewhere around 80kg (roughly double that of the value I am using for mount and rider and gear combined)) on Azeroth (on Azeroth Physical laws especially constants like G and g) tend to not work in a trustworthy manner). You would need to account for that much weight by distributing it over an area of 1.0 cm * (41,187,930 dyne/10) = a bug roughly 411 meters long. The bug would be half of the size of a Galaxy class star ship from Star Trek and the weight would be no more than that of a feather comparatively. If magic ISN’T involved here you are going to have an awfully hard time explaining with science (or even drawing a decent parallel to science) the existence of the water striders. Yet they exist within context of the game AND they walk on water. Your Kultiran Charger has more issues yet so we assume that the water walking “equipment” must have been derived from water walking potions, which were themselves made with certain herbs and animal parts/fluids. And it is these which are magical in nature and therefore the Water Strider Also is magical.
Now to the larger issue now that your excuse for RP’ing no longer exists having been thoroughly debunked.
You are on a RP Realm you say? And you WPVP in that context? Thats absolutely fine. Those on that realm that have a Water Strider Also are RP’ing that they can stride across the water on their magical fantasy mounts? What makes them different from you? That’s right. Nothing. Absolutely zero. They are pretending (Role Playing) that they have a mount that can stride across bodies of water just as you are pretending (Role Playing) that YOU are a brave medieval fantasy version of a Paladin (Knights Templar/Chevalier) who can through the use of magical potions or equipment walk on water. If you are not willing to allow them (in your mind) to access the magical Water Strider then you must be willing to no longer pretend to be the mighty paladin of yore using magical potions and equipment to walk on water.
So it ISN’T “immersion” breaking for you (as an objective vantage point rather than from a subjective vantage point) when someone else hops on their Water Strider to avoid you its just good strategy on their part and laziness on your part.
Which brings us full circle back to a behavior that is quite like that of any of the hundreds of griefers I have met in my time on Azeroth.
They cannot be troubled to go out of their way for the sake of the fantasy to earn their champion kills in honorable combat. Rather, they like the little boy who pulls the wings off of flies, finds the easiest kill that gives them whatever it is they desire from that kill (be it honor or just satisfaction of knowing you were able to camp someone without them having a viable means of escape) to be the most pleasurable.
That is the thing with most of the RP WPVP’ers out there. At least most of the bad ones. They only use the RP argument when it becomes convenient for them in the debate arena. Feeling free to cast RP under the bus when it suits them to do so.
/endrant
Are you trying to claim that people don’t farm mats while questing, leveling, doing archaeology, doing world quests, waiting on dungeon queues, pet battling, etc.?
Seriously? For real?
Thanks! I needed a good laugh today.
It’s been a zero sum game since 1.0.
Development resources are finite. More people allocated to creating a raid mean less people assigned to working on undoing the ability overpairing. Blizzard has always faced the development trade off and have often been open about it.
I have honestly come to believe this is true. Why are there so many artificial barriers everywhere? Why is there only one needle in the hay path for many areas? Why can mobs dismount and daze us at a nearly 100% rate? How does any of that lead to an enjoyable experience for the player?
Especially the dazing and dismounting?
They are indeed. What better motivation does one need then to decrease the amount of customer angst and disappointment seen here daily on GD and in the game itself, than to know that the finite resources will continue to shrink rather than grow if the customers are not kept happy? How hard does that concept have to be bashed into the exceedingly thick skulls of the developers of this game before that AHA moment comes to them and they finally understand that in a very real sense their absolute livelihood depends on them keeping those resources increasing rather than decreasing and that the ONLY way to assure that those resources increase rather than decrease is to stop treating the players (the customers) as impediments and begin treating them as the focus of their efforts?
Van Gogh is renowned and his paintings routinely auction for unheard of sums of money. Today. However, when he was alive he had very little real wealth and had trouble paying the rent and absolutely No One wanted his paintings. His own sister in law worked her behind off in order to build the reputation of Vincent. But while he lived in Arles he remained mad drunk and mostly broke.
It isn’t salable art if no one wants it.
The best solution would have been to leave the water strider ALONE. Just like the Golem. But no, Ion needs to throw a hissy fit. So here’s my solution, unsub. Mine ran out and I’m not missing it.
Also, stop trying to come with a compromise, the water walking in the next patch is not like it is now. Fall will break water walking. It’s an abomination. Nothing else.