Wait, there's seriously no penalty for leaving a key?

has anyone, anywhere, established that this is an actual problem?

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Yes, frequent leaving is a common complaint in the community and has been discussed extensively on forums and social media. It disrupts the experience for committed players and undermines the cooperative nature of Mythic+

Maybe it’s frequent because my success rate is probably 30% while pushing, but that’s inline with my expectations of how keys should go.

GG, go next.

People also complain about votekicks in dungeons, and Blizzard doesn’t budge.

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I’m sorry but “the forums said so” isn’t an establishment of an actual problem.

blizzard has the actual data. none of us have any idea as to whether or not “serial leavers” exist in numbers large enough to be statistically important.

In my experience, they don’t. I’ve pugged thousands of people into keys* and can count the number of leavers on one hand.

*non push keys.
push keys don’t count, it’s expected that people will leave when they won’t be timed.

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What level have I portrayed myself as being able to perform, exactly?

Who have I told they don’t belong in the game? That is a straight fabrication of anything I have said. I said some players aren’t prepared for certain levels - this is a fact of any activity in life, not just WoW.

At no point does that mean those players don’t belong in other levels of the game. A player that can perform adequately in a +6 is likely not able to perform adequately in a +15. If they find themselves in a +15, that group is likely going to struggle unless one or more players can over perform in a +15.

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Someone’s personal push key that is most people’s farm is where issues fall maybe.

Like if someone is progging +8s, and they experience repeated failure (because they are the weak link.)

maybe

but the past two tiers at least, I haven’t pushed beyond vault. I just haven’t had the drive to. so I’ve been a “do my max level for vault 8” a week gamer for a while.

I just don’t see the leavers. I also don’t play like a potato, so maybe that’s a factor.

A tank or healer that does play like potato, creates a thread about m+ leavers. (Because it’s farm for the majority.)

right. and that feeds back into the “if you see a lot of leavers, you should consider the common denominator”

seeing a lot of leavers might not mean there’s a serial leaver problem.
it might just mean you (editorial you of course) suck have room for improvement.

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I mean you dont need fully upgraded gear to carry low keys. I have carried plenty of + 7s on my toons.

TBH if you continue having a leaver issue in 11+ or higher keys its because its probably not able to be timed and instead of wasting time people decide to try again.

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I understand that anecdotal evidence from forums isn’t definitive. However, consistent feedback from a broad segment of the community suggests it’s worth investigating.

While Blizzard has the hard data, community experiences and frustrations shouldn’t be dismissed outright.

A balanced approach, like mild penalties for repeated leavers, could be a reasonable compromise that addresses these concerns without heavily impacting all players.

It’s true that individual improvement is always important to strive for.

Blizzard’s response to community feedback, like with votekicks, can definitely be inconsistent.

I did read your whole post-- idk what to say about you feeling that I am putting words in your mouth-- but the bottom line is this: Who are you to tell me that I am not “prepared” for the “level” of MY key (that I do not BELONG in my key)?

That can be true in some cases, especially in challenging keys where timing becomes uncertain. However, addressing frequent leaving remains important to maintain the integrity of Mythic+ dungeons and ensure a fair experience for all participants.

A balanced approach could involve considering penalties for habitual leavers while also recognizing the challenges of high-level content.

No, there is no sense compromising between good ideas and bad ideas to make a mediocre idea, especially when the good idea is already implemented and fully functional.

Care to actually come up with that, or just say that it can be done without any actual basis to support your claim?

Well, I would have to respectfully disagree. I understand your perspective on not compromising between good and bad ideas, and while the current system has its strengths, addressing frequent leaving could further enhance the overall gameplay experience for many.

A carefully implemented penalty system, focusing on habitual leavers, could complement existing features and foster a more cooperative environment in Mythic+ dungeons.

“Care to come up with that” – Are you asking me to write an algorithm that would track disruptive behavior?

It would not, all it would do is introduce problems to the game.

Yeah, you are saying it can be done to penalize leavers without penalizing people who leave failed keys, prove it. Prove that this thing, that nobody has achieved moment, is doable.

You are acting like I’m speaking directly to you here. I’m talking about people who aren’t prepared in the key they are running. That isn’t every player in every key. But it does happen. And when it does happen, everyone else in the key has to pick up the slack or the group will fail the key.

I understand your concern about potential drawbacks. However, many players experience frustration due to frequent leavers disrupting dungeon runs. A well-designed penalty system, targeting habitual leavers with appropriate safeguards against misuse, could actually enhance the cooperative nature of Mythic+ dungeons by encouraging commitment and discouraging disruptive behavior. Balancing these considerations is key to improving the overall experience for everyone involved.

So, there’s a couple ways that I can think of, off-hand…

The api endpoint for the Mythic Keystone Leaderboards allows someone with access to the api the ability to retrieve information about completed Mythic+ dungeon runs, including the dungeon, affixes, level, completion time, and the team composition, etc.

Then there are the logs, which record when a dungeon starts, when it’s completed, and when a key is abandoned. Also keeps track of spells cast-- so just spit balling, if someone hearths before the dungeon is over… You put two and two together.

I am fairly certain what you are asking for exists internally within Blizzard, for the simple fact that all this stuff can already be tracked.

Well, that’s because I HAVE been on the receiving end of your stated opinion, and I am not a fan.

So, punish people who leave a dungeon that cannot be successfully completed, got it. Bad idea, non-starter.

And what do you think is my stated opinion is? Because you’ve drastically twisted it at essentially every opportunity to suit your needs.

Well, here’s another thought-- at one point, I had a small problem keeping track of enemy players, so I requested api access from Blizzard, and you know, all I told them was that I wanted to play around with it a bit… Did you know, your Abyssius, and yours alone, has the unique Id number 166540998? There’s a lot of interesting numbers the api can show you.

Tracking a disrupter isn’t difficult, that’s all I’m saying.

Then come up with an actual way to do it, instead of trying out random trivia.