[UPDATED] Mage and Paladin Tuning Incoming - July 18

Fire mage was pretty good in keys without an aug but like not any better than spriest/boomy/sun rogue etc in fact I used to never take them to keys since it was hit or miss whether they’d keep up or do tank level dmg.

Feels like they just nerfed the specs with the most utility and best interaction with aug evoker my theory is if the meta changes those new specs will also be nerfed until we’re all equally trash.

This already happens anyways? Raid gets nerfs to boss health and mechanics every 2 weeks give or take as is, and global ilvl increases as the weeks go on. With M+ being infinitely scalable, there’s no difference between doing a 35, or a 37, it’s all a meaningless number, which granted are fun to push, but this just means ya go up 1 more everytime.

There is a to a point, unless you want to have number scale resembling greater rifts.

30s as a relative “ceiling cap” (yes I know it has gone over at times) keeps the community grounded on what they need to do and can do.

Also fewer key integers increases social critical mass because you are more likely to find a key number you want to do.

Sure there’s “a mechanic will eventually just 1 shot people” levels, I don’t understand (and could just be me) your meaning of keeping the community grounded?

Nearly every single post in the Paladin reddit, discord, and class forums have all acknowledged the best way to reduce the insanity that is Holy Paladin is via targeting Tyr’s Deliverance.

Tyr’s is single-handedly providing 30k+ sustained HPS as a one button skill.

Sorry dude, hPal is way over performing. I personally don’t think the DPS nerfs are significant enough on hPal for M+. I’d like to see another 10%~ global damage drop on them, because they’re so, so, so, so far ahead of all other healers in both HPS and DPS.

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Probably still being discussed.

not nerfing aug and boomy is fried af

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Can’t wait to see the eventual bluepost to detail to the commonfolk, how multiplicative scaling works and why they have to cap it for augvokers. Otherwise everyone and the kitchen sink is at risk to class swap.

  1. Frost aoe nerf, this makes sense, although I don’t see orb needing a nerf. Mainly just sub zero.

  2. Fire AOE nerf makes sense but I’m unsure about their ST nerfs. They seem to be on par with most classes in ST from what I’m seeing, but maybe I’m mistaken. My sims show fire ST below my frost ST unless I get heavy versatility for fire.

  3. I think the hpal nerfs make a lot of sense. But is it enough? I never healed a key this season as hpal and rolled an easy 21 timed. Felt too strong and didnt even have proper enchants or a high level MH. I’d almost nerf their dmg a bit more. But that being said, I think crusader strike should not cost mana. This is kind of an awkward interaction. Especially in PVP. I’ve played holy pally to 1800 before the buffs this season, and crusader strike needing mana is odd. Felt odd in keys today too.

Yep. Just something to prevent them from scaling off each other which shouldn’t affect keys/pvp.

It already felt odd that they hard capped glimmer to 3 reading the patch notes before launch and I was like something funny is happening with holy shock

8% and 12% nerf is reasonable, but 15% nerf on Tyr’s direct heals? Tyr doesn’t even keep up with high damage profile at all and you nerfed it? Haha… It’s not Tyr’s direct heals. It’s the buffs. Jesus Christ… They said they don’t want to change playstyle, but I feel like this is already changing our playstyle. Stupid devs…

EDIT: When I think about it, when they pushed reworks from PTR. PTR is full of competent players which makes things look pretty balanced over there. When you put it on live, you get BOTH incompetent and competent players. Of course, incompetent players will always complain about how other classes outperform them when they prefer to be easy. Jesus… Stop listening to those babies.

funs over boys going back to not getting picked in dungeons again…

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Are you even looking at the numbers or just taking the cries as fact from the social population? Tyr’s is NOT the top heal in the parses. The fact that it’s even competitive after an entire expansion of being useless as a top tier talent says it all.

It’s not because of the output, it’s because all of the social crybabies want to be melee healers. This has NOTHING to do with an ability that was completely and utterly useless the entire expansion. The answer is remove daybreak…which if you used it in a competitive setting would see how OP you are healing when you press that 1 button. Not Tyrs.

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Their statement was that frost mage was only performing well BECAUSE of Aug. I was saying that they scale relatively equal with everyone else, if not a TINY bit worse. Aug isn’t magically making frost good. Frost is good.

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agreed.

they need to be nerfed even more imo.
:100:

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Your logic is backwards, brother. If doing damage is actively contributing to healing, the DPS output should be lower as it is accomplishing 2 goals at once. The healers that need to actively stop healing in order to do DPS should do more damage while they’re not healing, as they need to actually sacrifice something to do damage. Make sense?

Bad move.

Nerf the specific talents that are over performing a bit. Don’t totally nerf the entire class.

Buff the other healers which are under performing. No one is going to want to heal in this game (even fewer) if you keep making them annoying to play.

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Disc priest would like a word…

I still plan to play my Tauren Fire Mage, though I guess I’m still going to be a bit sad with the nerfs :frowning:

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