Wait, there's seriously no penalty for leaving a key?

https://i.imgur.com/NQNZXxr.png

The tldr, any pet collection that matches that one, is you. It doesn’t matter what alt you log into.

You failed to come up with anything useful and instead went for the same piece of trivia a second time.

I don’t think you understand. I already wrote a program to track disrupters. You’re the example. Any collections with matching id numbers is you. And matching them-- for a simple script-- is seconds.

/blinks

you are tracking key leavers by their battle pet collection id?

I mean… ok.

But you’ve not managed to come up with any system that actually identifies anything relevant to people leaving keys. What you have done is, for the purpose of this discussion, absolutely worthless, probably because you are incapable of coming up with any system that would penalize people leaving a pre-made group in PvE content without having major downsides that the current system doesn’t have.

It’s pretty effective. Its one of a few things players can’t hide across alts.

ok and what, exactly, are you going to do with this ID?

Well, it would be easier to do this if I just had access to Blizzard’s internal systems ofc, but as someone on the outside, I kinda have to make do… Let’s say you were an alt of Kiyoko, I would know instantly, and more importantly, I would know not to invite you to my group.

i mean, you could hide your achievement points, w/e else-- and it wouldn’t matter. I’d still have a record of who you are.

So, nothing is what you would do, since when asked to support any details on a system that would penalize someone leaving a non-matchmade group, you failed to do so repeatedly. Also, my favorite part of your tool is you are still whining about people leaving your groups despite that nonsense you just did. Amazing, that.

No, the purpose is to mitigate the damage people like you can inflict on a group. In that regard, it would be a success. Also, considering the time frame and my turn around, yea, I’m ok with it. :slight_smile:

So, again, failed to answer the question, or are incapable of doing so, unsurprising considering that no gaming company has ever come up with a better solution than what currently exist and they are actually paid to address such issues.

I don’t think you had a real question, so much as an interest in escalation. lol

when asked how you would design a system to identify repeat leavers, you went on some tangent about pet battle ids and identifying alts.

Kiyoko isn’t the confused one here.

Identify and penalize, as the post I responded to was about penalizing bad actors without catching others in the crossfire.

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Well, the issue lies in the fact that while the mythic+ leader board api will keep track of things like keys completed, it doesn’t track keys abandoned in a way that’s available to the players-- There is likely an internal system, as the combat logs, if you have ever read them, indicate when a keystone is done, for better or worse.

The idea with the pets would be a way for a common player to find a thread that links an alt to a main or another alt, and in doing so allows a player to see that these two separate toons belong to the same “troublemaker” and at that point, in a database, you could start to count the number of keys abandoned collectively.

Cool, none of that is a system to identify and penalize bad actors leaving keys though. What you’ve developed is a system that, assuming it does indeed work, allows you to use API oversight to identify all accounts on a battlenet account, regardless of privacy settings. Those aren’t the same thing.

Oh, it works. I’ve used it before to find people… The idea-- and MAYBE I didn’t get this across right-- You have a unifying thread that the game gives no option to hide, and once you know what toons belong to what account, you upload everything-- maybe to a sql database-- and you start assigning numbers to those accounts. once you have the accounts labeled (numbered) all you have to do is make 2 counters; one for keys started, one for keys finished… M+ leader board is already there for double checking…

The only issue up-front would be how wide of a net one could cast.

Ah, your idea is to let anyone randomly do that and also base it on stats that you don’t possess, got it. Well, that doesn’t actually work for identifying bad actors leaving keys, first off. Second off, the collateral damage is unironically the highest potential I’ve seen from any suggestion on here short of people saying permabans for not carrying a group. Thirdly, you still haven’t actually come up with any penalization system so you are, fundamentally, still failing to answer the question.

Also that probably violates API terms of use, on top of being an F tier idea for the lack of it being doable with what currently is known to exist and also introducing numerous issues of collateral damage that don’t currently exist. I award your idea 0 points, better luck next time.

Well, no, the stats could be taken from the api as a starting point, and then built from there. And really, if I’m the one in the hypothetical driver’s seat, yea, I’d keep it simple at first; completed or not (1 or 0).

I mean, if I had to do the whole project myself, the addon would alert the party leader whenever anyone over the threshold (w/e that might be) tries to join. I thought that was a pretty obvious penalty.

But, if you want me to write something for Blizzard to do in my stead, you can hit the drop down…

1. **Tracking Behavior**: Implement a system to track players who frequently leave Mythic+ dungeons. This could be based on the number of times a player leaves a key within a certain time frame.
  1. Tiered Penalties: Introduce a tiered penalty system where the penalties increase with repeated offenses. For example:
  • First Offense: A warning or minor penalty such as a short cooldown before joining another Mythic+ dungeon.
  • Second Offense: A longer cooldown or temporary restriction from using the Group Finder tool.
  • Third and Subsequent Offenses: Increasingly severe penalties, such as longer cooldowns, temporary suspensions from Mythic+ dungeons, or a reduction in rewards.
  1. Exceptions and Appeals: Allow players to appeal penalties if they feel they were unfairly penalized, and implement safeguards for genuine issues like disconnections or emergencies.

  2. Positive Reinforcement: Introduce incentives for players who consistently complete dungeons, such as small bonus rewards or recognition.

This system aims to balance discouraging disruptive behavior while considering genuine issues that might cause a player to leave a dungeon. It’s a starting point that could be refined with community feedback and Blizzard’s expertise.

Even now, Blizzard is stated to monitor disruptive behavior, including leaving dungeons early and other forms of “gameplay sabotage”-- their wording, not mine.

No offense, but why I would care?

More people should run completion groups to not only guarantee a finished run, but also get practice on the boss with others who may need practice as well, and learn it together

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