War Within Class Tuning Incoming – September 3

The Frost DK nerf was not needed. I will never understand this fascination with ranged having so many advantages in Mythic+ already with how the mechanics favor them, and then on top of that the melee aren’t even given enough damage to compensate for that increased difficulty they consistently have to face in comparison to the ranged. There’s no balancing of the pros and cons whatsoever, the pros always lean towards the ranged DPS. Blizzard’s bias against melee DPS is very sad and makes every season’s meta feel the same as they attempt to force everyone to roll mage, warlock, and caster #3 and/or whatever fake melee DPS that does mostly magic damage class is currently shining.

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I think the weirdest thing again about these arcane mage changes is again the inconsistency of it.

Spellslinger now relies on the double dip, which was noted to be fun, and a good was to show mastery. It was reverted and now a part of its rotation if you want to show mastery of the spec.

Burden of Power when the original revert went in was still double dip-able. It has been this way since beta, and any dev who saw the class should have known this. It is a fun interaction, and for those who do want the opt in complexity you said you wanted it is a good way to keep it in.

Again, Sunfury nerfs are warranted to the tune of 10-20% if not more but use spellfire sphere spell damage amp, lingering ashes damage amp, or just reduce the power of the meteors or burden of power in general. Weve been through the fact that we’d rather have a fun play style that’s nerfed than a boring one that’s strong

And again, this has been in the game for a long time and had the change come earlier, I don’t think it would have been as explosive. Doing extensive rotation changes is not cool.

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Just admit it, you hate arcane mages.

Then why were people yelling in game that it was the meta op pick?

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You guys had it. Arcane was almost perfect. Damage was insanely too high and we knew you’d fix that but why destroy the rotational gameplay? It makes NO sense.

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I’ve mained the spec for over 9 years without breaking from it for a single raid tier since I picked it up and this is the most fun version of it I have ever played and I played it during the HFC era when it was the most broken WoW spec in the history of the game.

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Weird to make this change to Burden of Power considering you just did this to Nether Precision and then decided the spell queuing could stay. If you think an ability is doing too much damage just reduce the damage it does. Uprooting the way the spec operates to achieve that goal feels really bad.

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This change goes against the precedence set previously when double dipping was retained for nether precision.

This also goes against what was agreed with during an interview with the developers that classes will be adjusted but there should not be major rotation changes (unless absolutely necessary).

The bottom line is that the current iteration of Arcane is both accessible, fun, and feels good to play. This is the first tier where I intent on maining an Arcane mage because of how good Sunfury feels. This change to Burden of Power will make the rotation feel much more clunky and a lot less rewarding. There are also funky ineractions where if you use Arcane Blast at 5 Orbs, followed by an Arcane Barrage expecting the Barrage to utilize burden, you will be sorely disappointed.

Please revert this change and make adjustments to Sunfury Arcane in other ways (such as reducing the damage granted by Orbs). Do not change the core rotation. As it stands, to me, Arcane’s rotation today is the best it’s ever been.

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I mean can you imagine, frost DK being the meta for the first time since…yeah I don’t even remember. Of course they’ll just buff the ranged DPS until melee is less viable like always in Mythic+. Insert the Ranged vs Melee Halondrus video here.

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Yes, a lot of people think it’s fun to be playing a broken spec that laps everything else. The fact remains, it needs to be fixed.

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There’s no saving this guy.

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I don’t think these folks ever figured out the hybrid classes.

look we can finally pick a class! both the classes I level got nerfed now time to decide if they are still meta or not.

Yup, Blizzard has the data.

The only thing Blizzard can’t see is how to go about what to take away or add to bring the statistics back in line.

It’s why I’m still mad about the tank nerfs, as the healer buffs don’t replace what was taken away.

If you are dumb, just be dumb in silence please. You do not know what you are talking about or what the argument even is. Not. One. Single. Mage. On. This. Post is saying that we want busted damage. We are, in fact, calling for them to NERF OUR DAMAGE. We simply do not want them to change how our rotation flows. How hard is that to get through your head?

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The ‘Burden of Power’ change is completely tone deaf.

Nerf mana cascade or flat damage coefficients, this change primarily impacts fun and disrupts established gameplay.

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Go take a look at a couple of runs:

https://www.warcraftlogs.com/zone/reports?zone=39&boss=0&difficulty=0&class=DeathKnight&spec=Frost&keystone=12&kills=0&duration=0

Its like a 2% ST nerf and 5% in AoE. Frost DK is still a-ok.

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idk why you have to be so mean to me because I have a learning disability.

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Again, people are advocating for the retention of core gameplay mechanics, not throughput. It seems you’re more interested in being a contrarian and willfully ignoring why people are saying what they’re saying rather than putting out constructive responses. You’re not dunking on people by saying this type of stuff. People are here because they like their rotation and don’t want to re-learn information that community leaders have to develop last-minute for raid and mythic+. Aura nerfs are fine, we know the spec performs too well in PvE, we just want the rotation to remain the same while also performing more in-line with other spec’s damage.

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If they tune around the ability to spell que, then skill floor would be lower if mage can’t peform this in the spell que window.

One of there goal was make arcane less complex.