Warlocks should use Necromancy

EQ =/= WoW. It walks like a duck but sure don’t talk like one. Side not Legion made the scourge too they have necromancy, but the locks aren’t doing it.

I don’t think you’ve exposed yourself to enough fiction. There’s a LOT of room in the death magic sphere, both in WC and in broader fantasy media, to create a class that overlaps with neither Warlock or DK on a thematic and gameplay level.

Go back to what I said earlier - Warlocks in Classic are just repainted Necros from EQ. The Warlock is a cloth-wearing, caster, who specializes in dots, with pets and has a fear cast. That is exactly what necromancers were in EQ.

So the class mechanics of Warlocks in Classic were basically a copy/paste of Necros from EQ, just had different names and visuals.

I’m not sure how else I can explain it to ya.

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Oh, you mean create a WoW version of D3 character.

Maybe… but zero need to add another cloth caster. We really don’t even need another class. Blizzard already has enough problems balancing all the classes/specs they have now. Adding another is foolhardy, at best.

If they were going to add one, they should add another mail-wearer to just move hunters/shamans to leather/cloth armor types, but that’s a whole different argument.

You’re right, I’ve only been reading the fantasy genre for most of my life…which is more decades of reading it than I particularly care to talk about. :wink:

Now, please explain in detail how Necromancy would not take away from DKs or Warlocks. So, no raising the dead or spreading disease - something unique to DKs in this game - and no tossing curses which is unique to 'locks.

Warlocks are outcast witch’s who betrayed their oath to their coven in real life. Fun fact.

There’s only so much you can do though with caster’s. Damage can either be burst or dots for ranged. i cant really think of another option other than changing the ratio of burst to dots. So if you can think of a mechanic that isn’t burst, dots or a combination of the 2 there will be similarities. You could say survuval hunter wotlk-wod was EQ necro.

I don’t play Diablo. Legitimately not even on my radar.

Balance will be an issue with 30 or 50 specs with the way blizzard does it. They refuse to nerf overprefroming specs and overbuff middling specs to turn them overloaded. The spec count won’t change garbage balance as long as their philosophy doesn’t shift. They could remove half the classes from the game and have trash balance with they way they’re doing it now.

Part of the issue of Class Balance comes down to the lack of ranged specs. There’s an oversupply of melee dps, and an under supply of Ranged. All new classes have been melee.

Nothing is stopping blizzard from making a Necro a mail class. I realize this will trigger your ‘but diablo’ argument, and I don’t care. Casters in heavy armor have been a staple for the fantasy genre far before diablo. I’d honestly say that the Death/Repose domain Cleric from dnd is a better inspiration than diablo.

I guess you haven’t payed much attention to Soul magic, blood magic, bone magic, etc, all of which are under the Death domain in Warcraft.

Necromancers can act as a ranged/ranged/healer class.

Vampiric blood/anima draining healer that siphons the anima out of targets to infuse his/her allies with it. Legitimately nothing like any spec in the game right now.

Bone. Physical nuking spec, bone shards, impaling targets with below the ground bones, and bleed based DoT effects. Lots of fast attacks that stack quick DoTs. Filler spell has no cast time.

Minions. A caster who does not cast any spells to directly attack targets, but strings together a cast to create powerful undead to do all of their damage.

You have 3 keywords per summoning, and some keywords have cooldowns. The first keyword slot is the goal of the undead, you either aim for a short CD, medium, or long CD, to determine the power of the undead(s) you raise. Second keyword is for the type of undead, caster, melee, or swarm. Third keyword is based on the type of creature you want to raise, IE skeleton, zombie, or aberation.

Warlock has multiple self casted spells, but this spec doesn’t, it ONLY summons the dead. Picture the fantasy of the necromancer sitting over a pile of corpses just endlessly reanimating.

IE you create a Powerful Caster Skeleton and you might get a Skeletal Drake. If you summon a weak melee zombie, you get a ghoul. If you summon a Moderate Swarm Aberation, you might get a swarm of 3 Giests.

Low ability count, but very high complexity because of the ability combos.

None of these 3 classes overlap with anything that exists right now.

Sure, if we aren’t getting a new class (like we should), and this is probably going to be the last xpac necromancers will ever fit into, a class skin would be a good compromise

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DK

DK

DK

'Lock life drain applied as a group heal. So what are you left with that doesn’t take away from those classes? A caster who throws bones?

yeah nah. I’ll tell you what’s part of DK or not. Not about to let a druid player tell me what overlaps and doesn’t overlap with my class.

Alrighty then.

Murg DK Alt confirmed.

https://worldofwarcraft.com/en-us/character/us/lightbringer/harkur/pve/raids

Okay, sure, you’ve definately mained this class for over 10 years, just like me. The only raids you’ve done on this character ever have been Tomb and Antoras LFR, and you only got 6 bosses into the Antoras.

You aren’t a DK player.

What’s your horse in this race?

Warlocks use any and all magic at their disposal. Especially if it’s forbidden or taboo. Anything for more power.

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This horse.

Murg 'lock alt confirmed

Anything else? Should I tell you you’re opinion is invalid because this character out iLvls yours?

ilvl is irrelevant, I don’t see a single mythic kill in your history, and you apparently haven’t done any M+ at all this season. You haven’t even touched heroic. You are a forum troll and don’t have a grasp on either game design or the warcraft lore.

Yeah. Trust me, I like idea of necros. I actually think it would be even acceptable to create a necro skin on warlocks where the numbers and playstyles are exactly the same, they just look different.

I also don’t know why death knights had the pets at all. That really should have gone to necros only and let DKs function more as dark paladins. But that’s me pushing more towards the D&D character.

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Oh so now it’s “You’re not pushing content so you have no skin in this game”? Drak, we’re done - it’s apparent you either don’t have the vaguest idea what class identity means or you are simply in the “I don’t care, I want what I want” camp.

As a parting gift, here - to help you keep digging this hole: