That’s nice doesn’t mean that any of us on an actual real PVE server want to go to a PVP server we don’t want to go if we wanted to be on a PVP server we would have rolled on one
People tend to speak in absolutes even though everyone should know there are always exceptions. But I’d guess that the vast majority of those playing on pve servers would quit if forced onto a pvp server. I definitely would.
No they can’t. Even if they do server merges of two high pop opposite factions, people will just transfer to a faction specific server (which is decided by the community). We are not 2006 anymore. It didn’t work in Vanilla Classic, it didn’t work in Wrath Classic, and it won’t work in MoP Classic. Made up dream.
That was the original schedule. Just stick to it. Cata was advertised as faster cadence, and (SHOCKER) they did.
They are already doing it when a phase is about to start. Thats how you get people hyped and played. You don’t need JJ week 1565645645 into ToT. If you want perma levelling boost play on pservers or something. We are still playing the Classic experience and not MoP reforged.
You simply can’t accept people don’t agree with you.
This would be nice to have happen but in reality, it can’t.
According to Warcraft Logs, all US PvP realms fall into:
- Horde - 70%
- Alliance - 30%
According to Warcraft Logs, ALL PvP realms fall into:
- Horde - 70%
- Alliance - 30%
So, if you were to take all PvP realms and merge them into one, with or without region-specific realms, it would still be predominately Horde. So, in other words, it still wouldn’t be balanced.
The problem with mentioning player investment is that the entire expansion (and Classic as a whole) has already been completely dissected and we know exactly what is coming, and when. The “investment” is not the same as we had back when MoP was current.
“Long-term interest” doesn’t really exist. Attention spans are on a decline. And we saw that the “long-term interest” was nearly non-existent in the original iterations of these expansions, because if it wasn’t, Blizzard wouldn’t have lost the numbers they ultimately did.
So, you say there’s so much to do and see in MoP, but you’re relying on a buff to incentivize players to remain invested?
I have nothing against implementing it more frequently (or permanently) but I don’t see it acting as an incentive for players to remain invested this far into Classic’s lifespan.
How do you propose an automated system be able to differentiate between warranted and unwarranted kicks?
So, let’s break this down into two different things: finding 10 people to do an RBG with, and teams facing other teams of different standings.
Your proposed solution to both issues is to… increase the conquest that the losing team… receives? How, exactly, would that make it more accessible? They are not barriers for entry.
So, instead of suggesting limiting ratings to certain brackets (i.e. 1800 - 2200), you suggest increasing the conquest given to the losing team…
How does faction imbalance impact random battlegrounds? You do understand that same-faction battlegrounds are a thing… right?
I typically get the queue popped within about 5 minutes. How fast do you expect it to happen?
Exactly what would be the root causes for these problems?
You didn’t actually address much of anything - most “points” you brought were abandoned halfway through.
I’m not sure i agree with extending the content phases because before the Isle of Thunder patch, there really isn’t a ton of meaningful content that comes later.
Would be nice to get heroic scenarios earlier than 5.3 and perhaps a mythic scenario difficulty later. If you want to address the alt-unfriendliness of early MoP, perhaps making scenario gear BoA and introducing Heroic+ for each raid tier could help.
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