Void vs fel magic

We shouldn’t ignore what Locus-Walker has been teaching Alleria though:

Throughout her training Locus-Walker delved into her memories. He explained to her the duality of Light and Shadow, how the Light cannot see the whole of destiny because it alone is not responsible for it; likewise, the shadow cannot see all of destiny either. He explained how the shadow sees the Light as nothing but horrors, just as the Light sees the shadow, and how neither is true nor wrong. How the Light seeks one path and shuns all others as lies, while the Void seeks every possible path and sees them all as truth. Through Locus-Walker’s training, Alleria was able to see destiny that both the Light and Shadow could not see.

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We are seeing things from the prospective of mortal beings and not as light or dark. We see the void realm as a realm of unimaginable horrors and really are not keen on being devoured by it. Also don’t forget Locus-Walker is Locus-Walker because his entire race was nearly consumed by a void lord.

This is the simple truth… of these forces… However I remember reading that even though Sargeras became the God of Fel, the lore mentions that deep in the Twisting Nether there are Demons that even the Burning Legion try to Avoid…
So its safe to say that each side of the Cosmology Wheel may have Primal dangers just as powerful and Dangerous as the Void/Ligh Lords them selves… :exploding_head:

We only encountered the Titans who source is the Arcane… the Old Gods and the Naruu, Elemental Lords, Gods of the Wild… but with the Legion we never encounter something as powerful as Sargeras or more… yet. :grimacing:

There is so much stuff we don’t know… heck even The Goddess Elune is a big mystery that has never been explore… she a product of Arcane/Void/Light? What is she? There is also talk of a Sun God too… :thinking:

This game has enough lore to actually keep going beyond Azeroth… so its interesting to see were SL takes it from there. :sweat_smile:

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I’ve noticed significant evidence Shadow and Void are Vastly different from one and another.

One induces pain and torment while he other induces madness.
One Spews smoke and chains on rare occasions chains.

One appears aesthetically like black smoke while the other appears as purple ooze.

One’s Raw Magic cannot masks the Users presences while everyone is familiar with the corrupting nature of the other.

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I don’t think they’ve thought this all the way through, what with the way shadowflame and chaos spell locks work.

And he failed. Resoundingly.

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druid magic!

He was doing pretty well until the Light tricked us into getting in his way.

Affliction Warlocks use Shadow magic that is touched with fel (notice the little green flakes as you fire them off) A good way I’ve found to tell between Shadow and Void Magic is Shadow is a deep purple color where as Void is a Dark Night sky Blue. I discovered this difference via Warlocks, summoning a Succubus/Felhunter they come in a purple shadow portal, summoning a Voidwalker they come from a Dark Blue portal.

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Shadow being Deep Purple while Void is Blue-Purple is something noticeable though the Shadow Priest’s Shadowform and Voidform.

Of course the Blue-Purple Void has been called Shadow as well. Both Void variants have been called Twilight(considering the true Shadow is in the Void itself this is no surprise) on top of all this.

kinda like asking if crystals or crack is more addictive. They both are, doesn’t matter which it is.

Hard to say. On one hand, Void seems far more fundamental of a force than “Fel”, that discrepancy evens out somewhat if you think of “Fel” as “Chaos”. Which was a far more explicit connection in earlier WarCraft games (Reign of Chaos, not Fel, Chaos Orcs not Fel, etc.)

Still, Void is still more fundamental, as it was the second “thing” to exist other than the Light.

That said… Addiction? While they’re both addictive to an extent, it’s more associated with the Fel. Power is addicting, and the Fel leans stronger on that notion.

For destruction, it would be Fel simply because Fel is Destruction. Destruction for destructions’s sake, destruction for the fun of it - it feeds off the idea. Void, however, feeds by… well, feeding. Feeding requires preparation, effort - you can set a field of crops on fire and destroy it faster than you can harvest, cook, and eat it. The Old Gods and all their machinations are really just a ridiculously long dinner preparation for the Void, while the Demons of the Legion in the destruction they wreck are skipping right to the end goal. Yes, Sargeras does have a “plan” and a “goal” but your rank and file Felguard and Pitfiend only sees that as an excuse to do what they would happily be doing anyways.

As for power… That’s really hard to say because the Void is so incredibly constrained. On even ground I’d put the Void and the Void Lords over the whole of the Nether and Sargeras himself, but… there is no such even ground. The whole idea behind the Old Gods, arguably the linchpin of the whole plot is that the Void and Void Lords can’t stand on even ground with … anything.

They absolutely, 100% can’t leave the Void. That’s not negotiable, so any hypothetical contest where that’s taken out is entirely invalid. Their hands/tentacles are tied in ways they can only weasel around by spitting the Old Gods into the depths of space and hoping for the one in a squillion chance their googly eyed offspring hit a planet with a fetal titan in it.

The Fel, meanwhile, is constrained only by access, which is the same for just about any other power. Underneath Sargeras, the Burning Legion destroyed “countless worlds” while the Old Gods… we have no reliable source on those numbers. But a raw form of power, which has higher potential? …



I’d hesitantly give that crown to the Fel because the most powerful Fel converts are always far greater than those of the Void and even the vast majority of natural Fel Creatures, while the Void’s greatest powers are always spawned of the Void. You could theoretically become the next Archimonde or Kil’jaeden, but there’s nothing that could make you the next N’zoth.

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One of the problems is the lack of continuity on so much of their lore from writer to writer. Expanding is usually filled with retcons.

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Well it isn’t actually fel as the force. The 6 main spheres of influence are: Light, Disorder, Death, Shadow, Order, Life. Each has a power associated with it. Light is holy, Disorder is fel, Death is necromancy, Shadow is void, Order is arcane, and life is nature.

Then there are hybrid forces. For instance Light + Disorder = Fire. Life + Light = Spirit.

https://i.redd.it/ccze0t1q95701.png

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It didn’t in Warlords of Draenor. The creature Xhul’horac was a void parasite summoned by Gul’dan from the Twisting Nether. The mixing of void and fel energies proved to be incredibly volatile overloading the creatures body. Even in the fight if the 2 energies touch they explode.

Exactly! there uou can find the difference between warlock that uses a mix of shadow and fel and pure void (voidwalker) as shadowpriest uses

Interesing. What would be the list of all hybrid forces?

According to the Devs that map wasn’t saying the Elements are combinations of the Cosmic Forces they are closest to but that they are utilized the most by said Cosmic Forces they are close to.

  1. Demons and Light utilize Fire most heavily
  2. Light and Nature Entities utilize Spirit most heavily
  3. Titans and Nature Entities utilize Water most heavily
  4. Titans and Old Gods utilize Earth most heavily
  5. Old Gods and Maldraxxian Necromancers utilize Decay most heavily and…
  6. Demons and Death Users utilize Air most heavily.

I actually would LOVE if this chart became a playable WoW Universe Map… where players could go to such places and there be worlds/shards/realms to explore in-game! :star_struck:

Shadow magic IS void magic.

As for your main question, there’s no definitive answer.

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