Venruki, the peoples champ has spoken ..... again

Eh pve doesn’t have this issue and it’s fairly complicated when you get to raiding higher tier M+.

Except when the game was popular we had as many if not more buttons and there were a lot more niche use abilities in the game.

Yes I as well am sick of people linking whatever socialist idiot made a video they happen to agree with.

This. The ‘welfare glad’ needs to be abolished wayyyyyyyy too many people think they’re ‘owed’ rating now for just Qin’g up. That wasn’t ever a thing prior to the 2400+50 wins.

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Brain rot.

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What all the people who as Amatox point out don’t want to bother to work for anything suffer from.

Seriously this game already caters to the lowest common. If people can’t make something of that it’s a them issue. Plenty of rewards, you get elite mog @ 1800 (easy with shuffle) elite weapon enchant @ 2100, again rather easy if you know how to game the system.

The whole ‘reward me for existing’ mentality is the actual problem.

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I should be able to get glad by playing Comp Stomp and PvP world quests

The reason why is pvp is too inaccessible for a single parent with 8 jobs and 57 kids like me because of: button bloat, wild imp nameplates, my class doing literally no damage outside of SWP and MSI, plate changes, doom winds cheese in 2024, and pure phys obliterate

Its only fair

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The vast majority of new players in pvp are pve players, they are not interested in content that does not bring useful equipment and rewards that are obtained very easily, as a result, these rewards are not valuable.
The rest of the new players who came from other games are faced with the only available pvp content - solo, bracket with the most difficult mode (3x3), the new player does not even know himself, and he needs to know others, and they change every minute he falls low, rises it gets even more difficult. And he doesn’t have enough player base to go learn to play something simpler, like 2x2.
Pvp DF is the worst thing that can happen, it’s pvp for skufs.
PvP cannot exist on players who want to play 2 hours a day after work, only mobs on raid will wait for you around the clock, the game should FORCE you to play constantly.

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Tbh i’m not sure what stance I have on it personally but things they could do is

2k +50 wins gives you unarmored version of glad mount perhaps. Aspiring Gladiators mount.

Might be enough of a milestone to get more participation that isn’t too out of reach.

Alternatively with how the new customization of dragonriding mounts work, 1800 +50 could give you unarmored mount, 2100 +50 could give you body armor and 2400 +50 could give you the helm armor unlock?

2700 instantly unlocks all of it without the need of wins.

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Translation: use your opposable thumbs to play your character

I was talking more about waiting for inflation to hit before pushing lol. The casuals best friend is timing in this game, along with 2’s.

I think it’s always a bad idea to bait people into content they don’t actually like. It leads to burnout or people just quitting. There’s no reason Blizzard should prefer people to play Shuffle or Blitz over 3v3 or RBGs. Just let people get rewards from the content they like.

And attaching rewards to CR is a bad idea if you just artificially inflate rating throughout the season.

People should be rewarded for where they rank amongst their own spec. Like earning a mog if you break the top 50% of your own spec over 1500 or with X number of matches played

But most importantly - MOST PVPERS ARE BAD OR AVERAGE. They need rewards too, or they get discouraged and stop playing rated content. PvP rewards need to mostly be participation based.

The reward system needs revision. It’s pretty bad that elite rank / weapon transmogs are out of reach of 99% of the player base as it currently stands in all brackets.

Rewards at the very least should be percentage based versus a static ranking that was implemented from past expansions with night and day different ranking numbers and player participation.

Rating and mmr soft/hard caps need to be removed. Resetting mmr after each season results in too many new players getting thrown into multiple lobbies with high rated players that are way out of their league and that discourages people from requeueing.

It would be a much better design to go with a progression system similar to what we have for the saddle mount in rated pvp at least for the transmog items anyways. Have players do 1 full bar for elite set, a 2nd for the enchant transmog, a 3rd for elite weapons/tabard. If you play the game enough you should be awarded accordingly. This would strongly incentivize players to play more which is ultimately the end game goal and make awards for the transmog items obtainable to everyone who puts in enough time and effort.

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This is exactly what I said. Although, paraphrased, and basically tl;dr: set a progression system based on participation through wins for prestige rewards but all the super toxic, argumentative, flat out rude posters & never-been-glads, unhappy irl, miserable personalities or bored at work trolling will disagree because disagree!

