Wait, there's seriously no penalty for leaving a key?

I love that you’re trying to push a ridiculous point.

Sure they happen often, but to the same person? Eh… no, if people have no intention of leaving a group without an emergency, guess what they’ll never have to deal with it.

Its not really an issue.

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Yes definitely no issue for the person who’s key was just bricked by someone throwing a temper tantrum and quitting forcing the key owner to have to run 1 key level lower, put together a new group, just to get the key back up to the level it was in the first place, on top of it now being a dungeon they might not even need for score like the original dungeon they had in the first place. All while the guy who left is in someone else’s key at that point probably doing the same thing again.

My god the stupidity on these forums

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I can think of a single time that happened in the entire time I played in Dragonflight, and I don’t know that we would’ve timed the dungeon without his meltdown when asked to use the CC he talented into. I can think of far more instances where someone screwed up in a pull, a dps was a hard carry, the group was just short on throughput, etc, all of which are reasonable to leave for. It’s not an issue, sometimes you don’t time. Ignore if you think it is deserved, and move on.

Then you clearly simply don’t pug m+, like what? Love seeing people comment on things that they clearly don’t do or understand as if it’s fact.

Its ok everyone Kiyoko has only experienced it once so that must mean not a single person on these forums have had their key depleted due to a leaver so its a non issue at this point.

One Azeroth tv on YouTube literally has a spreadsheet of every run he does every season and he’s at a 57% disband rate (not deplete actual disbands where someone is quitting) on tyrannical weeks and 40% on fort weeks. It’s happening more than once in an xpac to people bro.

To break it down for you that means that on an average tyran week for him, almost 6 of 10 keys end with someone getting their key depleted due to a leaver, so gtfo with your logic

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That player could just not be choosing his groups wisely.

And, he could be the contributing factor.

Also, if he’s including push keys into the stat.

Considering I pretty much pug exclusively, nah.

He’s the common denominator, or pushing keys at an extraordinarily high level where singular mistakes mean failing the key.

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To be fair you can screen your group as hard as you absolutely want but all it does in the end is lower the chances you are going to get screwed.

Make intentions clear from the beginning and you lower that chance even more but it never goes away.

Just make keys not deplete nor lower in level.

lol… Hanlon’s Razor then?

As you note later in your post, everyone makes mistakes, and missing a timer because of a mistake should be entirely within the realm of understanding… Whether someone loses their marbles over it, and rage quits is part of the issue here, as that sort of thing would be worth tracking (# of keys abandoned).

You keep insisting I am misrepresenting your argument, and then you go onto reiterate, in your own words, exactly what I am stating your argument to be.

A straw man is defined as refuting an argument different from the one actually under discussion, while not recognizing or acknowledging the distinction.

So, if you aren’t accusing me of such, then I am sorry, but I honestly have no idea what you are meaning to say there.

You say a lot in those 3 paragraphs, but what it comes down to is simple:
Rage quit == no sympathy

Reply to both of you: It’s not a question. You’re talking about a conspiracy-- No group of people create a M+ group for the purpose of making you their victim.

I mean, this just isn’t a realistic expectation. If you want to hang this over Blizzard, I won’t try to stop you; but if you actually want some proposal that has a chance to be considered by Blizzard, relying on an activity they aren’t going to do greatly reduces its chances of being implemented.

But in this case, that isn’t even relevant to my point. There is nothing to differentiate between a person who is playing badly intentionally and a person who is playing badly in good faith. Sure, there are some obvious things a player could do that would raise a red flag that they’ve switched from trying to not trying that could be caught. But for the habitual leavers, they’ll quickly figure out how to bump right up against whatever threshold exists to appear close enough to a bad player to not catch the punishment.

Unless you mean bad players should also be able to be reported. If I’m going to be expected to stick with a bad group indefinitely to be a team player, you better believe I’m reporting players who are playing like potatoes for the level of content we’re doing.

So you want to kill PUGing entirely, got it.

I have minimal control over what the other players in my party do, so I can’t realistically avoid groups that will waste my time. And now because the system is providing protection for bad players who have no qualms expecting others to carry them in levels they aren’t ready for, the frequency with which I get groups that waste my time will go up. And the downstream impact is that as soon as I discover my group is likely to be one that will waste my time, I will start doing everything I can (within the bounds of the rules) to try to influence someone else to leave first.

This is going to be worse on every level than the current system, except for players that know they’re bad and want strangers to carry them to higher levels than they deserve.

They should, but they won’t. As with the reporting, unless you are okay with bad players also being sanctioned, there will be no way to weed these players out of the system.

