So, declining to provide any evidence to your claim, got it.
The irony.
So, declining to provide any evidence to your claim, got it.
The irony.
That massive ego will ALWAYS be in your way of not being a terrible human being, that’s fact.
You might want to look in a mirror if you think other people not carrying you in video games makes them egotistical and terrible people.
I’m not the one abandoning people and screwing over 4 other players, thinking my time is some special thing; no, I will finish with them even if those players are bad at the game… try harder with the projections, typical egomaniac behavior.
The “barrier of entry” (as you put it here) should be to be actively engaged in the content. Those are the players who are involved in any changes and thus deserve the most say.
The folks here with the strongest opinion on why penalties would be a bad thing, ether don’t play the game (by their own admission), or they just coast on easy content-- which wouldn’t necessarily be a bad thing if they weren’t talking down to players actively trying to push.
Your not being held hostage by getting a small slap on the wrist when you leave dungeon/raid finder groups ruining the fun for other players and there’s no reason it shouldn’t be applied to M+ Keys under the condition the timer still has not hit zero.
Like if you need to leave mid M+ for a valid understandable reason such as a serious health emergency not like the lockout would effect you much.
This isn’t remotely true, you’re just riding on the coattails of a lull in activity to peddle a dogwater idea that’s been debated ad nauseum on these forums. And unlike what you and that guy insistent on backing you up think, the change in scaling between key levels has no bearing on leaver penalties, so people who aren’t active in a season with little reason to be active aren’t ‘out of date’.
To be honest I’ve given you a lot more attention than someone as disingenuous and backhanded as you deserves. But it’s exhausted its entertainment value.
You aren’t even playing WoW atm (by your own admission). @_@ And you wanna talk about being disingenuous…
My rating is higher than yours, and I think penalties are harmful.
I also believe that the majority views the same as I do.
I can be convinced that the group leader should have additional penalties.
I don’t get overly upset when ppl brick M2-M5 keys because the crests that are rewarded from +2-5 are abundant to obtain and convert and due to my 522 ilvl on my Lock, I really don’t have a “need” for lower tier crests unless I just want to farm them for conversions, however, Open World activities can also provide a decent amount of crests to collect along the way.
However, when ppl intentionally brick M6+ keys, it strikes a nerve bc those Aspect Crests are very time consuming especially we know M6+ takes a bit more coordination and competence of a group to time. Some grps which I have been in just face roll M6’s which is ideal for the Aspect farm since it’s the lowest that those crests drop from is ideal.
Some players want to farm crests, while other also at the same time want to improve their overall IO rating as well. Not like 2k KSM is hard to get, it’s the whole frustration to get to that when the “norm” for the Mythic Plus system are ppl to brick keys.
I have voiced this concern as well, should there be a penalty for key brickers/leavers? Absolutely not. You’re not going to achieve anything just penalizing people who leave a key even if it’s not at their own fault. There’s are SO many variables why people need to leave mid dungeon. That’s not a reason to give that person a penalty. I’m not advocating that leaving keys is OK. You’re literally rolling the dice on PUGs even your own guildmates when you enter M+ keys.
No, anyone who can read. You claim to have never heard a suggestion that wasn’t about ego, despite the vast majority of people talking about being able to leave offering different reasons. That’s fine if you think they’re lying, but that’s quite different from saying those arguments weren’t made in the first place
I have not once offered up an emergency as a reason. And since good is subjective, you can’t exactly use that as a standard for discounting my argument.
This is the first time I can recall you allowing for people to leave once a key depleted. Yet now you’re acting like the people who disagreed with you to this point should have known that’s what you meant.
So it’s fair game for me to have a terrible experience up until the timer expires? Respect only goes one way in your eyes it seems.
You do realize being able to leave is a primary reason why keys aren’t even more toxic today, yes? That someone who immediately starts being toxic when the key starts doesn’t get the dopamine hit they’re seeking because their would be victims just leave. What do you think is going to happen if you take that away?
