A +2 is equal to a +12.
If at 600-610 ilvl it’s a skill issue not a gear one
A +2 is equal to a +12.
If at 600-610 ilvl it’s a skill issue not a gear one
I found a fix that worked for me - roll DPS and never queue for mythic plus again because delves is apparently how Blizz now wants players to gear.
Honestly, it started in Shadowlands with making healing un-fun and I agree; it has consistently with each expansion gotten worse. I am beyond burnt with healing and in it’s current iteration it is most punishing and least rewarding to heal.
Typical to the forums (and Blizzard mindset) asking for some correction does not mean to over-correct. Yes, I was a healer who asked to actually do my job: Heal. But currently it’s more than that. Healing is nerfed, damage is buffed… and like in DF we get damage we can’t mitigate …
Changes made in WoW is often like a pendulum - it swings in the extreme one way or the other when it’s the middle that’s the sweet spot.
You forgot about Dispels. If you don’t know what to dispel and when, it can mean dead people.
I wanted them to 3x hp pools and halve healers healing in DF. I think now we’re probably at 2x, and 30% reduction.
LUL do you realize that you’re contradicting yourself?
If you aren’t under heavy pressure just to keep everyone alive, then you WILL be expected to DPS, it’s that simple. Blizzard isn’t being extreme–at least not here. It’s just a binary issue by nature.
Yup, its why is tend to avoid the RP servers and servers with high ping! Moonguard/Ragnaros/Frostmourne/illidan
Too much bad experience with players from those servers, and not a one time thing either. Its better to find a guild tho, way more efficent to befriend people and select your m+ crew from that
I will say that every raid I’m not looking at the actual game 90% of the encounter, just raid frames
Many healers have work to do during the downtime, so when the AOE dmg phase is here they have their set-up ready and can keep people alive. Sure i throw out DPS, but if healer DPS is your concern, there is room for the DPS to improve. I say this because my blood dk, well, consistently im 3rd highest DPS in pug groups i run… as a tank. But sometimes DPS confuse healer set-up/ramp with “Not doing much” so i wanted to clarify and then point out the serious issue plaguing DPS rn.
DPS needs to do MOAR dps, and sadly many dps players are kinda lacking this season. Healers/tanks need you doing more than them, as the longer fights drag on the less resources available to keep people alive.
Go back to Cyberpunk 2077 Panam , nobody wants you here
I didn’t contradict myself. Asking to heal more in lieu of DPS doesn’t mean to double down on making it harder on the single healer in the group. The changes implemented in TWW made encounters so that DPS and tanks need to mitigate or use CDs to reduce their damage taken. Do you know how many DPS do not utilize their toolkits? But because a DPS/Tank won’t use their took kit because “I nEeD BiG NuMbErS to feel like a man” mentality adds unneccessary pressure to the healer.
Never mind that right before the expansion launched they blanket nerfed healing.
I have healed all 16+ years of my gaming time. This is the first expansion where I said, “eff this”. Because at the end of the day pugging came such a nightmare to try to overcompensate for the underperforming people in a group.
There are a lot of players outside of myself (like the OP) who agree that it’s certainly more challenging now than ever to say the least. There’s even huge youtuber’s out there who have said the same. What I said isn’t a news flash.
Worst thing blizz ever did was put ion in charge. Five man scripted content is designed for people to buy tokens for gold Carrie’s. this game is a complete train wreck and needs new leadership. He has single handedly ruined great parts of the game like raiding and PvP and m+ isn’t even playable or enjoyable. A tank runs around aoe taunting everything and everyone aoe down mobs while taking unseen damage and the healer has to keep them up. lol pathetic
How do you expect to heal more without it being harder?
You were also content on doing lower difficulties in the past.
Its mostly a dungeons problem but I miss when mechanics didnt target healers as often. The game use too have us pretty low priority for a lot of things specifically because we were expected to plant and spam for long periods of time; an infrequent aoe to move from, maybe a silence to look for, but other then that when it was 100% time to heal you pre-positioned well and then spammed.
Then we started to do less healing and blizz pushed more mechanical stuff to healers to fill the gap, SL had the one shot meta that made healing about dps uptime or kite utility, DF was about cooldown rotation for all the burst damage and micro-cc.
TWW feels like it wants to go back and be about spending 99% of the time healing again but forgot to reduce the random mechanical bloat blizz threw at us in the meantime.
I think its why raids still feel pretty decent to heal; good positioning and coordination with other healers can still get you through pretty much everything you should live through. If you want more you can volunteer for things like webbing council or triggering queens toxin but if not you are just healing a majority of a fight.
Devs made healers more accountable for the group as a whole this expansion. That’s my point.
edited - i misread last part
Achievements are account wide for the most part, barring the rare forum sync error.
No, not really.
Even in Shadowlands people lived or died by my play or lack of, just like now.
Shadowlands had far less action.
I’ve gotten KSM throughout DF, and started m+ in Shadowlands - prior I was always a heroic raider.
This season I’m not worried about KSM with delves.
That’s not on healers. That’s something not getting interrupted -or- standing in stuff. While there are some heal check mechanics, pulsing massive AoE and such, most the time those full to 20% moments are players messing up.
I would argue though when those moments do happen they do suck, specifically the heal check AOE stuff.
As a paladin I have a lot of instant heals so movement has not been much of an issue for me but you are right, we have to pay attention to a lot lol.
My point is rather if you’re hypothetically aspiring KSH but finding it too difficult when before you reached for KSM, it’s not a Blizzard making the game harder issue.
That’s what most people are experiencing.
They’re playing harder content and expecting the same difficulty.
I was always happy to hit KSM and then coast - I learned after season 1 of SL that I wouldn’t want to pug higher because it’s stressful AF and the game should be fun. I’d say I’m the average player pushing challenging content.
Regardless, my opinion as a player in general is no less important than those that are pushing 20s/
And I’ll admit if I had a schedule that allowed me to find a dedicated group to push keys it’d definitely be easier. There’s no doubt that M+ is easier/more entertaining with friends. But I play at odd hours and am burnt out pugging. Delves in the end work better for me right now anyway.