This is probably going to come off as a boomer wow player take, but I really think CD reduction needs to be stripped completely from all class/spec mobility and CCs, and possibly even defensives before we truly evaluate the “mobility arms race” fully.
I also feel there needs to be a look at double charges of mobility as well. Imo double step, double blink, double charge with 3 sec cdr, etc only serve to assist with a couple matchups against other brokenly mobile specs, and make the rest of your opponents miserable.
Some classes need to use every cc in their toolkit to peel each mobility cd a warrior has. But the problem is because of how many there are, that means the warriors mobility pulls the entire cc kit from the enemy, without using any of their own so they still come out ahead just by pressing them.
It’s especially weird because so many of these are either baseline, or there’s no reason to not take it. Double time used to force you to give up stun, which was an important decision based on matchup. Now some builds seem to be able to take leap, double time, bladestorm, and has access to 70% slows and roots.
I’m overall pretty okay with offensive CDR as long as it’s not insane.
Well, kind of. You can take a talent that causes Avatar to activate Bladestorm.
Bloodrage, the root break, is a Fury honor talent.
Ehh.
An actual root break is, like, the rallying cry portion of battlefield commander. Honorable mention to escape artist (gnome) even if it’s not actually tied to the class.
They all break roots. What, you think because one is a Fury talent changes the fact that it’s a Warrior ability? Not to mention all the insane buffs Fury just got. You play the most braindead class in the game. You don’t think 3 root breaks is a tad ridiculous? What’s the magic number there genius? How bout all that cc mitigation? Warriors struggle vs Fear too am I right? There isn’t a single thing a Warrior doesn’t counter that a SP has going for them. Just close your face and change that dogwater transmog yesterday.
Come on man. He’s been 1700 almost.
Which, TBF, means he hasn’t hit the point where zug specs tend to drop off, so it’s pretty understandable how things would look from that perspective.
Meh I was a few points from 1800 several times but still I realize that’s not good either. Still a far cry from 1100. Its just funny to me that the bald moron is so fascinated with me. “No, no, Warriors have 1 to 2 snare removals at best”. Meanwhile MrAbsentminded over here runs Escape Artest, along with his minimum 3 root removals.
It’s definitely free to pick up and go as far as most people care to go.
I’m still thinking about that image Battlecruiser posted a couple days ago though that basically showed class participation vs how much of each spec actually makes it to 2100+. Arms is hands down the most played spec, but it was a few spots below the half way point, which is a fine place to be.
It’s gonna keep being annoying on the ladder for like 95% of players because it’s easy to play and in almost every RSS match, and pretty meh for the other 5% who’ve climbed past like 2400 later in the season.
All that’s needed is to remove casting continuing while using shimmer, get rid of icy floes. Think Arcane might be the only spec that needs a bit of a mobility/cast nerf.