I still haven’t seen anyone explain how leaving from a group of random strangers is “abuse”
Still waiting on that explanation
I still haven’t seen anyone explain how leaving from a group of random strangers is “abuse”
Still waiting on that explanation
The key is lowered. It has been stated many times. One might question how you missed both the express and implied occasions it was.
It is like being the designated driver and getting drunk too. You entered a social contract and broke it, and now everyone has to deal with your actions.
The sociopath says “Not my problem,” because it is a social contract bound to their reputation and good will. They really come out of the woodwork when you remove consequences, then gaslight you that it is not fair when you want to reintroduce them.
What if the key was bricked because you failed mechanics, did low DPS, or died too many times? Should you get penalized?
this is starting to get silly
None of these things is “abuse”. Literally the first response to OP points out that it is a horrific idea to implement a system promoting “hostage taking” situations.
You have five people enter a key. All five people enter with the common goal to complete the dungeon. None of them will have anything else in common past this point. If four people have the mentality of “it is fine, we can throw our heads at a boss we cannot kill or at least are likely not to for hours on end”, why does that trump my viewpoint of “I’d rather run a key where folks have shown that they will pull their own weight (me included)”?
This idea of “You cannot leave because of social contract” just showcases that you never read the social contract or thought logically about what it is you are saying for even half a second. Nothing in the ToS or social contract policy/guidelines even eludes towards what you are saying, but it does imply that it would be against the ToS to try to force people to be held as hostages.
The difference here is that one thing is illegal and the other thing isn’t. At most you may have annoyed your friends but if any of your friends get physical with you, then it is the one getting physical or otherwise abusive that is closer to doing the illegal thing. Whilst this example is terrible for so many ways if you want to use this analogy the social contract and ToS support NOT punishing folks leaving keys, but it does support punishing those who harass others for leaving keys.
If you have folks who put you on their ignore list or list of “don’t go out and drink with this person ever again”, that’s entirely fair. You can put anyone onto any ignore list for any reason, same with said not-drinking-with-list as well. What you aren’t allowed to do is to harass the person however.
simple solution, if you leave a key, your next keyed event doesnt give loot or a new key.
once youve completed a key after youve left one early, it returns to normal, and it stacks. so…leave 2, finish 2 before youre eligible for rewards. easy peasy.
done.
No.
This is a terrible solution because all it does is discourage people from even participating in M+.
There probably should be some form of a punishment, but that punishment should be in the form of like “Hey, you can’t participate in M+ for an hour or two” that gets progressively more severe with each offense.
Like, the first two or three times are warnings because people do have emergencies that happen.
But if you’re leaving keys upwards of 6-7 times, it’s unlikely you’re doing so because you have an emergency unless you just have immeasurably bad luck in real life.
i agree but it would make a player choose to be aware that if they did leave they would have to work a little harder for doing so. they could make something like a vote for an agreement to quit the instance and then nobody gets a penalty but…making someone just wait an hour in the days of everyone having 20 characters to play is basically meaningless. if you agree to do something and then screw other people over it should hurt.
and then when its an emergency oh well…at least everyone would get the same penalties for having to leave across the board. …
It’s personal experience for sure but it’s what I seen reflected on these posts over the years as well. Someone who leaves a key might have a good reason or none at all but usually leans forward having a reason at least.
This would make things worse for everyone
As a healer, I could make the problem so much worse for everyone else and make someone else quit first instead of me.
why? we could agree to leave, or get a penalty for leaving. i dont understand how that would ever be bad
It’s not meaningless. How is that meaningless?
If I have two hours to play a game, and I know that if I leave I’m going to half the amount of time I can spend doing the things I want to do, I’m going to be less inclined to leave that group.
This is literally how every other game with a ranked mode works. If I repeatedly leave games in both ranked and unranked in Valorant, the game bans me from participating. If I leave games repeatedly in Apex Legends, I get a penalty.
I don’t know why this is such a terrible idea.
My brother was streaming his 8 last week he was doing for vault on his warlock. He’d already had two groups fall apart. It was academy and after the tree died, the mage left the group stating he was “bored with mage.”
The mage sucked anyways, so it wasn’t a huge loss outside of losing their lust, but still… there are some people out there that I wish would just get perma banned. The only time I leave a key first is if it’s my key and it starts off with people showing they don’t belong to n that key level.
I am the healer. I see the key is dead and I want to leave. Others don’t, despite the key now offering no reward even if completed.
Well. My heals will suddenly get a little slower. Not s huge deal. Just enough to constantly wipe us.
It will get so bad someone else decides to leave first. They get the penalty. I don’t.
then youre just a dick. no offense. and at that point people could just report those kinds of people and let blizzard deal with it properly.
You can’t report a person for not playing well.
Leaving a m+ group when the other four players were not ready for the group to be disbanded is gameplay sabotage.
gameplay sabotage is a bad thing
There is a difference between gameplay sabotage and not wanting to stick around for a failed key, or something happening irl
implement a player reporting system that specifically targets abandoning m+ keys
You don’t punish players for singular instances of abandoning groups. You punish players for a consistent pattern of sabotaging the gameplay of others.
It is entirely possible to implement a system that is designed to curb player sabotage while also not punishing players for the occasional group drop.
you can report a player for sabotage.
But you can’t prove what I did is sabotage.
In this hypothetical it’s not actionable.
I would not actually do this. But I am showing how this rule would make things worse.