Sorry ahead of time if I am recreating a thread topic that has already been talked about. If that’s the case, please lock this one and drop a link!
I wanted to create a discussion today about something I felt was overlooked (so far). Like I did many years ago; I took this Rogue and ran from the Human starting area to the Night Elf area at level 1 to get Darnassus reputation.
I did this a few times back in the day and learned a couple of tricks which made it much easier to travel. When I attempted to do the same on the Stress Test, it didn’t work.
In Vanilla, I would eventually die to a mob in my travels and finish my trip dead—in ghost, running to the docks to take the boat. A cool thing I learned by accident back then is if I got onto the boat, when I arrived to the other continent, I’d be alive.
I’m not sure if this would be considered a bug that can be abused in today’s hands, but wondering if anyone else feels this should be kept.
In my Stress Test case, when I found it didn’t revive me when I arrived at Darkshore, I decided to continue ghost running to the Night Elf starting zone and angel revive there—just as I did in Vanilla as well. It sent me all the way back to just outside Ironforge where I died the first time, ugh. I remember very well it didn’t do that in Vanilla as well.
What are your guys thoughts? Is there an advantage of the new death situation I’m overlooking myself? Let me know!
PS: Also like in Vanilla, I would like to turn off the super white ghost effects when you’re dead. I prefer it darker and just a small ghost like aura around my character.
Like in Vanilla, let me:
- revive from dead after loading screen from travelling via boat.
- angel revive from the one I run to, not near the one I died at.
- turn off white ghost effect when dead, it’s hard on my eyes.