This is a fantastic idea & it would truly reinvent the game mode with tons of people WANTING to play because they KNOW they can reach it! Sure, population will taper off once prestige is acquired but the .05% glad mount didn’t work when population grew. The 2400 rating 50 wins doesn’t work as population grows because the higher you go (if any of you who read this are actually that high) you fight the SAME exact people on different comps and often counter your comp as you climb. Then they get on alts & do the same thing over & over. Then they level other alts & push all over again for multiple reasons. I don’t think many people realize just how small the gladiator (and duelist) community are but that’s a different story so I’ll stay on topic.

Ignore the hateful posters arguing and just post constructive feedback like I have. I totally love your idea.

P.S. I would presume that the majority of these posters have never been gladiator, barely duelist, or seeing if they relate to the same struggles everyone is having trying to get their elite set. Most of the people like myself who have all the seasons prestige rewards are not here complaining but trying to provide constructive feedback and it literally gets crapped on by rude people who argue for no reason! The high level goal for even posting here, at least for me, is to get people playing the game again. That’s what we want!

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To be good at this game, you can’t have any outside hobbies. It’s crazy.

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every year for like 10 years this guy makes a PVP video post of the same thing and blizzard never does anything lol.

PVP is not developed or treated like its part of the game. Its been how many years since we got a new BG? You have to wait months for 6 lines of balance changes? Dead inflation for months on end and 30 min queues? Its dead and they dont care and most people that played wow pvp know it.

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I don’t care about wow content creators either, but still took a look at the video.

He is commenting on a reddit post that was made wherein the poster used data from drustvar to aggregate player percentages at each rating bracket for solo/2s/3s for both EU and NA.

Since not all players on the ladder are tallied, the top percent at 2400 is even less than showed, which was at 1.6 percent for 3s. Estimation being less than 1 percent for glad mount.

Iirc venruki did not outright suggest a number, but expressed his personal belief that percentage based rewards + a battle pass like system to incentivize regular consistent participation throughout a season is the better course to take to increase population. He loosely refuted a comment saying that adding unique content to the battle pass would be too difficult. He said it shouldnt be the case that a player capable of consistently placing high in seasons be arbitrarily roadblocked in a season for reasons outside of player ability where the same participation and success results in a 600+ rating difference from one season to the next.

I couldn’t tell however what his point was regarding bringing up crimson and how inflated it was. Either that it being so inflated because people began to realize that glad mount was more obtainable which fed into the inflation in a snowball effect demonstrating an ingredient to the necessary solution of increasing participation or that everyone getting the glad mount easily demonstrates a problem with the static rating reward breakpoints where achieving consistent reward ranges in wildly swinging participation between seasons relies solely on blizzard keeping their finger on the pulse and adjusting MMR more actively week to week.

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Based

You say that as if his videos alone carry enough weight to enforce action from blizzard. He isn’t that important any more than the grievances voiced by other players elsewhere who don’t have a platform. It’s all feedback to blizzard regardless of how popular the individual voicing it is.

Tekken 8 is about to launch this week.

In no universe or alternate timeline am I playing / prioritizing wow arena over that. :wink:

I disagree, Big personalities in sports or hobbies always have a stronger voice than random nobodies. They normally use that voice to comment on things that most people feel and bring light to it. How many people have read your forum post compared to venrukis video?

His PVP new players are quiting vid got 120k views. That is more than any other PVP content creator\Forum post. Back when i played in WOTLK PVP use to be the largest community in the game online in forums like arena junkie or in Esports. Its dead now zero scene like we use to have

He works for them. He probably knows devs. Venruki would probably have more influence than most.

This isn’t a sport. You aren’t generating revenue by trading notable players to different teams or changing the rules of the game because notable players / commentators / analysts have strong opinions about the state of the game or teams therein.

Popular streamers or notable wow players do not drive subscriptions to the game. At best they serve as micro echoing chambers for an already minority portion of the playerbase. Blizzard would look at someone like venruki and possibly take into consideration his opinions on some balance issues in pvp perhaps, and only because of his experience if that, but it stops there.

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