Wow, I did not expect so many responses. I will try to read through them all at some point to get a full capture of everyone’s perspective, but in the meantime, something happened which I thought was really interesting. (almost like a miracle I was alluding to)
The fact is, I thought I had covered all of BFA and SL lore regarding Sylvannas, but I guess I missed some stuff, I still don’t know where it came from but I never played through the entirety of SL so that’s maybe why I missed it.
Anyway, there were two justifications given for Sylvannas’s actions, one, that she needed to kill hope for the Alliance and Saurfang was to do that by getting rid of Malfurion. I just don’t buy this at all, that seems patently absurd, demoralizing is one thing, outright burning the whole tree full of non-combatant night elves wasn’t demoralizing, it was galvanizing, as proved by the battle for darkshore right after. Even in the speech with the elf she talks about grieving for Sylvannas, and whatever reaction can be gleaned from the burning of Teldrassil is mostly that of shock, maybe, but not a loss of hope.
The second justification, was that Sylvannas started the 4th war to get as many people dead as possible to feed the maw to empower her and the jailer. Presumably then that so both could help re-calibrate or re-fix death itself and dramatically change the the nature of Death in Azeroth (a presumably noble goal)
Ok whoa, still don’t know where that was, I just found it on fandom, but to me, that means Sylvannas falls into the classic Horde trope of trusting the wrong guy that was selling snake oil, and arguably reorients her character to make sense. They could of gone further in the end scene where the arbiter offers the idea that she was being controlled, but even with her being trenchant and saying her actions were her own, then maybe this is Sylvannas pulling another Sylvannas stunt, and just being really reckless and crazy.
There are a number of problems that come to mind, one which the youtuber Lorerunner brought up in general which is Warcraft is getting so flimsy with death it’s losing it’s inherent meaning. The second is that I don’t understand the details of Sylvannas’s solve death plan with the Jailer (the original one, where they work together), like, even in the best case scenario, giving Sylvannas the full benefit of the doubt, those Night Elves might have theoretically been the unwilling subjects of a mass experiment to sort of “save Azeroth from the machine of death” but like helping them find their way doesn’t bring them back to life, they’re still dead. So it was still, intensely reckless and easily morally questionable in my view, but at least it became deeply problematic and not as I was saying in my original post “Hatred: the RPG”
I still stand by the idea that it was game breaking, in a way, because without Shadowlands, how on EARTH could anyone find a way to play Horde in BFA? Or I would say even Alliance, given how much they helped Sylvannas through the years (Siege of Orgrimmar, whatever) It just seems impossible, but with SL, BFA is actually a good expansion. I mean Jaina with her “Is he the bomb now!” line gosh that was the perfect recalibration of Jaina’s character to modern times given all that she’s experienced she’s had to change. The Horde questing is par for the roll through and champion the local people course and doesn’t have any glaring issues.
So what can I say, I guess maybe Warcraft can survive, although some people might think it shouldn’t, this whole, “But I was trying to save us all from death” I guess has some legs, even though the means were borderline insanity.
It’s weird, I had given up and was installing Everquest 2 and was pondering if Everquest Next was really going to be a thing, and then I found out it almost could of been but now both the lead writer and one of the main producers at Daybreak are both at Blizzard doing writing and producing for WoW, well if anyone can make a good MMORPG it’s probably them because I think the Everquest franchise is pretty top tier.
So yeah a lot happened in 72 hours, but wow, they really should be more careful with how they throw things at the players because the War of the Thorns, with no additions, from Shadowlands or elsewhere, just was virtually unprecedented in Warcraft lore.