Please quote one example of that.
This same statement would also apply to the player who repeatedly fails mechanics in a key leading to the group being unable to complete the content in time, or at all. Yet for some reason you don’t want to even acknowledge that group, much less address the time loss they are causing others.
Where does hard content, start? We asked you for that line, but you have so far declined to answer.
Also, what constitutes talking down to players? Does acknowledging that every level of content has players participating that are below that level count as talking down to those players?
What is the “small slap on the wrist?” There was a suggestion in this post that by the 5th time you leave that year (not week, month, or even season, calendar year), you would have a week lockout from M+.
Also, why will no one acknowledge the players that are unprepared for keys getting into groups and ruining the fun of the other players? Especially when such players oftentimes are the catalyst for someone else to choose to leave in the first place? If we’re 20 minutes into Nokhud and have just wiped to the storm boss for the fifth time with 3 bosses to go, I can’t hold the players that are failing the mechanics for that boss accountable for wasting my time? AND I have to stick around another 20 minutes likely still wiping to that same boss knowing I will have nothing to show for my time when all is said and done.
Also this guy:
It’s not that things aren’t going immaculately, it’s not that you’re not perfect. It’s, you’re popping in once every 2 months for the weekly, and you do no dps, and you aren’t paying gold.
You are bricking your own key by being dead weight. By your own omission in your own comments above.
You have a chance online to be the most talked-up, best self you can possibly project to people don’t know how bad you are- and the best you can do is appear to be a walking contradiction… at best…
This is rich with willful ignorance.
The solution is simple. Remove M+. Then this problem won’t exist.
Bad players can cause a “toxic” experience just as much as the perceived “toxic” leaver:
A bg is quick queue content. Not organized content. No, I will not have a word with bg’s lol
Does this happen a lot? I’ve played hundreds of keys and leavers are not an issue, much less someone raging in chat then bouncing. Of course, if they do, you have a recourse in reporting them and putting together a new group.
You and your 8 posts are lying.
The amount of cope in this thread is abysmal
Okay. Dumb question.
I join a key. It says off the bat the intent is to beat the timer. It’s a key I know I can perform in no issue. I’m in there, I’m doing my job. We wipe before first boss. Okay, winnable, doable still. Go again. We wipe again. And again. And again.
There’s no hope of beating this timer. This group is dumb and wants to keep trying even when there’s no shot in hell the timer’s gonna be beat and suddenly, this key no longer benefits me. Why should I be punished for the inability of other people to play their class correctly? Why should I be punished for leaving a group which no longer benefits me in any way?
Nah. No slap on the wrist. There’s legitimate reasons to leave keys beyond ‘I had a health emergency’.
And there is a reason it shouldn’t be applied to M+. Heroic and normal dungeons provide no challenge. People leave those because they got bored. Someone leaving M+ because the other people in their group (or even their own performance) isn’t up to par sometimes. Someone shouldn’t be punished for recognizing a group no longer benefits them. You aren’t punished for leaving organized content like raiding, you shouldn’t be punished for leaving organized content like M+ either.
In fact, there is no organized PvE content (keyword: organized) that you’re punished for leaving. You can leave a mythic 0 at any point, M+ at any point, or normal / heroic / mythic raid at any point, even mid boss pull, and you are not punished. Why would we change it now?
Sure, here goes. There’s not been a single suggestion on how to deal with leavers that’s better than the solution we have. In order to introduce a leaver penalty, blizzard would have to introduce a queued m+ system in which you have no say in who you are matched with. In this case, there can most definitely be a penalty system put in place along with a vote for kick, a timer pause for replacement from the queue, or a vote to disband with no penalty. The system should also be limited to single person queues so you can’t get 2 or more people controlling a single group. This system should exist alongside the normal group finder as well and have a separate leaderboard so we can all see what kind of keys are completed.