So you want the ability to queue with random players into content none of you will ever clear.
That sounds healthy and not toxic to the game at all.
So you want the ability to queue with random players into content none of you will ever clear.
That sounds healthy and not toxic to the game at all.
We would just need time to learn the fights, mechanics; and, it would stand to reason that some experienced raiders would use it; thus, further spreading their knowledge of PvE to the casual playerbase.
I didn’t ever realistically expect to get LFR in classic.
I did realistically expect to get RDF, as I waited for it through classic and BC, so I could at least run 5-man dungeons my way.
With BGs and skirmishes being the only available X-realm-automated systems, the default casual content simply transcends into PvP, and too much of that can get sickening.
Yeah, but if Greenfield and Zierhut had stuck with Wrath’s original design, all but ToC and ICC dungeons would be chill, 15-minute jaunts that any gear level would be pulled in for.
It’s hard to compare as players were also worse back then so technically some small buffs to content was reasonable. But yes, if content is more easy more people will be able to clear it and groups won’t ask as much.
H+ has a lot of hp dummies for me which is why I prefer geared people. Dungeons will just take 2-3 times as long if you take ungeared people. I don’t think scaling up dungeons was a great idea, at least that way. More mechanics to bosses and trash could have been welcome, but like they did with M+ they just staple an affix and scale everything up and call it a day.
Are you sure you got better?
I mean have you seen Ulduar hard mode clear rates???
There is ample evidence the player base didn’t get better you could be part of that pool of players…
You most likely are.
Alg is like a 30% clear rate.
He has 2 mechanics…
And Ulduar was buffed content, by too much for many. You didn’t need a cooldown for each star explosion in original Ulduar. Tanks were taking way less damage as they even switched his attack speed to be slower but have higher variance (and buffed their damage too).
Players got better, but let’s not hide that the buffs they did make it way harder compared to before and maybe too much. It was never meant to be easy I’ll give that. But maybe they went a bit too hard on the buffs.
He has a bit more than 2 mechanics for the whole group, you might just not be assigned to one.
You will probably realize that the more Wotlk Classic go, but the next raids will be much easier.
Even with he buffs the content is easy…
90% of your raid needs to only dodge cosmic smash and new portals dropping…
Such complex…wow
If you want the hardest game it’s definitely not wow. But retail will certainly have harder content. I don’t know why you would ever have the idea when playing classic that the game is made to be hard. But, buffed bosses can offer a better challenge. It’s just sometime that doesn’t translate well.
You can minimalize pretty much everything the way you do. But if “only” 30% clear it it’s because it’s difficult to a certain point. You can add that you need a certain dps check, healing check and tank check. And what other people need to do is not irrelevant as you still need them to do it to clear the boss.
You’re moving the goal post, this whole thing started when you said people got better, they really haven’t gotten better.
My stance was you’re wrong and the data for clear rates shows that.
Also the bosses are pre nerf sure but the ilvl was also buffed by like +12??
It’s not easy if the majority of players haven’t killed him.
It’s not moving the goal post, my explanation has been that they buffed the content because people got better.
What data? If anything more people have cleared Algalon than back then in term of % as less people raided back then. I’m probably sure more people have just cleared the content in term of raiders % as people that play wotlk classic are more experienced than back then.
Not everyone has the hard mode gear and/or has been farming Ulduar for 25 weeks.
Hard mode loot drop has probably been the worse implementation and system that they did in Wotlk in retrospective.
why is it big daddy blizz’s responsibility to provide a robot to form groups for you? how did you hit level cap as a hybrid class and not make any friends? It’s your choice to play in a weird one-person guild but clearly there are drawbacks
That’s why my stance is the majority of the player base is bad
The non hard mode gear was also buffed…
The player base is terrible at video games.
About 32 000 guilds groups cleared the siege of Ulduar bosses.
3845 did Algalon.
1566 did 0 light yogg.
We are clearing Ulduar way more than before.
By 6 ilvl, you said 12.
6 ilvls do not compensate for the buffs at all.