And your proposal has shifted the balance of power where a troll can do basically nothing to my enjoyment of the game (I can leave the second the key starts if I so desire) to them having all the power. Even if they did issue long suspensions for trolls, how long would it take to cycle through them all? What will the experience be for players until they do?

I have run well north of 1,000 PUG keys going back to BFA now, ranging from 2 all the way up to 23 (before the level squish). The number of times that someone left seemingly out of the blue is a rounding error in comparison to the number of times a player died to every mechanic, never used a defensive/utility, or is doing tank levels of DPS as a geared DPS. The number of times a player did all three of these things in a key outnumbers the number of times a player up and left for no apparent reason.

Yes, this is anecdotal, but I find it very hard to believe that my experience given the vast range of keys I’ve run is simply me being that lucky. It really seems like players who act like players leaving willy nilly are either vastly exaggerating their frequency or they don’t realize they are the crazy person on the bus.

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Making idiotic statements like this makes you look bad. I want accountability, I know that’s a lot to ask for from “adults” :roll_eyes:

I already stated the answer to this, actual people. It’s asking a lot I know, kinda like asking people to act like adults… :person_shrugging:

Yes, but honestly trying to classify it as malice or stupidity is greatly overstating the underlying point. It genuinely doesn’t matter why one or more players wastes my time by playing poorly. The fact remains that if I have a heavy incentive not to leave because of a proverbial gun to my head, a player performing well below the standard that should exist for the level we are running is going to be wasting my time.

This is a straight deflection. You keep wanting to argue that the existence of a system like IO means that me finding myself in a bad group has to be the result of me not adequately using IO. But that’s completely invalidated by the fact that by your own admission, the past successes shown with IO do not guarantee future successes.

Showing the number of keys abandoned wouldn’t make for a better system in the slightest is yet again going to give bad players a pass for wasting other player’s time. That’s what you don’t seem to be getting or don’t want to publicly admit: players attempt to run content that’s well above their abilities all the time, oftentimes expecting strangers to carry them in that content. While there are tools to help better players from falling victim to this, those tools are not foolproof. What you keep arguing for is to force me to carry these players, which showing an abandon count would only further move toward that goal. You want there to be no accountability for players to actually pull their weight in keys.

There are different ways an argument can be misrepresented; straw manning is one way. In this case you are using a circular argument.

But queuing for a +10 when you’re ready for a +4 is acceptable behavior?

First off, there are groups created specifically to troll the others who join. They’re just rare because the would-be victim can simply leave. The fact that I can leave a group at any time for any reason means that players who want to troll me don’t really get much because they can’t really see my reaction.

But what you are advocating for is a system that prevents me from leaving those situations. What do you think is going to happen to the frequency of trolling in keys if the system creates a captive audience?

You want accountability only for one group of players - those who would leave when it’s clear the level their group will play is below their expectations. I’m actually in favor of punishing players who leave groups that are playing at an adequate level for the content they are doing and without toxicity.

But you want zero accountability for players to pull their weight in those groups. You want zero accountability for players to not be overly toxic to their group mates. I need to be the adult in the room by staying in a group that might never reach the end of the key (with no defined end time, either) resulting from one or more other players in the group acting like children.

How is a human going to determine whether I am trolling my group to encourage someone to leave as opposed to just playing poorly? You never even attempted to answer that, just repeated that humans would solve the problem.

Wait, why am I being tagged here?

Wrong, I want the bad actors and people with trash personalities who abandon groups without issue because of whatever ego problem they have. You are just trying to twist it to your narrative, not working.

You love to tell me what I want… instead of just asking, little late for it now, but expecting that from someone like yourself was already a stretch.

Trolling is obvious, anyone with more than 2-brain cells can tell the difference…

My bad, was gonna reply to what you said then this dude commented, forgot to switch it.

Well don’t leave me hanging! Spill it out!

I don’t honestly remember what I was going to say, I’ll be back tonight I’ll try to think of something lol.

Where did ego come into play at all? I don’t fancy being stuck in a dungeon with no definitive end time because one or more players is in over their head. But that’s the exact scenario having long punishments for leaving fosters.

You’ve rejected every idea about punishing players who underperform, and your response was that you want players to be accountable to stay in the groups. What other conclusion am I supposed to draw for that?

Humor me. If I tab target an extra pack or 2 intentionally causing wipes, how is that going to be obviously different from a player who tab targets an extra pack or 2 causing wipes due to simple human error?

I am done doing keys this season, my toon is max ilvl and he dosn’t need anything…Now I wait until TWW…