Wait, there's seriously no penalty for leaving a key?

You need to think about what M+ will look like if this terrible “idea” of yours is implemented. I have to ask, are you trolling?

howso?

I’d love some ideas, but people never seem to come up with any that dont make things worse.

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RBGs are an extremely small segment of the playerbase and you won’t get far leaving RBGs like you are suggesting. You get known in RBGs in short order as you climb the ladder. Unless you are playing RBGs at the level I suspect that you are.

Remember when you spent months talking about how you were going to quit WoW over the sexual harassment stuff going on at Blizzard HQ? I think about that every time I see you post. I knew it was all hot air at the time.

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Solo Shuffle has entered the chat

Solo is more a case over how mmr works compared to current rating. Issue is mmr wasn’t being applied till all rounds ended. By abusing it you could climb far higher then what should be possible.

There is more to it then that but it was more about how pvp rating works over a desire to punish players for leaving.

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Interesting, I didnt know that. Thanks for the info :slight_smile:

I was coming from the perspective that PvP has deserter (and not just solo, but casual BGs), while M+ keys do not… and finding that somewhat strange given that more players are doing Keys than PvP.

Though I think deserter for casual PvP is overkill anyway and ought to be reduced or removed.

Tend to agree but i could write a book on why casual pvp is likely broken beyond salvaging. Tldr version is they have to disallow any kind of grouping.

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Probably one of the better articulated arguments in this whole debacle. People tend to wildly exaggerate that if they were held “hostage” in a run like someone is walking next to their computer with a baseball bat or something and if they leave the group their account is going to be locked out for the next week and all their gold stolen.

And people who have key leavers try to say it’s not a low percentage.

You’re acting like the people responding aren’t telling you exactly why there isn’t a consequence. It’s not that having a consequence when you can prove the person who left did so to troll the group is bad, it’s that there’s no way to prove the person did so to troll the group in the first place. There are nearly limitless reasons someone might have to leave the group ranging from home emergency to mismatched expectations (I only gain something timing the key while you only care about vault, for instance) to toxicity.

And imposing a penalty for all of those reasons means other players get to “hold you hostage” as people have said. Nothing forces a player to continue to play the game in good faith if they wanted to leave but the game had a penalty system in place. If I want to leave but can’t, I can make the group’s life miserable until somebody else leaves first, especially if I’m the tank and sometimes even the healer. It’s pretty easy to see how the cure would be worse than the disease in this case.

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Yes because it’s the right thing

So you also didn’t know that if the four of you finish the key, the one that leaves also gets loot in the mail?

Because its a Premade group . The system hasn’t automated a group for you .

This. There should NEVER be a penalty

To ensure keys run smooth and have 0-ish chance of disband, join a guild.

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If you have a legitimate emergency, being locked out for 10 minutes or so is not a big deal since such an emergency should take roughly that long at a minimum to solve. The hour suggested by the OP is not like current systems already in the game.

While bricking keys is bad design, there should be greater penalty for people who are bad actors. Exactly like you have with typical LFR and LFG. There is a reason the current system was implemented.

Oh boy the horror storys we could probably tell. It is probably our versions of spooky storys on a camping trip over a campfire. Just thinking of some of mine makes me just shudder.

If i had to stay in those keys id just go afk, tab out or pull my net cord

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Interesting, so you joined a thing with random players and are surprised when random players have different motivations for leaving, which the game cannot possibly account for in any way.

There’s no penalty, true, but now you know if you ever run into that person again you can outright not invite them.

Even if I got a straight 2 hour M+ ban, if I realized a pug group was NOT going to even remotely beat this content no matter how many times some fool cannot understand the first boss in algethar despite repeated explanations, I would take the punishment. And people would still whine, lol.

Rather a 2 hour ban than sit there for 3 hours trying to carry people who are not ready for a specific key level.

If people aren’t held to arbitrary standards then why do we request that people fulfill arbitrary requirements i.e having an io score of 4000 for a +8 key? Or if that metric isn’t used why are we requesting ilvl 500 for a +8? Everyone sets a level of arbitrary requirements and if you want a group that isn’t self formed, you have to follow the arbitrary requirements. Now if you start your own group, who’s to say you won’t set arbitrary requirements that you expect the others to follow? It’s a vicious cycle.

Does RIO collect this data or something else? If not, I guess all we have is anecdotal sharing of experiences. M+ is the only end game I participate in regularly. The vast majority are pug runs. I do maybe 8-10 runs, and about 6-7 are successful. Leavers aren’t the reason usually for a bricked key; I’ve had more experiences of “yeah we cannot do this” collective agreements to abandon than “everything is going fine and then 1 salty person leaves and screws up” moments.

But I know, everyone’s experiences are different.

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Leavers dont get loot tho

Io yes, loot no