Warlocks should use Necromancy

Wow necromancer have another name, unholy DK

They had Reanimate, Cripple, and Unholy might. So probably a res spec for dps/ a debuff spec for pvp / and a buff utility spec for heals.

Blood / Bone / Spirit

Simple and the only thing in common would be the name “Blood”, which is no worse than Priests and Paladins having “Holy”.

Well the debuff would be the plague spec for sure, the buff/dps spec would be the death magic which is what they use, on summons for the third and it would just give your minions more power.

I mean if you’re going to ignore the lore about magic established in Chronicles, we can’t have a conversation.

Death Knights use a TOTALLY different form of Death Magic than Necromancers. The Death Knight draws power from the runes emblazoned on their rune weapon, and uses that Runic magic to enhance their phyical prowess. Due to their undead physiology, they’re naturally stronger and more resilient than a mortal. By virtue of being restructed to runic magic, the Death Knight has a finite source of native magic. The power of the Death Knight is pretty much equal to their Runesmithing skills.

The Death Knight as a being was engineered by the Lich King to be a martial powerhouse and an army breaker in and of themselves. A part of that toolset is necromancy, but it’s more a dabbling into Necromancy than it is a dedicated part of the Death Knight’s toolkit. Even Unholy primarily uses their magics as a physical enhancement, rather than pouring all of their magic into raising the dead and afflicting targets.

A necromancer uses mana to tap directly into the plane of Death, bypassing the middleman, which lets them have a far greater potential cap on their abilities. You can see this in Liches like Kel’Thuzad.

The difference is similar to how Demon Hunters absorb and consume the Fel to enhance their physical might and speed, and Warlocks channel it as a destructive force, without taking it into themselves.

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Death magic literally is necromancy, I don’t know what else to tell you. That’s what the word necromancy means.

Go read Chronicles and come back.

What is the difference between a warlock and a witch?

In some rpgs nothing. A warlock is a male witch. In other rpgs there can be huge differences.

There needs to be another caster class DPS because it’s lacking. We don’t care if it’s a necromancer or not.

We just need that caster ranged DPS that wears mail armor and isn’t a variant of a Hunter.

If you played WC3 well you know dks can res, wands of necromancy, you know weapon magic.

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Well, considering the Legion used necromancy, employed souls ripped form the bodies, and made use of fel to animate corpses and thus began their use of necromancy, it only stands as a good point to enforce the possibility of a series of Warlock glyphs to turn certain demons into undead minions.

Though Voicwalker would be best suited as a plagueless abomination, or an Obsidian Destroyer… Maybe we’ll see a 4th spec for Warlocks called “Necromancy”? Replaces the demons with undead.

Also, I’m not surprised Blizzard didn’t add a new class this time around.

I mean, in each expansion, we got some changes to the game.

Classic: 8 races(Horde: Orc, Tauren, Troll, Forsaken. Alliance: Human, Dwarf, Night Elf, Gnome)

Burning Crusade: 2 new races(Horde: Blood Elves. Alliance: Draenei).

Wrath of the Lich King: 1 New Class: Death Knight.

Cataclysm: Existing races get additional class options(Blood Elves get Warrior, Tauren get Paladin, Dwarves get Shaman, etc…)

Mists of Pandaria: 1 new race and 1 new class(Pandaren race, and Monk class)

Warlords of Draenor: Updated character models.

Legion: 1 New Class: Demon Hunter(Exclusive ONLY to Blood Elves and Night Elves! NO GNOMES ALLOWED IN THIS CLUB!)

Battle For Azeroth: 6-10 Allied Races! (Horde: Zandalari, Mag’har, Nightborne, Highmountain, and upcoming Vulpera) (Alliance: Kul’tiran, Dark Iron Dwarves, Void Elves, Lightforged Draenei, and upcoming Mechagnomes)

It only makes sense that such overhauls will likely be present. In Shadowlands, with MORE class options, we may see existing non-Allied races get some new class options too! For all we know, Night Elves might end up with Paladins and Shaman, and we might see Blood Elves get Shaman and Druid! We might see something like Tauren warlocks, or Draenei Rogues! For all we know, existing races may get access to the Demon Hunter class, Nightborne and Void Elf Demon Hunters to expand the elf club further! Non-elf Demon Hunters may even be possible, with Orc and Draenei Demon Hunters. We know the model exists for Eredar demon forms, which wouldn’t be that much of a stretch to make it possible for Draenei who are not lightforged to become demon hunters, and Orcs have a beef with the legion that is likely never going to settle after the Legion expansion…

Shadowlands is going to give us quite the changes, Cataclysm level changes on the creation foundation. We’re already getting options for humans to be other ethnicities, trolls to look more akin to the different tribes, and dwarves looking like different clans, not to mention the Forsaken getting varied degrees of decay!

I wonder if it’ll be possible to make a Forsaken who looks almost completely skeletal except for armor textured over the exposed bones… Would be a nice fix… Though it’d probably require some creative layering… Like… A Forsaken skeleton with a hidden model that is transparent, and only exists so we can put armor on it… I’ll explore it further later on…

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Warlocks aren’t Necromancers. Warlocks use Fel. They’re not “stuck” with Demonic stuff, that’s their whole thing. It’s like saying, “Why is Katara stuck with waterbending?”

WC3 DKs are living fallen paladins that gain power from worshiping the Lich King instead of the Light. They are second generation Death Knights and a totally separate constructs from the playable third generation Death Knights we have now. Second and Third gen DKs are different physical and metaphysical beings.

All i know is i raise more skeles on a dk beofore tech teir 2 than my necros do.

…

You’re missing my point. My point is that the warlocks you know, are built on an existing class in another game that have been repainted with Warcraft colors.

Yes, the idea of necromancers and necros exists equally in the lore of Warcraft, but to make an actual necromancer class would be a lot like a repainted Warlock in this game that steals stuff from DK’s.

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Warlocks are from mythology. Everquest built them off of D&D and warhammer, same a blizz. Necros have been part of warcraft along side locks for 20 years.

Because we’re Warlocks - we bargain with, subjugate, and manipulate demons - not Necromancers?

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Omg… dude. I’m not talking about the lore on class origins, I’m talking specifically about the class mechanics of the warlock. How do you not get this?

Bone spec, blood/anima spec, and minions spec with an enphasis on ‘build your own undead’. Doesn’t overlap with either class on a gameplay level.

I’ve been playing DK for 10 years, there’s absolutely room for Necro alongside DK.