Wait, there's seriously no penalty for leaving a key?

So, I’m a filthy casual, so I don’t mindlessly grind keys. But I’ve also never been the first to leave a key. Are you seriously telling me there is no penalty to leaving a key? I’ve tried running multiple keys this week for the weekly across various alts and more often than not someone leaves if things dont go immaculately. These are low keys, +2-+4, nothing crazy. So, someone can come in, throw a hissy fit because we’re not all MDI, and brick my key with zero penalty? What is that about, Blizz? All this time I just assumed they got hit with some kind of penalty, like an hour+ of not being able to join another dungeon. But there’s seriously nothing? Why am I punished for another players bad form? There need to be serious consequences for key leavers if you’re gonna keep this depletion system, because it simply isnt fair.

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Under no circumstance should you be held hostage to a form of organized content you do not wish to remain part of. There is no penalty for leaving a raid mid-boss pull either. There is no penalty for leaving a key. And there shouldn’t be one.

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Just like theres no punishment for leaving anything else

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Seriously, how is this even a thought?

People DO have emergencies and need to leave. These would be the very folks you would be promoting to punish.

Yes, I get it - there are some bad apples out there that just ghost because either the team sucks or simply the player isn’t interested anymore.

Instead of having the mindset of “Lets design a tool to punish people” lets come up with ACTUAL ideas for blizzard to help implement a better experience for all to help avoid these issues from bricking keys.

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Even if there was a penalty, it would be worth leaving some keys.

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M+ is not a queued form of content. There is a penalty for leaving queued content because it’s essentially an agreement to complete the content. You being there is literally to make the content more accessible. If you are ditching in that context, you’re a problem and thus get a debuff.

M+ is organized content, not matchmaking. People pug it like crazy, but it’s still designed for something to be done by hand-picked groups. People are not held to arbitrary standards among player-crafted groups, for good reason.

People who leave for reasons other than emergencies & unavoidable things like power outages are RUDE, I’ll give you that, but they’re not breaking any rules and shouldn’t be punished.

Until the day they make Mythic+ queues, that is.

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OK, fine; but then there shouldnt be a punishment for the key host either. If someone leaves a key, the key shouldnt get depleted. Depletion should only happen when you finish a key without timing it.

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“oop we’re failing, quickly leave the key so we can reset and do it again”
the obvious outcome of what you suggested.

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For real…

There’s just too much potential for abuse imo, it would never work

Best case scenario is that if you “trap” 5 random internet strangers in a group they no longer want to be in (or else their account gets hit with a “leaver ban”), it’s gonna drive toxicity levels absolutely thru the roof as people try to get the other teammates to leave first (so they get hit with the penalty)

The “meta” for bad/struggling pug groups will basically devolve into a toxic game of chicken to see who leaves first

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well if they have an emergency then they wouldn’t be hurt by the penalty since it, like other deserter debuffs, would continue ticking offline

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The good news is a 2 is not bricked. You can just reform and go again. But more often than not, unless you label it as a completion run, expect a leaver if it doesn’t go well.

In particular, the healer and tank will want to leave. The tank because everyone else will be dying and they’re watching a clown show, the healer because they might have to heal as much as a good 10 in a bad 3.

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No, of course not.

Why? You recruited these unverified people. You recruited people to your key that you didn’t know if they would bail or not. You did not take the time to form a network – a socialized network of people worth bringing to your content. Of course you should be punished for it. Just like I am if I pug a key and it goes bad and someone leaves.

All of which is easily fixed by simply pugging another one. You will down the content and you will succeed. Find better friends / groups.

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Well actually it is against the law to leave the scene of a traffic accident. Now here’s the funny part. It is perfectly legal to leave the scene of a bank you just robbed or a person you just murdered but you broke the law if you leave a traffic accident.

That’s one I never understood.

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OP has m+ key achievements for 3-4 years.

But just now is all “WAIT HERE IS NO PENALTY?”

Bait.

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Some forms of punishment are enjoyable but for leaving a key nah.

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why should someone else be held hostage for one or more other players’ bad play? even in a low key, nobody wants to carry one or more strangers

i am completely fine with there being consequences for leaving keys if they also develop consequences for poor play.

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In fairness, I literally always just assumed. A penalty is logical when a leaver effectively wastes 4 other peoples time and forces a depletion. But judging by the reaction/responses here I am in the extreme minority in even thinking a consequence might be a good thing. Not that I should have expected otherwise on the official forums lmao

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I can tell in the first few minutes if my time is going to be wasted on a key. Doesn’t surprise me that people leave and find a different group

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Yes, and bless the Titans there isn’t.

Do a better job vetting players before inviting them to your group. Also there’s your answer; this isn’t queued content.

No there doesn’t, as anytime you add a punishment it only gets worse for the other players. Add a penalty for leaving? Fine, they’ll just sit Away From Keyboard until someone else leaves or they are kicked. Add a penalty for being kicked? That lets group leaders abuse the system by kicking players at random just to punish them.

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